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Fixed another joystick value edge case

Joystick values of -32768 and lower cause Resident Evil 4 to crash
This commit is contained in:
cathery 2020-01-25 01:17:20 +03:00
parent 033b9abece
commit bde2cfa2b0

View File

@ -1,6 +1,9 @@
#include "SwitchControllerHandler.h"
#include <cmath>
#define JOYSTICK_MAX_FIXED (JOYSTICK_MAX - 1)
#define JOYSTICK_MIN_FIXED (JOYSTICK_MIN + 1)
SwitchControllerHandler::SwitchControllerHandler(std::unique_ptr<IController> &&controller)
: m_controller(std::move(controller))
{
@ -27,11 +30,11 @@ void SwitchControllerHandler::Exit()
void SwitchControllerHandler::ConvertAxisToSwitchAxis(float x, float y, float deadzone, s32 *x_out, s32 *y_out)
{
float floatRange = 2.0f;
//JOYSTICK_MAX is 1 above the s16 max value, causing crashes on various games including Xenoblade Chronicles 2
float newRange = ((JOYSTICK_MAX-1) - JOYSTICK_MIN);
//JOYSTICK_MAX is 1 above and JOYSTICK_MIN is 1 below acceptable joystick values, causing crashes on various games including Xenoblade Chronicles 2 and Resident Evil 4
float newRange = (JOYSTICK_MAX_FIXED - JOYSTICK_MIN_FIXED);
*x_out = (((x + 1.0f) * newRange) / floatRange) + JOYSTICK_MIN;
*y_out = (((y + 1.0f) * newRange) / floatRange) + JOYSTICK_MIN;
*x_out = (((x + 1.0f) * newRange) / floatRange) + JOYSTICK_MIN_FIXED;
*y_out = (((y + 1.0f) * newRange) / floatRange) + JOYSTICK_MIN_FIXED;
/*
OldRange = (OldMax - OldMin)
NewRange = (NewMax - NewMin)