Default Branch

16f1708da2 · Exclude SDL Window macro from being defined outside of Linux. · Updated 2024-12-24 03:05:37 +00:00

Branches

52dc26e99d · Disable Gamepad Polling in ImGui. · Updated 2024-12-24 20:28:08 +00:00

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1a9037b4e6 · Add resource tracking for useResource. · Updated 2024-12-24 12:13:44 +00:00

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bd43bd001e · Update hlslpp. · Updated 2024-12-24 02:07:21 +00:00

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f7d04a6503 · Add option and behavior to create the Vulkan interface correctly. · Updated 2024-12-24 01:56:25 +00:00

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76df0b4d9e · SDL Vulkan support. · Updated 2024-12-23 03:52:43 +00:00

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c4fcd8bf6b · Inverse view experiment. · Updated 2024-11-27 02:01:37 +00:00

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d0b74bc0d4 · Add S2DEX Replacements. · Updated 2024-11-12 23:41:14 +00:00

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7d8867a3ee · Merge pull request #74 from tanmaysachan/tsachan/metal · Updated 2024-11-12 18:37:23 +00:00

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e73d5328a4 · Fix TLUT masking to the lower half of TMEM. · Updated 2024-11-06 00:38:48 +00:00

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6de3939913 · NVIDIA Driver Workaround. · Updated 2024-11-05 02:00:57 +00:00

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2b5b379448 · Move clampWrapMirrorSample and sampleTextureLevel calls into loops to significantly improve ubershader size · Updated 2024-11-02 23:18:10 +00:00

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c648adae38 · MoltenVK PoC · Updated 2024-09-17 18:52:24 +00:00

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0527d4bdaa · Negative noise dither option. · Updated 2024-09-15 16:07:31 +00:00

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384a7d6bf6 · Add the remaining SDL2 implementation that was required. · Updated 2024-08-10 22:17:24 +00:00

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5d41a137ae · Disable re-spirv and print out measurements for shader compilation. · Updated 2024-08-10 18:51:38 +00:00

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e164ca654e · Change the index in the condition. · Updated 2024-08-08 02:54:46 +00:00

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20651687dc · Use re-spirv instead of native specialization constants. Optimize the amount of ubershader pipelines that need to be created. · Updated 2024-08-08 00:31:54 +00:00

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a870b2a7bd · fix compilation issue · Updated 2024-08-01 20:34:57 +00:00

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af87c70c76 · Unused variable. · Updated 2024-07-31 12:12:33 +00:00

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ca5abad7d6 · Rewrite some unclear code. · Updated 2024-07-26 01:23:59 +00:00

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