Nekotekina
3eca2d5d6c
Remove legacy LOADER log channel
2020-02-01 07:49:38 +03:00
Nekotekina
d9a0619ddd
Remove legacy GENERAL log channel
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Add some more log channels instead.
2020-02-01 07:49:38 +03:00
Nekotekina
efafda2650
Add config to silence all logs
2020-02-01 07:49:38 +03:00
Eladash
943368912b
Hotfix after #7351
2020-02-01 05:50:58 +03:00
Nekotekina
1d0f359406
logs: add more log channels instead of GENERAL
2020-01-31 16:44:48 +03:00
Nekotekina
d5f019c3d3
Implement logs::silence
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Disables all log channels.
Also disables unsupported "default" log level for log channels.
2020-01-31 16:44:48 +03:00
Nekotekina
67075dfc6c
logs: cleanup for audio backends
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In process of removing GENERAL log channel.
2020-01-31 16:44:48 +03:00
Nekotekina
a867522b16
logs: implement logs::get_channels()
2020-01-31 16:44:48 +03:00
Nekotekina
26cccead6e
logs: remove legacy MEMORY channel
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Add channels vm_log, sig_log.
2020-01-31 16:44:48 +03:00
Asinine
e6f7467f67
Update missing rap file error
2020-01-31 14:13:55 +01:00
kd-11
36d5db7f30
rsx: Plug texture data leak in the 'exact match' path.
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- Followup to previous texture data leak fix for the replaced section path.
2020-01-31 14:56:53 +03:00
Nekotekina
e7b24461ec
Implement logs::get_level
2020-01-31 12:09:52 +03:00
Nekotekina
007a7a5859
Fixup for LOG system.
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Register all channels at program initialization and allow duplicates.
2020-01-31 12:09:52 +03:00
Nekotekina
59a0f810b9
Implement fat atomics
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Atomics with embedded mutex bit.
2020-01-31 12:09:52 +03:00
Silent
9f678cc47a
Fix code relying on initialization order
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Allows Debug - LLVM to boot
2020-01-31 11:23:55 +03:00
Silent
aeebcfe141
Fix Debug - LLVM in VS project files
2020-01-31 11:23:55 +03:00
Eladash
48a847d1b6
Qt: Bugfixes regarding usage of ShowConfirmationBox
2020-01-30 21:49:08 +01:00
Eladash
232c6c3aaf
Qt: Display "Reboot With Custom/Global config" on running game
2020-01-30 21:49:08 +01:00
kd-11
c9e35926f5
rsx: Preserve pixel data when splitting sections
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- Ironically rhis data leak is caused by trying to fix another type of data leak
2020-01-30 21:07:36 +03:00
Megamouse
8ef69429d8
Add early out to pkg_install
2020-01-30 18:21:18 +01:00
Megamouse
336cd6e33a
Qt: Prevent Qt from blocking the explorer during installations
2020-01-30 18:21:18 +01:00
Silent
360e484b08
Fix ellipsis
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… is an UTF-8 character and those don't really belong in messages like this anyway
2020-01-30 16:06:00 +03:00
Eladash
92466165f6
Increase Maximum Vblank Rate and Clocks Scale
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Allow x30 times the speed of vblank rate + clocks scale of original PS3.
In theory a 60 fps limit game which scales frame limit perfectly with vblank rate can be played at up to 1800 fps with this change.
And:
* Fixed lv2 sleep with Clocks Scaling
* Make these settings dynamicaly adjustable.
* Avoid code duplication
2020-01-29 21:42:41 +01:00
kd-11
1206a5d4b7
rsx: Tweak blit engine heurestics a bit
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- Reject writes to RTT if the source data is of unknown origin.
non-RTT data and only 1 line in length is suspicious and often GPU data like programs or other rendering inputs.
2020-01-29 12:54:06 +03:00
TotalCaesar659
c1d7b46235
Qt: change labels in package installer ( #7325 )
2020-01-29 00:39:05 +01:00
RipleyTom
795bc5d52b
Add mutex guard for s_unfire
2020-01-28 19:16:16 +03:00
Malcolm Jestadt
ad8988afd3
Embedded SPU elf patching
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- PS3 games include both PPU and SPU code in their PPU executables, so to make patching games that make use of the same SPU libraries easier, we add a system to find and patch them.
- Patches for this system still use SPU LS (Local Storage) addresses despite the fact that we aren't loading anything into SPU LS at this time. The patches are checked against each segment and patched in place.
2020-01-28 02:13:37 +03:00
Ivan
7f07b79c04
Partial revert of #7180
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PC is PS
2020-01-27 07:05:18 +03:00
RipleyTom
610a6a1404
Increases number of buffers when buffering
2020-01-27 02:13:30 +00:00
Eladash
a7aef22754
ppu: Log SELF header information and CIA of caller HLE functions
2020-01-27 01:21:40 +00:00
Eladash
4e0070f16d
Log sys_spu thread group and thread names
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Also safely read thread name after relevant error checks passed.
2020-01-26 20:32:10 +00:00
Eladash
7ae679adbe
Fix logging of ppu name in sys_ppu_thread_create/rename
2020-01-26 20:32:10 +00:00
Eladash
d481c3c7fd
cellGameGet/SetParamString: Implement CELL_GAME_ERROR_NOTSUPPORTED
2020-01-26 20:32:10 +00:00
Eladash
a9162a3f57
SPU LLVM: Improve approximate FCMGT
2020-01-26 18:37:07 +00:00
Megamouse
b341113ad8
Qt: Change some labels
2020-01-26 18:46:04 +01:00
Nick Renieris
1e69de1205
overlays/perf: Graph label tune-up
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Place graph text on top, split in 2 lines, center it horizontally.
Also if it's wider than the graph, match up graph's width to it.
2020-01-26 17:55:11 +01:00
kd-11
79216917b3
rsx: Workaround for broken rtt resampling
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- Avoids WCB requirement for now to keep res scaling working correctly.
- TODO: Fix this properly
2020-01-26 13:58:48 +03:00
kd-11
698702cd4a
vk: Fix DMA data leak
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- There still does not exist a ranged flush implementation which is required.
- TODO: Implement this properly
2020-01-26 13:58:48 +03:00
kd-11
1166ae19bb
vk: Use appropriate layouts depending on use case when creating new textures to avoid needless barriers
2020-01-26 13:58:48 +03:00
kd-11
44f2cacf7b
rsx: Blit engine tuning
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- Attempt to identify blit operations that will be flushed immediately
after and just do them on CPU instead if the transformation is trivial.
- If only a single blit section is contributing to an atlas merge op, the
threshold should be 100%. The only acceptable result here is a
truncation.
2020-01-26 13:58:48 +03:00
kd-11
7a275eaa3a
rsx: Fix incomplete blit operations getting used as texture inputs
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- Raise passing 'score' from 50% to 90% to filter out very incomplete
merge operations.
- Catch unfit sections passing the match test; possible for blit_dst
data but will likely be always harmless. Disabled in release builds by default.
2020-01-26 13:58:48 +03:00
Silent
331c1a394a
Qt: Present game removal failure to the user
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All the required information was already there,
but UI always reported success
2020-01-25 19:28:52 +01:00
Eladash
e4ba096190
VSH: sys_mmapper
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* Implement syscalls sys_mmapper_allocate_shared_memory_ext, sys_mmapper_allocate_shared_memory_from_container_ext.
* Implement multi-process shared memory allocations.
2020-01-24 20:08:30 +00:00
Eladash
46df58b662
sys_usbd: Add error_code
2020-01-24 19:25:52 +00:00
Eladash
95ed2ef62e
cellGcm HLE: Add error_code
2020-01-24 19:25:52 +00:00
Megamouse
3f076d63e3
HLE: add error checks to cellAudioInGetDeviceInfo
2020-01-23 10:50:55 +01:00
Megamouse
3e8a5c6395
HLE: add some more constants
2020-01-23 10:50:55 +01:00
Megamouse
18f167ddd0
HLE: Fix error checks in cellAudioInRegisterDevice
2020-01-23 10:50:55 +01:00
Maksim Derbasov
1abdee242a
small improvement ( #7288 )
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* small improvement
* comments addressed
Co-authored-by: kd-11 <15904127+kd-11@users.noreply.github.com>
2020-01-22 12:28:48 +00:00
kd-11
adcc3e9c4b
rsx: Optionally sync on texture read semaphore
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- Some games use texture semaphore for zcull sync which is rather bizzare.
However, it works on realhw as the depth test happens before fragment shader completion
- Due to the high performance penalty incurred by this act, this
behavior is only enabled by the "strict rendering mode" option.
2020-01-21 22:21:51 +03:00