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Qt: Change some labels
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1e69de1205
commit
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@ -897,8 +897,9 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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boot->setFont(f);
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}
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myMenu.addAction(boot);
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QAction* configure = myMenu.addAction(tr("&Configure"));
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QAction* pad_configure = myMenu.addAction(tr("&Configure pads"));
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myMenu.addSeparator();
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QAction* configure = myMenu.addAction(gameinfo->hasCustomConfig ? tr("&Change Custom Configuration") : tr("&Create Custom Configuration"));
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QAction* pad_configure = myMenu.addAction(gameinfo->hasCustomPadConfig ? tr("&Change Custom Gamepad Configuration") : tr("&Create Custom Gamepad Configuration"));
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QAction* createPPUCache = myMenu.addAction(tr("&Create PPU Cache"));
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myMenu.addSeparator();
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QAction* renameTitle = myMenu.addAction(tr("&Rename In Game List"));
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@ -921,7 +922,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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}
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if (gameinfo->hasCustomPadConfig)
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{
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QAction* remove_custom_pad_config = remove_menu->addAction(tr("&Remove Custom Pad Configuration"));
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QAction* remove_custom_pad_config = remove_menu->addAction(tr("&Remove Custom Gamepad Configuration"));
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connect(remove_custom_pad_config, &QAction::triggered, [=]()
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{
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if (RemoveCustomPadConfiguration(currGame.serial, gameinfo, true))
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@ -60,12 +60,12 @@ pad_settings_dialog::pad_settings_dialog(QWidget *parent, const GameInfo *game)
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{
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m_title_id = game->serial;
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g_cfg_input.load(game->serial);
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setWindowTitle(tr("Gamepads Settings: [%0] %1").arg(qstr(game->serial)).arg(qstr(game->name).simplified()));
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setWindowTitle(tr("Gamepad Settings: [%0] %1").arg(qstr(game->serial)).arg(qstr(game->name).simplified()));
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}
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else
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{
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g_cfg_input.load();
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setWindowTitle(tr("Gamepads Settings"));
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setWindowTitle(tr("Gamepad Settings"));
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}
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// Load tooltips
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@ -52,6 +52,7 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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if (game)
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{
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ui->tab_widget_settings->removeTab(8);
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ui->buttonBox->button(QDialogButtonBox::StandardButton::Save)->setText(tr("Save custom configuration"));
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}
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// Add description labels
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