David Chavez
61aa08f517
Add Metal Support ( #9 )
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Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
Co-authored-by: tanmaysachan <tnmysachan@gmail.com>
Co-authored-by: Dario <dariosamo@gmail.com>
2025-03-11 06:15:21 +01:00
Wiseguy
3d80ce9d06
Disable function type cast mismatch warning on clang (for imgui) ( #115 )
2025-03-05 22:06:37 -05:00
Dario
1db8c347ca
Undef always from X11 headers.
2025-01-27 22:07:53 -03:00
Dario
3b2743b522
Revert re-spirv commit.
2025-01-23 21:17:03 -03:00
Dario
e5cf258750
Fix handling of CI16 and CI32 formats.
2025-01-23 21:04:48 -03:00
Dario
6ec34891e1
Fix SDL Window Vulkan handling.
2025-01-23 21:04:36 -03:00
Dario
1d42bbe248
Update re-spirv.
2025-01-23 21:04:26 -03:00
Darío
0ca92eeb6c
Disable Gamepad Polling in ImGui. ( #100 )
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* Disable Gamepad Polling in ImGui.
* Take out SDL2 gamepad support from ImGui's backend, implement recursive mutex for inspector.
2024-12-28 20:25:24 -03:00
Dario
16f1708da2
Exclude SDL Window macro from being defined outside of Linux.
2024-12-24 00:05:37 -03:00
Darío
ffa69ad27c
Update hlslpp. ( #98 )
2024-12-23 23:26:45 -03:00
Darío
210c5f0cf9
Add option and behavior to create the Vulkan interface correctly. ( #99 )
2024-12-23 23:26:36 -03:00
Darío
7997da230e
SDL Vulkan support. ( #96 )
2024-12-23 20:03:47 -03:00
Darío
67422c3b64
Add S2DEX Replacements. ( #92 )
2024-11-17 22:52:08 -03:00
Dario
e266c4e04c
Merge branch 'main' of https://github.com/rt64/rt64
2024-11-11 20:13:06 -03:00
Dario
049c81dc1e
Database replacement version, F3DEX2 force matrix, big texture TMEM check.
2024-11-11 20:12:56 -03:00
Darío
c7e270cf15
Fix TLUT masking to the lower half of TMEM. ( #91 )
2024-11-05 21:40:11 -03:00
Wiseguy
180f663938
Ubershader Optimizations ( #87 )
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* Optimized TMEM decoding by deduplicating loads
* Trim obsolete TMEM sampling function args and deduplicate some 4-bit format logic
* Deduplicate tlut loading and 32-bit sample loading in texture decoding
* Move clampWrapMirrorSample and sampleTextureLevel calls into loops to significantly improve ubershader size
2024-11-05 20:49:06 -03:00
Darío
1684267f2c
RHI Updates ( #88 )
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* Add buffer count, vsync, alpha to coverage, sampler heaps.
* Alternate resolve path with rasterization supported.
* Fix Linux.
* NVIDIA Driver Workaround.
2024-11-05 20:48:49 -03:00
Darío
85df6cf053
Negative noise dither option. ( #81 )
2024-09-17 09:11:41 -03:00
Dario
d884392b71
Clear operations from present queue when framebuffer changes are released.
2024-09-15 12:05:57 -03:00
Dario
5749e90548
Deprecate and remove offline shader cache.
2024-08-19 19:49:05 -03:00
GhostlyDark
6853ac4c35
Update mupen64plus submodules ( #76 )
2024-08-14 15:23:45 -03:00
Darío
88c618c1f8
Add inspector with hooks for SDL2. ( #75 )
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* Add inspector with hooks for SDL2.
* Fix build errors.
* Add the remaining SDL2 implementation that was required.
2024-08-10 19:41:29 -03:00
GhostlyDark
1812bc03c3
Expand GBI database - Part 2 ( #66 )
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* Add F3DLX 1.2x, F3DTEX/A 1.23, F3DLX.NoN 1.2x
* Add F3DEX.Rej 2.xx, S2DEX 1.xx, ZSORTP 0.33
* Add S2DEX 2.06, S2DEX 2.08, L3DEX 2.05, L3DEX 2.08
* Add F3DLX 1.23.Rej, F3DLP Rej, F3DLX2 xbus Rej, L3DEX 1.xx
* Add F3D, L3D (Blast Corps)
* Add F3DLP 0.96.Rej, F3DFLX, F3DAM, S2D, S2DEX 2.xx
* Add F3D.NoN (2.0D) and F3DLX.NoN 1.00
2024-08-08 18:23:01 -03:00
Dario
6f7987b539
Remove unused method.
2024-08-08 00:10:22 -03:00
Darío
8e8588df56
Pipeline strategy ( #72 )
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* Attempt to aid the driver when creating ubershader pipelines.
* Second attempt.
* Missing include.
* Change the index in the condition.
2024-08-08 00:06:14 -03:00
Darío
b91d6a7441
Use re-spirv instead of native specialization constants. Optimize the amount of ubershader pipelines that need to be created. ( #69 )
2024-08-07 21:38:50 -03:00
David Chavez
cb631739b0
chore(ci): Run workflow with clang on windows ( #68 )
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* chore(ci): Run workflow with clang on windows
* fix compilation issue
2024-08-05 08:49:58 -03:00
Dario
825e5a8c78
Recursive workflow.
2024-08-04 15:36:28 -03:00
Tanmay
b32ff329f9
Fix swap chain tests to use the new semaphore API ( #67 )
2024-08-01 09:40:17 -03:00
Darío
734ae60512
Replace swap chain RHI to use semaphores instead. ( #65 )
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* Rewrite swap chains to use semaphores.
* Delay resize until there's something to draw.
* Unused variable.
2024-07-31 12:29:33 -03:00
Dario
8d6b2621f7
Wait for texture streaming threads to finish before exiting.
2024-07-28 22:33:52 -03:00
Dario
09f7ac21d0
Handle empty scissors correctly.
2024-07-28 16:35:08 -03:00
GhostlyDark
c6e50be61a
Add various F3DEX microcodes ( #62 )
2024-07-28 16:20:04 -03:00
AltoXorg
8747507cf9
Add necessary headers and use %zu
( #63 )
2024-07-28 12:53:10 -03:00
Dario
04c7d45920
Change streaming queue to streaming stack to prioritize later draw calls.
2024-07-28 12:43:46 -03:00
Dario
fa373f0b8a
Patch miniz instead to allow specifying the compression method.
2024-07-27 16:40:16 -03:00
Darío
b53d7f7611
Update TEXTURE-PACKS.md
2024-07-27 14:55:37 -03:00
Darío
3ca12a69fb
Update TEXTURE-PACKS.md
2024-07-27 14:54:47 -03:00
Dario
a05cc2c787
Supress another bogus D3D12 Sample Positions warning.
2024-07-27 14:13:01 -03:00
Dario
efbda3f0ee
Fix edge case with reference counting.
2024-07-27 00:06:49 -03:00
Darío
ab7d96f609
Update TEXTURE-PACKS.md
2024-07-26 19:46:38 -03:00
Dario
82375dabaa
Update ddspp to fix issue with odd-sized mipmaps.
2024-07-26 19:32:55 -03:00
Darío
0fd6d05b8a
HD Textures ( #34 )
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* Add support for HD Texture replacements.
2024-07-25 22:30:39 -03:00
GhostlyDark
3b5d891e17
Expand GBI database ( #60 )
2024-07-24 16:25:32 -03:00
Dario
d864d7ab9b
D3D12: Fix bogus warning for sample positions.
2024-07-21 19:04:22 -03:00
Dario
f10ad63044
Add clang ifdef for clang warning pragmas.
2024-07-21 18:20:36 -03:00
Wiseguy
7f14741da2
Use correct warning flags under clang-cl and fix new warnings ( #61 )
2024-07-21 18:03:04 -03:00
Dario
ad1c540d6e
Add unaligned load support for vertex PD, fix edge case in sync requirement detection.
2024-07-21 17:18:35 -03:00
Dario
e55a7fba59
Merge branch 'main' of https://github.com/rt64/rt64
2024-07-15 19:25:25 -03:00