mirror of
https://github.com/rt64/rt64.git
synced 2024-12-26 03:15:44 +00:00
Deprecate and remove offline shader cache.
This commit is contained in:
parent
6853ac4c35
commit
5749e90548
@ -395,10 +395,6 @@ namespace RT64 {
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state->updateScreen(core.decodeVI(), false);
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}
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bool Application::loadOfflineShaderCache(std::istream &stream) {
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return rasterShaderCache->loadOfflineList(stream);
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}
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void Application::destroyShaderCache() {
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workloadQueue->waitForWorkloadId(state->workloadId);
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presentQueue->waitForPresentId(state->presentId);
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@ -434,7 +430,6 @@ namespace RT64 {
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// Wait for all pipelines of the ubershader to be ready again.
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rasterShaderCache->shaderUber->waitForPipelineCreation();
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rasterShaderCache->resetOfflineList();
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}
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#ifdef _WIN32
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@ -157,7 +157,6 @@ namespace RT64 {
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SetupResult setup(uint32_t threadId);
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void processDisplayLists(uint8_t *memory, uint32_t dlStartAddress, uint32_t dlEndAddress, bool isHLE);
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void updateScreen();
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bool loadOfflineShaderCache(std::istream &stream);
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void destroyShaderCache();
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void updateMultisampling();
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void end();
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@ -2127,32 +2127,7 @@ namespace RT64 {
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ImGui::Indent();
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enhanceConfigChanged = ImGui::Checkbox("Scale LOD", &enhancementConfig.textureLOD.scale) || enhanceConfigChanged;
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ImGui::Unindent();
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ImGui::Text("Shader cache");
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ImGui::Indent();
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bool dumpingDisabled = (userConfig.graphicsAPI != UserConfiguration::GraphicsAPI::D3D12);
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ImGui::BeginDisabled(dumpingDisabled);
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bool offlineDumperActive = ext.rasterShaderCache->isOfflineDumperActive();
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bool offlineDumperToggled = ImGui::Button(offlineDumperActive ? "Stop dumping##shaderCache" : "Start dumping##shaderCache");
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if (offlineDumperToggled) {
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if (offlineDumperActive) {
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ext.rasterShaderCache->stopOfflineDumper();
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}
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else {
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std::filesystem::path savePath = FileDialog::getSaveFilename({ FileFilter("BIN Files", "bin") });
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if (!savePath.empty()) {
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ext.rasterShaderCache->startOfflineDumper(savePath);
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shaderCacheChanged = true;
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}
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}
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}
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ImGui::EndDisabled();
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if (dumpingDisabled) {
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ImGui::Text("Shader cache dumping is only available in D3D12.");
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}
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ImGui::Unindent();
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ImGui::EndTabItem();
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}
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@ -2434,10 +2409,7 @@ namespace RT64 {
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}
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# endif
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ImGui::NewLine();
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ImGui::Text("Offline Shaders: %zu", ext.rasterShaderCache->offlineList.entries.size());
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ImGui::Text("Specialized Shaders: %u", ext.rasterShaderCache->shaderCount());
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ImGui::NewLine();
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bool ubershadersOnly = ext.workloadQueue->ubershadersOnly;
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@ -76,7 +76,7 @@ namespace RT64 {
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// RasterShader
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RasterShader::RasterShader(RenderDevice *device, const ShaderDescription &desc, const RenderPipelineLayout *pipelineLayout, RenderShaderFormat shaderFormat, const RenderMultisampling &multisampling,
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const ShaderCompiler *shaderCompiler, const OptimizerCacheSPIRV *optimizerCacheSPIRV, std::vector<uint8_t> *vsBytes, std::vector<uint8_t> *psBytes, bool useBytes)
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const ShaderCompiler *shaderCompiler, const OptimizerCacheSPIRV *optimizerCacheSPIRV)
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{
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assert(device != nullptr);
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@ -138,56 +138,41 @@ namespace RT64 {
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}
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else {
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# if defined(_WIN32)
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if (useBytes) {
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vertexShader = device->createShader(vsBytes->data(), vsBytes->size(), "VSMain", shaderFormat);
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pixelShader = device->createShader(psBytes->data(), psBytes->size(), "PSMain", shaderFormat);
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}
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else {
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RasterShaderText shaderText = generateShaderText(desc, useMSAA);
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RasterShaderText shaderText = generateShaderText(desc, useMSAA);
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// Compile both shaders from text with the constants hard-coded in.
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static const wchar_t *blobVSLibraryNames[] = { L"RasterVSEntry", L"RasterVSLibrary" };
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static const wchar_t *blobPSLibraryNames[] = { L"RasterPSEntry", L"RasterPSLibrary" };
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IDxcBlob *blobVSLibraries[] = { nullptr, nullptr };
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IDxcBlob *blobPSLibraries[] = { nullptr, nullptr };
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shaderCompiler->dxcUtils->CreateBlobFromPinned(RasterVSLibraryBlobDXIL, sizeof(RasterVSLibraryBlobDXIL), DXC_CP_ACP, (IDxcBlobEncoding **)(&blobVSLibraries[1]));
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// Compile both shaders from text with the constants hard-coded in.
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static const wchar_t *blobVSLibraryNames[] = { L"RasterVSEntry", L"RasterVSLibrary" };
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static const wchar_t *blobPSLibraryNames[] = { L"RasterPSEntry", L"RasterPSLibrary" };
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IDxcBlob *blobVSLibraries[] = { nullptr, nullptr };
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IDxcBlob *blobPSLibraries[] = { nullptr, nullptr };
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shaderCompiler->dxcUtils->CreateBlobFromPinned(RasterVSLibraryBlobDXIL, sizeof(RasterVSLibraryBlobDXIL), DXC_CP_ACP, (IDxcBlobEncoding **)(&blobVSLibraries[1]));
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const void *PSLibraryBlob = useMSAA ? RasterPSLibraryMSBlobDXIL : RasterPSLibraryBlobDXIL;
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uint32_t PSLibraryBlobSize = useMSAA ? sizeof(RasterPSLibraryMSBlobDXIL) : sizeof(RasterPSLibraryBlobDXIL);
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shaderCompiler->dxcUtils->CreateBlobFromPinned(PSLibraryBlob, PSLibraryBlobSize, DXC_CP_ACP, (IDxcBlobEncoding **)(&blobPSLibraries[1]));
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const void *PSLibraryBlob = useMSAA ? RasterPSLibraryMSBlobDXIL : RasterPSLibraryBlobDXIL;
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uint32_t PSLibraryBlobSize = useMSAA ? sizeof(RasterPSLibraryMSBlobDXIL) : sizeof(RasterPSLibraryBlobDXIL);
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shaderCompiler->dxcUtils->CreateBlobFromPinned(PSLibraryBlob, PSLibraryBlobSize, DXC_CP_ACP, (IDxcBlobEncoding **)(&blobPSLibraries[1]));
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// Compile both the vertex and pixel shader functions as libraries.
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const std::wstring VertexShaderName = L"VSMain";
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const std::wstring PixelShaderName = L"PSMain";
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shaderCompiler->compile(shaderText.vertexShader, VertexShaderName, L"lib_6_3", shaderFormat, &blobVSLibraries[0]);
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shaderCompiler->compile(shaderText.pixelShader, PixelShaderName, L"lib_6_3", shaderFormat, &blobPSLibraries[0]);
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// Compile both the vertex and pixel shader functions as libraries.
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const std::wstring VertexShaderName = L"VSMain";
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const std::wstring PixelShaderName = L"PSMain";
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shaderCompiler->compile(shaderText.vertexShader, VertexShaderName, L"lib_6_3", shaderFormat, &blobVSLibraries[0]);
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shaderCompiler->compile(shaderText.pixelShader, PixelShaderName, L"lib_6_3", shaderFormat, &blobPSLibraries[0]);
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// Link the vertex and pixel shaders with the libraries that define their main functions.
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IDxcBlob *blobVS = nullptr;
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IDxcBlob *blobPS = nullptr;
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shaderCompiler->link(VertexShaderName, L"vs_6_3", blobVSLibraries, blobVSLibraryNames, std::size(blobVSLibraries), &blobVS);
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shaderCompiler->link(PixelShaderName, L"ps_6_3", blobPSLibraries, blobPSLibraryNames, std::size(blobPSLibraries), &blobPS);
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// Link the vertex and pixel shaders with the libraries that define their main functions.
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IDxcBlob *blobVS = nullptr;
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IDxcBlob *blobPS = nullptr;
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shaderCompiler->link(VertexShaderName, L"vs_6_3", blobVSLibraries, blobVSLibraryNames, std::size(blobVSLibraries), &blobVS);
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shaderCompiler->link(PixelShaderName, L"ps_6_3", blobPSLibraries, blobPSLibraryNames, std::size(blobPSLibraries), &blobPS);
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vertexShader = device->createShader(blobVS->GetBufferPointer(), blobVS->GetBufferSize(), "VSMain", shaderFormat);
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pixelShader = device->createShader(blobPS->GetBufferPointer(), blobPS->GetBufferSize(), "PSMain", shaderFormat);
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vertexShader = device->createShader(blobVS->GetBufferPointer(), blobVS->GetBufferSize(), "VSMain", shaderFormat);
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pixelShader = device->createShader(blobPS->GetBufferPointer(), blobPS->GetBufferSize(), "PSMain", shaderFormat);
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// Store the bytes in the auxiliary buffers if specified.
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if (vsBytes != nullptr) {
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*vsBytes = std::vector<uint8_t>((const uint8_t *)(blobVS->GetBufferPointer()), (const uint8_t *)(blobVS->GetBufferPointer()) + blobVS->GetBufferSize());
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}
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if (psBytes != nullptr) {
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*psBytes = std::vector<uint8_t>((const uint8_t *)(blobPS->GetBufferPointer()), (const uint8_t *)(blobPS->GetBufferPointer()) + blobPS->GetBufferSize());
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}
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// Blobs can be discarded once the shaders are created.
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blobVSLibraries[0]->Release();
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blobVSLibraries[1]->Release();
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blobPSLibraries[0]->Release();
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blobPSLibraries[1]->Release();
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blobPS->Release();
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blobVS->Release();
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}
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// Blobs can be discarded once the shaders are created.
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blobVSLibraries[0]->Release();
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blobVSLibraries[1]->Release();
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blobPSLibraries[0]->Release();
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blobPSLibraries[1]->Release();
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blobPS->Release();
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blobVS->Release();
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# else
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assert(false && "This platform does not support runtime shader compilation.");
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# endif
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@ -64,7 +64,7 @@ namespace RT64 {
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std::unique_ptr<RenderPipeline> pipeline;
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RasterShader(RenderDevice *device, const ShaderDescription &desc, const RenderPipelineLayout *pipelineLayout, RenderShaderFormat shaderFormat, const RenderMultisampling &multisampling,
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const ShaderCompiler *shaderCompiler, const OptimizerCacheSPIRV *optimizerCacheSPIRV, std::vector<uint8_t> *vsBytes = nullptr, std::vector<uint8_t> *psBytes = nullptr, bool useBytes = false);
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const ShaderCompiler *shaderCompiler, const OptimizerCacheSPIRV *optimizerCacheSPIRV);
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~RasterShader();
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static RasterShaderText generateShaderText(const ShaderDescription &desc, bool multisampling);
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@ -9,117 +9,6 @@
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#define ENABLE_OPTIMIZED_SHADER_GENERATION
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namespace RT64 {
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// RasterShaderCache::OfflineList
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static const uint32_t OfflineMagic = 0x43535452;
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static const uint32_t OfflineVersion = 3;
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RasterShaderCache::OfflineList::OfflineList() {
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entryIterator = entries.end();
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}
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bool RasterShaderCache::OfflineList::load(std::istream &stream) {
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Entry entry;
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while (!stream.eof()) {
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uint32_t magic = 0;
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uint32_t version = 0;
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uint64_t vsHash = 0;
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uint64_t psHash = 0;
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stream.read(reinterpret_cast<char *>(&magic), sizeof(uint32_t));
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stream.read(reinterpret_cast<char *>(&version), sizeof(uint32_t));
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stream.read(reinterpret_cast<char *>(&vsHash), sizeof(uint64_t));
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stream.read(reinterpret_cast<char *>(&psHash), sizeof(uint64_t));
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if (stream.eof()) {
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break;
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}
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if ((magic != OfflineMagic) || (version != OfflineVersion) || (vsHash != RasterShaderUber::RasterVSLibraryHash) || (psHash != RasterShaderUber::RasterPSLibraryHash)) {
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return false;
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}
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stream.read(reinterpret_cast<char *>(&entry.shaderDesc), sizeof(ShaderDescription));
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uint32_t vsDxilSize = 0;
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stream.read(reinterpret_cast<char *>(&vsDxilSize), sizeof(uint32_t));
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entry.vsDxilBytes.resize(vsDxilSize);
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stream.read(reinterpret_cast<char *>(entry.vsDxilBytes.data()), vsDxilSize);
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if (stream.bad() || entry.vsDxilBytes.empty()) {
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return false;
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}
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uint32_t psDxilSize = 0;
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stream.read(reinterpret_cast<char *>(&psDxilSize), sizeof(uint32_t));
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entry.psDxilBytes.resize(psDxilSize);
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stream.read(reinterpret_cast<char *>(entry.psDxilBytes.data()), psDxilSize);
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if (stream.bad() || entry.psDxilBytes.empty()) {
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return false;
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}
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entries.emplace_back(entry);
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}
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entryIterator = entries.begin();
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return true;
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}
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void RasterShaderCache::OfflineList::reset() {
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if (!entries.empty()) {
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entryIterator = entries.begin();
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}
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}
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void RasterShaderCache::OfflineList::step(Entry &entry) {
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if (entryIterator != entries.end()) {
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entry = *entryIterator;
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entryIterator++;
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}
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}
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bool RasterShaderCache::OfflineList::atEnd() const {
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if (!entries.empty()) {
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return entryIterator == entries.end();
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}
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else {
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return true;
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}
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}
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// RasterShaderCache::OfflineDumper
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bool RasterShaderCache::OfflineDumper::startDumping(const std::filesystem::path &path) {
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assert(!dumpStream.is_open());
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dumpStream.open(path, std::ios::binary);
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return dumpStream.is_open();
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}
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bool RasterShaderCache::OfflineDumper::stepDumping(const ShaderDescription &shaderDesc, const std::vector<uint8_t> &vsDxilBytes, const std::vector<uint8_t> &psDxilBytes) {
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assert(!vsDxilBytes.empty());
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assert(!psDxilBytes.empty());
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uint32_t vsDxilSize = uint32_t(vsDxilBytes.size());
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uint32_t psDxilSize = uint32_t(psDxilBytes.size());
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dumpStream.write(reinterpret_cast<const char *>(&OfflineMagic), sizeof(uint32_t));
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dumpStream.write(reinterpret_cast<const char *>(&OfflineVersion), sizeof(uint32_t));
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dumpStream.write(reinterpret_cast<const char *>(&RasterShaderUber::RasterVSLibraryHash), sizeof(uint64_t));
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dumpStream.write(reinterpret_cast<const char *>(&RasterShaderUber::RasterPSLibraryHash), sizeof(uint64_t));
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dumpStream.write(reinterpret_cast<const char *>(&shaderDesc), sizeof(ShaderDescription));
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dumpStream.write(reinterpret_cast<const char *>(&vsDxilSize), sizeof(uint32_t));
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dumpStream.write(reinterpret_cast<const char *>(vsDxilBytes.data()), vsDxilSize);
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dumpStream.write(reinterpret_cast<const char *>(&psDxilSize), sizeof(uint32_t));
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dumpStream.write(reinterpret_cast<const char *>(psDxilBytes.data()), psDxilSize);
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return dumpStream.bad();
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}
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bool RasterShaderCache::OfflineDumper::stopDumping() {
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assert(dumpStream.is_open());
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dumpStream.close();
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return dumpStream.bad();
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}
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bool RasterShaderCache::OfflineDumper::isDumping() const {
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return dumpStream.is_open();
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}
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// RasterShaderCache::CompilationThread
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RasterShaderCache::CompilationThread::CompilationThread(RasterShaderCache *shaderCache) {
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@ -146,20 +35,16 @@ namespace RT64 {
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threadRunning = true;
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OfflineList::Entry offlineListEntry;
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std::vector<uint8_t> dumperVsBytes;
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std::vector<uint8_t> dumperPsBytes;
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while (threadRunning) {
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ShaderDescription shaderDesc;
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bool fromPriorityQueue = false;
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bool fromOfflineList = false;
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// Check the top of the queue or wait if it's empty.
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{
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std::unique_lock<std::mutex> queueLock(shaderCache->descQueueMutex);
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shaderCache->descQueueActiveCount--;
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shaderCache->descQueueChanged.wait(queueLock, [this]() {
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return !threadRunning || !shaderCache->descQueue.empty() || !shaderCache->offlineList.atEnd();
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return !threadRunning || !shaderCache->descQueue.empty();
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});
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shaderCache->descQueueActiveCount++;
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@ -168,62 +53,14 @@ namespace RT64 {
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shaderCache->descQueue.pop();
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fromPriorityQueue = true;
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}
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else if (!shaderCache->offlineList.atEnd()) {
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std::unique_lock<std::mutex> queueLock(shaderCache->submissionMutex);
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while (!shaderCache->offlineList.atEnd() && !fromOfflineList) {
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shaderCache->offlineList.step(offlineListEntry);
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// Make sure the hash hasn't been submitted yet by the game. If it hasn't, mark it as such and use this entry of the list.
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// Also make sure the internal color format used by the shader is compatible.
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uint64_t shaderHash = offlineListEntry.shaderDesc.hash();
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const bool matchesColorFormat = (offlineListEntry.shaderDesc.flags.usesHDR == shaderCache->usesHDR);
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const bool hashMissing = (shaderCache->shaderHashes.find(shaderHash) == shaderCache->shaderHashes.end());
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if (matchesColorFormat && hashMissing) {
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shaderDesc = offlineListEntry.shaderDesc;
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shaderCache->shaderHashes[shaderHash] = true;
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fromOfflineList = true;
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}
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}
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}
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}
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// Compile the shader at the top of the queue.
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if (fromPriorityQueue || fromOfflineList) {
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// Check if the shader dumper is active. Specify the shader's bytes should be stored in the thread's vectors.
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std::vector<uint8_t> *shaderVsBytes = nullptr;
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std::vector<uint8_t> *shaderPsBytes = nullptr;
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bool useShaderBytes = false;
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if (fromPriorityQueue) {
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const std::unique_lock<std::mutex> lock(shaderCache->offlineDumperMutex);
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if (shaderCache->offlineDumper.isDumping()) {
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shaderVsBytes = &dumperVsBytes;
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shaderPsBytes = &dumperPsBytes;
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}
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}
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else {
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shaderVsBytes = &offlineListEntry.vsDxilBytes;
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shaderPsBytes = &offlineListEntry.psDxilBytes;
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useShaderBytes = true;
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}
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if (fromPriorityQueue) {
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assert((shaderCache->shaderUber != nullptr) && "Ubershader should've been created by the time a new shader is submitted to the cache.");
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const RenderPipelineLayout *uberPipelineLayout = shaderCache->shaderUber->pipelineLayout.get();
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const RenderMultisampling multisampling = shaderCache->multisampling;
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std::unique_ptr<RasterShader> newShader = std::make_unique<RasterShader>(shaderCache->device, shaderDesc, uberPipelineLayout, shaderCache->shaderFormat, multisampling, shaderCache->shaderCompiler.get(), &shaderCache->optimizerCacheSPIRV, shaderVsBytes, shaderPsBytes, useShaderBytes);
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// Dump the bytes of the shader if requested.
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if (!useShaderBytes && (shaderVsBytes != nullptr) && (shaderPsBytes != nullptr)) {
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const std::unique_lock<std::mutex> lock(shaderCache->offlineDumperMutex);
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if (shaderCache->offlineDumper.isDumping()) {
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shaderCache->offlineDumper.stepDumping(shaderDesc, dumperVsBytes, dumperPsBytes);
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// Toggle the use of HDR and compile another shader.
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ShaderDescription shaderDescAlt = shaderDesc;
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shaderDescAlt.flags.usesHDR = (shaderDescAlt.flags.usesHDR == 0);
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std::unique_ptr<RasterShader> altShader = std::make_unique<RasterShader>(shaderCache->device, shaderDescAlt, uberPipelineLayout, shaderCache->shaderFormat, multisampling, shaderCache->shaderCompiler.get(), &shaderCache->optimizerCacheSPIRV, shaderVsBytes, shaderPsBytes, useShaderBytes);
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shaderCache->offlineDumper.stepDumping(shaderDescAlt, dumperVsBytes, dumperPsBytes);
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||||
}
|
||||
}
|
||||
std::unique_ptr<RasterShader> newShader = std::make_unique<RasterShader>(shaderCache->device, shaderDesc, uberPipelineLayout, shaderCache->shaderFormat, multisampling, shaderCache->shaderCompiler.get(), &shaderCache->optimizerCacheSPIRV);
|
||||
|
||||
{
|
||||
const std::unique_lock<std::mutex> lock(shaderCache->GPUShadersMutex);
|
||||
@ -338,42 +175,6 @@ namespace RT64 {
|
||||
return shaderUber.get();
|
||||
}
|
||||
|
||||
bool RasterShaderCache::isOfflineDumperActive() {
|
||||
const std::unique_lock<std::mutex> lock(offlineDumperMutex);
|
||||
return offlineDumper.isDumping();
|
||||
}
|
||||
|
||||
bool RasterShaderCache::startOfflineDumper(const std::filesystem::path &path) {
|
||||
const std::unique_lock<std::mutex> lock(offlineDumperMutex);
|
||||
return offlineDumper.startDumping(path);
|
||||
}
|
||||
|
||||
bool RasterShaderCache::stopOfflineDumper() {
|
||||
const std::unique_lock<std::mutex> lock(offlineDumperMutex);
|
||||
return offlineDumper.stopDumping();
|
||||
}
|
||||
|
||||
bool RasterShaderCache::loadOfflineList(std::istream &stream) {
|
||||
bool result = false;
|
||||
|
||||
{
|
||||
std::unique_lock<std::mutex> queueLock(descQueueMutex);
|
||||
result = offlineList.load(stream);
|
||||
}
|
||||
|
||||
descQueueChanged.notify_all();
|
||||
return result;
|
||||
}
|
||||
|
||||
void RasterShaderCache::resetOfflineList() {
|
||||
{
|
||||
std::unique_lock<std::mutex> queueLock(descQueueMutex);
|
||||
offlineList.reset();
|
||||
}
|
||||
|
||||
descQueueChanged.notify_all();
|
||||
}
|
||||
|
||||
uint32_t RasterShaderCache::shaderCount() {
|
||||
std::unique_lock<std::mutex> lock(GPUShadersMutex);
|
||||
return GPUShaders.size();
|
||||
|
@ -17,32 +17,6 @@
|
||||
|
||||
namespace RT64 {
|
||||
struct RasterShaderCache {
|
||||
struct OfflineList {
|
||||
struct Entry {
|
||||
ShaderDescription shaderDesc;
|
||||
std::vector<uint8_t> vsDxilBytes;
|
||||
std::vector<uint8_t> psDxilBytes;
|
||||
};
|
||||
|
||||
std::list<Entry> entries;
|
||||
std::list<Entry>::iterator entryIterator;
|
||||
|
||||
OfflineList();
|
||||
bool load(std::istream &stream);
|
||||
void reset();
|
||||
void step(Entry &entry);
|
||||
bool atEnd() const;
|
||||
};
|
||||
|
||||
struct OfflineDumper {
|
||||
std::ofstream dumpStream;
|
||||
|
||||
bool startDumping(const std::filesystem::path &path);
|
||||
bool stepDumping(const ShaderDescription &shaderDesc, const std::vector<uint8_t> &vsDxilBytes, const std::vector<uint8_t> &psDxilBytes);
|
||||
bool stopDumping();
|
||||
bool isDumping() const;
|
||||
};
|
||||
|
||||
struct CompilationThread {
|
||||
RasterShaderCache *shaderCache;
|
||||
std::unique_ptr<std::thread> thread;
|
||||
@ -70,9 +44,6 @@ namespace RT64 {
|
||||
RenderShaderFormat shaderFormat;
|
||||
std::unique_ptr<ShaderCompiler> shaderCompiler;
|
||||
RenderMultisampling multisampling;
|
||||
OfflineList offlineList;
|
||||
OfflineDumper offlineDumper;
|
||||
std::mutex offlineDumperMutex;
|
||||
bool usesHDR = false;
|
||||
|
||||
RasterShaderCache(uint32_t threadCount, uint32_t ubershaderThreadCount);
|
||||
@ -83,11 +54,6 @@ namespace RT64 {
|
||||
void destroyAll();
|
||||
RasterShader *getGPUShader(const ShaderDescription &desc);
|
||||
RasterShaderUber *getGPUShaderUber() const;
|
||||
bool isOfflineDumperActive();
|
||||
bool startOfflineDumper(const std::filesystem::path &path);
|
||||
bool stopOfflineDumper();
|
||||
bool loadOfflineList(std::istream &stream);
|
||||
void resetOfflineList();
|
||||
uint32_t shaderCount();
|
||||
};
|
||||
};
|
Loading…
Reference in New Issue
Block a user