1
0
mirror of https://github.com/cathery/sys-con.git synced 2024-07-01 01:38:44 +00:00
Commit Graph

28 Commits

Author SHA1 Message Date
cathery
670968ac65 Update for FW 13.0.0 2021-09-23 19:56:06 +03:00
cathery
eee8f23fce Update dependencies for 12.0.0 FW support 2021-04-12 10:59:40 +03:00
cathery
77256ef2d7 Update for libnx 3.2.0, gcc 10 and libstratosphere 2020-12-07 15:03:55 +03:00
cathery
697bb749c2 merge SwitchControllerHandler into SwitchVirtualGamepadHandler to avoid confusion 2020-12-07 15:03:42 +03:00
cathery
fb578f6987 Change controller config options
Allow unmapping keys
Allow mapping multiple keys to the same button
Allow changing the deadzone for each trigger
Remove dualshock4 global option from the config files

Update config files for new changes
2020-12-07 15:03:35 +03:00
cathery
b80d96d472 Close USB interfaces only after closing USB threads 2020-12-07 15:03:08 +03:00
cathery
7d9ee7e233 Remove unnecessary USB exit calls 2020-12-07 15:03:05 +03:00
cathery
cdcc709642 Fix typo in output thread exit 2020-12-07 15:03:00 +03:00
cathery
2aac5d747e Add some comments to HDL handler 2020-12-07 15:02:46 +03:00
cathery
a00188868c Fix up controller cleanup order 2020-12-07 15:02:40 +03:00
cathery
979f847b25 Use memcpy 2020-12-07 15:02:35 +03:00
cathery
a4c6008ce7 Increase controller threads again 2020-03-26 06:12:04 +03:00
cathery
7cab2e1e89 Update libnx and libstratosphere 2020-03-21 00:29:53 +03:00
cathery
c91bcd9e26 Remove old code 2020-03-13 13:46:12 +03:00
cathery
4cd616570f Roll back some safety checks 2020-03-13 13:38:32 +03:00
cathery
2042d65935 Increase the controller threads' priority 2020-03-12 17:47:41 +03:00
cathery
393263eb7c update thread priorities 2020-03-11 02:22:36 +03:00
cathery
37179d3d02 Remove redundant CancelSynchronization calls 2020-03-11 01:17:14 +03:00
cathery
b7d6da217a Update libstratosphere and use master libnx 2020-03-10 21:22:21 +03:00
cathery
6898d056d4 while {} -> do {} while
It makes more sense that all threads check if they can still run after they've completed their cycle, not before it
2020-03-02 18:21:40 +03:00
cathery
efaa2a6791 Use ams::StaticThread instead of SwitchThread in SwitchVirtualGamepadHandler 2020-02-20 03:27:19 +03:00
cathery
0efde144e5 Fix the static assertion check 2020-01-25 01:43:10 +03:00
cathery
f59352bee3 Add a static assertion for correct joystick values 2020-01-25 01:41:11 +03:00
cathery
bde2cfa2b0 Fixed another joystick value edge case
Joystick values of -32768 and lower cause Resident Evil 4 to crash
2020-01-25 01:17:20 +03:00
cathery
033b9abece Remove unnecessary bound checks since this was a one-off error
Thanks libnx
2020-01-24 02:03:52 +03:00
cathery
bbed9abf55 Clamp joystick values when dpad and lstick are swapped
They will now fit inside the circle like regular sticks
2020-01-24 01:39:36 +03:00
cathery
c7c5c42ae8 Fix joystick values going out of bounds
Joystick value of 32768 (0x8000) causes games like Xenoblade 2 to crash under failed assertions.
Even though it should be within range of acceptable joystick values.
2020-01-24 01:38:10 +03:00
cathery
60c861c0a2 Re-organize the project 2020-01-12 05:01:44 +03:00