mirror of
https://github.com/rt64/rt64.git
synced 2024-12-26 03:15:44 +00:00
Add inspector with hooks for SDL2. (#75)
* Add inspector with hooks for SDL2. * Fix build errors. * Add the remaining SDL2 implementation that was required.
This commit is contained in:
parent
1812bc03c3
commit
88c618c1f8
@ -333,6 +333,7 @@ set (SOURCES
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"${PROJECT_SOURCE_DIR}/src/contrib/imgui/imgui_draw.cpp"
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"${PROJECT_SOURCE_DIR}/src/contrib/imgui/imgui_tables.cpp"
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"${PROJECT_SOURCE_DIR}/src/contrib/imgui/imgui_widgets.cpp"
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"${PROJECT_SOURCE_DIR}/src/contrib/imgui/backends/imgui_impl_sdl2.cpp"
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"${PROJECT_SOURCE_DIR}/src/contrib/imgui/backends/imgui_impl_vulkan.cpp"
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"${PROJECT_SOURCE_DIR}/src/contrib/im3d/im3d.cpp"
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"${PROJECT_SOURCE_DIR}/src/contrib/implot/implot.cpp"
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@ -12,6 +12,12 @@
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#include "imgui/imgui.h"
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#include "implot/implot.h"
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// Volk must be included before the ImGui Vulkan backend.
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#include "vulkan/rt64_vulkan.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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#include "imgui/backends/imgui_impl_vulkan.h"
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#if defined(_WIN32)
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# include "imgui/backends/imgui_impl_dx12.h"
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# include "imgui/backends/imgui_impl_win32.h"
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@ -22,10 +28,6 @@
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# include "d3d12/rt64_d3d12.h"
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#endif
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// Volk must be included before the ImGui Vulkan backend.
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#include "vulkan/rt64_vulkan.h"
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#include "imgui/backends/imgui_impl_vulkan.h"
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static std::string IniFilenameUTF8;
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#ifdef _WIN32
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@ -59,13 +61,14 @@ namespace RT64 {
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// Inspector
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Inspector::Inspector(RenderDevice *device, const RenderSwapChain *swapChain, UserConfiguration::GraphicsAPI graphicsAPI) {
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Inspector::Inspector(RenderDevice *device, const RenderSwapChain *swapChain, UserConfiguration::GraphicsAPI graphicsAPI, SDL_Window *sdlWindow) {
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assert(device != nullptr);
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assert(swapChain != nullptr);
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this->device = device;
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this->swapChain = swapChain;
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this->graphicsAPI = graphicsAPI;
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this->sdlWindow = sdlWindow;
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IMGUI_CHECKVERSION();
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@ -73,10 +76,15 @@ namespace RT64 {
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ImPlot::CreateContext();
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ImGui::StyleColorsDark();
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# ifdef _WIN32
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RenderWindow renderWindow = swapChain->getWindow();
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ImGui_ImplWin32_Init(renderWindow);
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# endif
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if (sdlWindow != nullptr) {
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ImGui_ImplSDL2_InitForOther(sdlWindow);
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}
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else {
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# ifdef _WIN32
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RenderWindow renderWindow = swapChain->getWindow();
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ImGui_ImplWin32_Init(renderWindow);
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# endif
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}
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switch (graphicsAPI) {
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case UserConfiguration::GraphicsAPI::D3D12: {
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@ -153,11 +161,14 @@ namespace RT64 {
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break;
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}
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# ifdef _WIN32
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ImGui_ImplWin32_Shutdown();
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# else
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assert(false && "Unimplemented.");
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# endif
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if (sdlWindow != nullptr) {
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ImGui_ImplSDL2_Shutdown();
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}
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else {
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# ifdef _WIN32
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ImGui_ImplWin32_Shutdown();
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# endif
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}
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ImPlot::DestroyContext();
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ImGui::DestroyContext();
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@ -173,12 +184,15 @@ namespace RT64 {
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assert(worker != nullptr);
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frameMutex.lock();
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# ifdef _WIN32
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ImGui_ImplWin32_NewFrame();
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# else
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assert(false && "Unimplemented.");
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# endif
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if (sdlWindow != nullptr) {
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ImGui_ImplSDL2_NewFrame();
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}
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else {
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# ifdef _WIN32
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ImGui_ImplWin32_NewFrame();
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# endif
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}
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switch (graphicsAPI) {
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case UserConfiguration::GraphicsAPI::D3D12: {
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@ -240,4 +254,20 @@ namespace RT64 {
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return ImGui_ImplWin32_WndProcHandler(swapChain->getWindow(), msg, wParam, lParam);
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}
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#endif
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bool Inspector::handleSdlEvent(SDL_Event *event) {
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assert((sdlWindow != nullptr) && "SDL Events shouldn't be handled if SDL was not used.");
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bool processed = ImGui_ImplSDL2_ProcessEvent(event);
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if (processed) {
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if ((event->type == SDL_KEYDOWN) || (event->type == SDL_KEYUP)) {
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return ImGui::GetIO().WantCaptureKeyboard;
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}
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else if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_MOUSEBUTTONDOWN) || (event->type == SDL_MOUSEBUTTONUP) || (event->type == SDL_MOUSEWHEEL)) {
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return ImGui::GetIO().WantCaptureMouse;
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}
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}
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return false;
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}
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};
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@ -14,6 +14,7 @@
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#include "common/rt64_common.h"
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#include "common/rt64_user_configuration.h"
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#include "render/rt64_render_worker.h"
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#include "hle/rt64_application_window.h"
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#include "rhi/rt64_render_interface.h"
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namespace RT64 {
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@ -22,12 +23,13 @@ namespace RT64 {
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struct Inspector {
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RenderDevice *device = nullptr;
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const RenderSwapChain *swapChain = nullptr;
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UserConfiguration::GraphicsAPI graphicsAPI;
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SDL_Window *sdlWindow = nullptr;
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std::unique_ptr<RenderDescriptorSet> descriptorSet;
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std::unique_ptr<VulkanContext> vulkanContext;
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UserConfiguration::GraphicsAPI graphicsAPI;
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std::mutex frameMutex;
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Inspector(RenderDevice *device, const RenderSwapChain *swapChain, UserConfiguration::GraphicsAPI graphicsAPI);
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Inspector(RenderDevice *device, const RenderSwapChain *swapChain, UserConfiguration::GraphicsAPI graphicsAPI, SDL_Window *sdlWindow);
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~Inspector();
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void setIniPath(const std::filesystem::path &path);
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void newFrame(RenderWorker *worker);
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@ -36,5 +38,6 @@ namespace RT64 {
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# ifdef _WIN32
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bool handleMessage(UINT msg, WPARAM wParam, LPARAM lParam);
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# endif
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bool handleSdlEvent(SDL_Event *event);
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};
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};
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@ -390,6 +390,7 @@ namespace RT64 {
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}
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void Application::updateScreen() {
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appWindow->sdlCheckFilterInstallation();
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screenApiProfiler.logAndRestart();
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state->updateScreen(core.decodeVI(), false);
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}
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@ -448,43 +449,20 @@ namespace RT64 {
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switch (message) {
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case WM_KEYDOWN: {
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switch (wParam) {
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case VK_F1: {
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if (userConfig.developerMode) {
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const std::lock_guard<std::mutex> lock(presentQueue->inspectorMutex);
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if (presentQueue->inspector == nullptr) {
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presentQueue->inspector = std::make_unique<Inspector>(device.get(), swapChain.get(), createdGraphicsAPI);
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if (!userPaths.isEmpty()) {
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presentQueue->inspector->setIniPath(userPaths.imguiPath);
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}
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freeCamClearQueued = true;
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appWindow->blockSdlKeyboard();
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}
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else if (presentQueue->inspector != nullptr) {
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presentQueue->inspector.reset(nullptr);
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appWindow->unblockSdlKeyboard();
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}
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}
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else {
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fprintf(stdout, "Inspector is not available: developer mode is not enabled in the configuration.\n");
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}
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case VK_F1:
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processDeveloperShortcut(DeveloperShortcut::Inspector);
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return true;
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}
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case VK_F2: {
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workloadQueue->rtEnabled = !workloadQueue->rtEnabled;
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case VK_F2:
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processDeveloperShortcut(DeveloperShortcut::RayTracing);
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return true;
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}
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case VK_F3: {
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presentQueue->viewRDRAM = !presentQueue->viewRDRAM;
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case VK_F3:
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processDeveloperShortcut(DeveloperShortcut::ViewRDRAM);
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return true;
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}
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case VK_F4: {
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textureCache->textureMap.replacementMapEnabled = !textureCache->textureMap.replacementMapEnabled;
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case VK_F4:
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processDeveloperShortcut(DeveloperShortcut::Replacements);
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return true;
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}
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default:
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// Ignore key.
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// Unknown shortcut.
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break;
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}
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}
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@ -492,11 +470,82 @@ namespace RT64 {
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return false;
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}
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#endif
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bool Application::sdlEventFilter(SDL_Event *event) {
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if (userConfig.developerMode && (presentQueue != nullptr) && (state != nullptr) && !FileDialog::isOpen) {
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const std::lock_guard<std::mutex> lock(presentQueue->inspectorMutex);
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if ((presentQueue->inspector != nullptr) && presentQueue->inspector->handleSdlEvent(event)) {
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return true;
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}
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}
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if (event->type == SDL_KEYDOWN) {
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switch (event->key.keysym.scancode) {
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case SDL_SCANCODE_F1:
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processDeveloperShortcut(DeveloperShortcut::Inspector);
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return true;
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case SDL_SCANCODE_F2:
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processDeveloperShortcut(DeveloperShortcut::RayTracing);
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return true;
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case SDL_SCANCODE_F3:
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processDeveloperShortcut(DeveloperShortcut::ViewRDRAM);
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return true;
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case SDL_SCANCODE_F4:
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processDeveloperShortcut(DeveloperShortcut::Replacements);
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return true;
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default:
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// Don't filter the key event.
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break;
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}
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}
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return false;
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}
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bool Application::usesWindowMessageFilter() {
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return userConfig.developerMode;
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}
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#endif
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void Application::processDeveloperShortcut(DeveloperShortcut developerShortcut) {
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switch (developerShortcut) {
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case DeveloperShortcut::Inspector: {
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if (userConfig.developerMode) {
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const std::lock_guard<std::mutex> lock(presentQueue->inspectorMutex);
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if (presentQueue->inspector == nullptr) {
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presentQueue->inspector = std::make_unique<Inspector>(device.get(), swapChain.get(), createdGraphicsAPI, appWindow->sdlWindow);
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if (!userPaths.isEmpty()) {
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presentQueue->inspector->setIniPath(userPaths.imguiPath);
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}
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freeCamClearQueued = true;
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}
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else if (presentQueue->inspector != nullptr) {
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presentQueue->inspector.reset(nullptr);
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}
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}
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else {
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fprintf(stdout, "Inspector is not available: developer mode is not enabled in the configuration.\n");
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}
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break;
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}
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case DeveloperShortcut::RayTracing: {
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workloadQueue->rtEnabled = !workloadQueue->rtEnabled;
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break;
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}
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case DeveloperShortcut::ViewRDRAM: {
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presentQueue->viewRDRAM = !presentQueue->viewRDRAM;
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break;
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}
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case DeveloperShortcut::Replacements: {
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textureCache->textureMap.replacementMapEnabled = !textureCache->textureMap.replacementMapEnabled;
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break;
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}
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default:
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break;
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};
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}
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void Application::end() {
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# if SCRIPT_ENABLED
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GraphicsDeviceNotFound
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};
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enum class DeveloperShortcut {
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Inspector,
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RayTracing,
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ViewRDRAM,
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Replacements
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};
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struct Core {
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RenderWindow window;
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uint8_t *HEADER;
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@ -159,8 +166,10 @@ namespace RT64 {
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bool checkDirectoryCreated(const std::filesystem::path &path);
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# ifdef _WIN32
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bool windowMessageFilter(unsigned int message, WPARAM wParam, LPARAM lParam) override;
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bool usesWindowMessageFilter() override;
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# endif
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bool sdlEventFilter(SDL_Event *event) override;
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bool usesWindowMessageFilter() override;
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void processDeveloperShortcut(DeveloperShortcut developerShortcut);
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void updateUserConfig(bool discardFBs);
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void updateEmulatorConfig();
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void updateEnhancementConfig();
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@ -23,16 +23,7 @@ namespace RT64 {
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ApplicationWindow *ApplicationWindow::HookedApplicationWindow = nullptr;
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ApplicationWindow::ApplicationWindow() {
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windowHandle = {};
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sdlEventFilterUserdata = nullptr;
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sdlEventFilterStored = false;
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fullScreen = false;
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lastMaximizedState = false;
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# ifdef _WIN32
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windowHook = nullptr;
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windowMenu = nullptr;
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# endif
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usingSdl = false;
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// Empty.
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}
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ApplicationWindow::~ApplicationWindow() {
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@ -51,16 +42,27 @@ namespace RT64 {
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assert(listener != nullptr);
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this->listener = listener;
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windowHandle = window;
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# ifdef _WIN32
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windowHandle = window;
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if (listener->usesWindowMessageFilter()) {
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assert(HookedApplicationWindow == nullptr);
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assert(threadId != 0);
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windowHook = SetWindowsHookEx(WH_GETMESSAGE, &windowHookCallback, NULL, threadId);
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HookedApplicationWindow = this;
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if ((sdlWindow == nullptr) && SDL_WasInit(SDL_INIT_VIDEO)) {
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// We'd normally install the event filter here, but Mupen does not set its own event filter
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// until much later. Instead, we delegate this to the first time a screen update is sent.
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// FIXME: We attempt to get the first window created by SDL2. This can be improved later
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// by actually passing the SDL_Window handle through as a parameter.
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sdlWindow = SDL_GetWindowFromID(1);
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}
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if (sdlWindow == nullptr) {
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# ifdef _WIN32
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assert(HookedApplicationWindow == nullptr);
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assert(threadId != 0);
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windowHook = SetWindowsHookEx(WH_GETMESSAGE, &windowHookCallback, NULL, threadId);
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HookedApplicationWindow = this;
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# endif
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}
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}
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# endif
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}
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void ApplicationWindow::setup(const char *windowTitle, Listener *listener) {
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@ -71,7 +73,7 @@ namespace RT64 {
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const int Height = 720;
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struct {
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uint32_t left, top, width, height;
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} bounds {};
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} bounds{};
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# if defined(_WIN32)
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SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
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@ -108,12 +110,13 @@ namespace RT64 {
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# else
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static_assert(false && "Unimplemented");
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# endif
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// Create window.
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#ifdef RT64_SDL_WINDOW
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SDL_Window *sdlWindow = SDL_CreateWindow(windowTitle, bounds.left, bounds.top, bounds.width, bounds.height, SDL_WINDOW_RESIZABLE);
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sdlWindow = SDL_CreateWindow(windowTitle, bounds.left, bounds.top, bounds.width, bounds.height, SDL_WINDOW_RESIZABLE);
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assert((sdlWindow != nullptr) && "Failed to open window with SDL");
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// Get native window handles from the window.
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SDL_SysWMinfo wmInfo;
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assert(sdlWindow && "Failed to open window with SDL");
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SDL_VERSION(&wmInfo.version);
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SDL_GetWindowWMInfo(sdlWindow, &wmInfo);
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# if defined(_WIN32)
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@ -128,10 +131,6 @@ namespace RT64 {
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# else
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static_assert(false && "Unimplemented");
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# endif
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usingSdl = true;
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#else
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static_assert(false && "Unimplemented");
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#endif
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# ifdef _WIN32
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setup(windowHandle, listener, GetCurrentThreadId());
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@ -305,7 +304,7 @@ namespace RT64 {
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}
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}
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# ifdef _WIN32
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#ifdef _WIN32
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void ApplicationWindow::windowMessage(UINT message, WPARAM wParam, LPARAM lParam) {
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if (listener->windowMessageFilter(message, wParam, lParam)) {
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return;
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@ -326,47 +325,34 @@ namespace RT64 {
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return CallNextHookEx(NULL, nCode, wParam, lParam);
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}
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# endif
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#ifdef RT64_SDL_WINDOW
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void ApplicationWindow::blockSdlKeyboard() {
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if (!usingSdl) {
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return;
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}
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sdlEventFilterStored = SDL_GetEventFilter(&sdlEventFilter, &sdlEventFilterUserdata);
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if (sdlEventFilterStored) {
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SDL_SetEventFilter(&ApplicationWindow::sdlEventKeyboardFilter, this);
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}
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}
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void ApplicationWindow::unblockSdlKeyboard() {
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if (!usingSdl) {
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return;
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}
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if (sdlEventFilterStored) {
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SDL_SetEventFilter(sdlEventFilter, sdlEventFilterUserdata);
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sdlEventFilterStored = false;
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}
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}
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int ApplicationWindow::sdlEventKeyboardFilter(void *userdata, SDL_Event *event) {
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ApplicationWindow *appWindow = reinterpret_cast<ApplicationWindow *>(userdata);
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switch (event->type) {
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// Ignore all keyboard events.
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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return 0;
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// Pass through to the original event filter.
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default:
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return appWindow->sdlEventFilter(userdata, event);
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}
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}
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#else
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static_assert(false && "Unimplemented");
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#endif
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void ApplicationWindow::sdlCheckFilterInstallation() {
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if (!sdlEventFilterInstalled && (sdlWindow != nullptr)) {
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if (!SDL_GetEventFilter(&sdlEventFilterStored, &sdlEventFilterUserdata)) {
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sdlEventFilterStored = nullptr;
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sdlEventFilterUserdata = nullptr;
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}
|
||||
|
||||
SDL_SetEventFilter(&ApplicationWindow::sdlEventFilter, this);
|
||||
sdlEventFilterInstalled = true;
|
||||
}
|
||||
}
|
||||
|
||||
int ApplicationWindow::sdlEventFilter(void *userdata, SDL_Event *event) {
|
||||
// Run it through the listener's event filter. If it's processed by the listener, the event should be filtered.
|
||||
ApplicationWindow *appWindow = reinterpret_cast<ApplicationWindow *>(userdata);
|
||||
if (appWindow->listener->sdlEventFilter(event)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Pass to the event filter that was stored if it exists. Let the original filter determine the result.
|
||||
if (appWindow->sdlEventFilterStored != nullptr) {
|
||||
return appWindow->sdlEventFilterStored(appWindow->sdlEventFilterUserdata, event);
|
||||
}
|
||||
// The event should not be filtered.
|
||||
else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -9,41 +9,45 @@
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
#define RT64_SDL_WINDOW
|
||||
|
||||
#ifdef RT64_SDL_WINDOW
|
||||
# include "SDL_events.h"
|
||||
# include "SDL_system.h"
|
||||
# include "SDL_syswm.h"
|
||||
# include "SDL_video.h"
|
||||
#endif
|
||||
#include "SDL.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_system.h"
|
||||
#include "SDL_syswm.h"
|
||||
#include "SDL_video.h"
|
||||
|
||||
namespace RT64 {
|
||||
struct ApplicationWindow {
|
||||
static ApplicationWindow *HookedApplicationWindow;
|
||||
|
||||
struct Listener {
|
||||
virtual bool usesWindowMessageFilter() = 0;
|
||||
|
||||
// Return true if the listener should accept and handle the message.
|
||||
// Return false otherwise for the default message handler to take over.
|
||||
virtual bool sdlEventFilter(SDL_Event *event) = 0;
|
||||
|
||||
# ifdef _WIN32
|
||||
virtual bool windowMessageFilter(unsigned int message, WPARAM wParam, LPARAM lParam) = 0;
|
||||
virtual bool usesWindowMessageFilter() = 0;
|
||||
# endif
|
||||
};
|
||||
|
||||
RenderWindow windowHandle;
|
||||
# ifdef _WIN32
|
||||
HHOOK windowHook;
|
||||
HMENU windowMenu;
|
||||
RECT lastWindowRect;
|
||||
# endif
|
||||
RenderWindow windowHandle = {};
|
||||
Listener *listener;
|
||||
uint32_t refreshRate = 0;
|
||||
bool fullScreen;
|
||||
bool lastMaximizedState;
|
||||
bool usingSdl;
|
||||
bool fullScreen = false;
|
||||
bool lastMaximizedState = false;
|
||||
int32_t windowLeft = INT32_MAX;
|
||||
int32_t windowTop = INT32_MAX;
|
||||
SDL_Window *sdlWindow = nullptr;
|
||||
SDL_EventFilter sdlEventFilterStored = nullptr;
|
||||
void *sdlEventFilterUserdata = nullptr;
|
||||
bool sdlEventFilterInstalled = false;
|
||||
|
||||
# ifdef _WIN32
|
||||
HHOOK windowHook = nullptr;
|
||||
HMENU windowMenu = nullptr;
|
||||
RECT lastWindowRect = {};
|
||||
# endif
|
||||
|
||||
ApplicationWindow();
|
||||
~ApplicationWindow();
|
||||
@ -54,20 +58,12 @@ namespace RT64 {
|
||||
void detectRefreshRate();
|
||||
uint32_t getRefreshRate() const;
|
||||
bool detectWindowMoved();
|
||||
void sdlCheckFilterInstallation();
|
||||
static int sdlEventFilter(void *userdata, SDL_Event *event);
|
||||
|
||||
# ifdef _WIN32
|
||||
void windowMessage(UINT message, WPARAM wParam, LPARAM lParam);
|
||||
static LRESULT windowHookCallback(int nCode, WPARAM wParam, LPARAM lParam);
|
||||
# endif
|
||||
|
||||
# ifdef RT64_SDL_WINDOW
|
||||
SDL_EventFilter sdlEventFilter;
|
||||
void *sdlEventFilterUserdata;
|
||||
bool sdlEventFilterStored;
|
||||
|
||||
void blockSdlKeyboard();
|
||||
void unblockSdlKeyboard();
|
||||
static int sdlEventKeyboardFilter(void *userdata, SDL_Event *event);
|
||||
# endif
|
||||
};
|
||||
};
|
Loading…
Reference in New Issue
Block a user