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Qt: Display "Reboot With Custom/Global config" on running game
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@ -34,7 +34,7 @@ void XAudio2Backend::Pause()
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void XAudio2Backend::Open(u32 /* num_buffers */)
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{
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if (lib.get() == nullptr)
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if (!lib)
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{
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void* hmodule;
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@ -838,7 +838,7 @@ void game_list_frame::doubleClickedSlot(QTableWidgetItem *item)
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game = GetGameInfoFromItem(item);
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}
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if (game.get() == nullptr)
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if (!game)
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{
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return;
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}
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@ -865,7 +865,7 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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}
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game_info gameinfo = GetGameInfoFromItem(item);
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if (gameinfo.get() == nullptr)
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if (!gameinfo)
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{
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return;
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}
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@ -879,12 +879,16 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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// Make Actions
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QMenu myMenu;
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QAction* boot = new QAction(gameinfo->hasCustomConfig ? tr("&Boot with global configuration") : tr("&Boot"));
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const bool is_current_running_game = (Emu.IsRunning() || Emu.IsPaused()) && currGame.serial == Emu.GetTitleID();
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QAction* boot = new QAction(gameinfo->hasCustomConfig ? tr(is_current_running_game ? "&Reboot with global configuration" : "&Boot with global configuration") : tr("&Boot"));
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QFont f = boot->font();
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f.setBold(true);
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if (gameinfo->hasCustomConfig)
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{
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QAction* boot_custom = myMenu.addAction(tr("&Boot with custom configuration"));
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QAction* boot_custom = myMenu.addAction(tr(is_current_running_game ? "&Reboot with custom configuration" : "&Boot with custom configuration"));
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boot_custom->setFont(f);
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connect(boot_custom, &QAction::triggered, [=]
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{
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@ -896,8 +900,10 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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{
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boot->setFont(f);
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}
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myMenu.addAction(boot);
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myMenu.addSeparator();
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QAction* configure = myMenu.addAction(gameinfo->hasCustomConfig ? tr("&Change Custom Configuration") : tr("&Create Custom Configuration"));
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QAction* pad_configure = myMenu.addAction(gameinfo->hasCustomPadConfig ? tr("&Change Custom Gamepad Configuration") : tr("&Create Custom Gamepad Configuration"));
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QAction* createPPUCache = myMenu.addAction(tr("&Create PPU Cache"));
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@ -1852,7 +1858,7 @@ bool game_list_frame::eventFilter(QObject *object, QEvent *event)
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game_info gameinfo = GetGameInfoFromItem(item);
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if (gameinfo.get() == nullptr)
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if (!gameinfo)
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return false;
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LOG_NOTICE(LOADER, "Booting from gamelist by pressing %s...", keyEvent->key() == Qt::Key_Enter ? "Enter" : "Return");
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