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D3D12: Fix bogus warning for sample positions.
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@ -1343,7 +1343,10 @@ namespace RT64 {
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void D3D12CommandList::end() {
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assert(open);
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// It's required to reset the sample positions before the command list ends.
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resetSamplePositions();
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d3d->Close();
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open = false;
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targetFramebuffer = nullptr;
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@ -1352,7 +1355,6 @@ namespace RT64 {
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activeGraphicsPipelineLayout = nullptr;
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activeGraphicsPipeline = nullptr;
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activeTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
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activeSamplePositions = false;
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descriptorHeapsSet = false;
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}
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@ -1413,12 +1415,11 @@ namespace RT64 {
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if (msaaDepthTarget && interfaceTexture->desc.multisampling.sampleLocationsEnabled) {
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setSamplePositions(interfaceTexture);
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d3d->ResourceBarrier(1, &resourceBarrier);
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resetSamplePositionsRequired = true;
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}
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else {
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barrierVector.emplace_back(resourceBarrier);
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}
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resetSamplePositionsRequired = resetSamplePositionsRequired || msaaDepthTarget;
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}
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if (resetSamplePositionsRequired) {
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