120 Commits

Author SHA1 Message Date
_nebula
310539c5ad add minimap stuff 2023-03-04 13:30:50 +00:00
_nebula
94e47a692c add remote ruleset detector 2023-03-04 13:30:33 +00:00
_nebula
b5968feb4c add HUD player boxes 2023-02-10 12:01:31 +00:00
_nebula
9169283ac4 add cloak to enterleave 2023-01-22 22:44:59 +00:00
_nebula
34c8369e91 add IsInShip to PlayerInfo 2023-01-21 10:48:54 +00:00
JohnCorby
3492992632 add function to kill player map marker (TODO) 2022-11-19 17:15:42 -08:00
Nick
f335e8f032 Attempt to sync model ship thrusters 2022-08-28 01:44:40 -04:00
JohnCorby
f9c24128da heartbeat sucks 2022-08-25 18:12:53 -07:00
JohnCorby
00b5c4a4f2 revise heartbeat 2022-08-24 16:04:27 -07:00
JohnCorby
d8d56c472b up the stakes 2022-08-24 13:29:03 -07:00
JohnCorby
e9b22ac59f remove the goofy ahh 2022-08-24 13:27:28 -07:00
Mister_Nebula
2197eaabb5 add heartbeat system 2022-08-24 09:32:31 +01:00
Mister_Nebula
56a208feee fix suit state bug in eye 2022-08-18 12:20:52 +01:00
JohnCorby
07b48b4dee playerinfo: reset IsTranslating 2022-07-01 16:20:38 -07:00
JohnCorby
434768170e remove a space, lol 2022-06-06 21:18:31 -07:00
Mister_Nebula
a6bd9d800f Fixed flashlight/thrusters visible when player is invisible 2022-05-30 09:24:02 +01:00
Mister_Nebula
6596cab2b5 Merge branch 'dev' into more-ship-sync 2022-05-14 09:01:14 +01:00
Mister_Nebula
514d7f8435 im doney with the funny 2022-05-13 22:38:06 +01:00
Mister_Nebula
47293bfb8d sync signalscope and probe launcher 2022-04-16 10:08:59 +01:00
Mister_Nebula
490ba06fa4 Update PlayerInfo.cs 2022-03-29 23:20:38 +01:00
JohnCorby
cbc84950aa PlayerInfo: dont Reset the UnityEngine.Objects since they already become null 2022-03-28 21:39:30 -07:00
JohnCorby
3610b1d1bc comment 2022-03-28 13:03:21 -07:00
JohnCorby
5627d5b388 bruh 2022-03-28 12:57:59 -07:00
JohnCorby
332ed840d7 PlayerInfo: reset on transform sync unint 2022-03-28 12:54:20 -07:00
Mister_Nebula
24f557a452 split into partial classes 2022-03-24 15:02:31 +00:00
JohnCorby
ad2c84acb2 Revert "use GetType() instead of GetType().Name in strings, since they return the same thing"
This reverts commit c3e77d24
2022-03-11 00:58:14 -08:00
JohnCorby
39cdc960da make da thrusters work 2022-03-07 13:25:41 -08:00
JohnCorby
c3e77d2449 use GetType() instead of GetType().Name in strings, since they return the same thing 2022-03-06 01:37:30 -08:00
JohnCorby
ae88766ee1 PlayerInfo: ToString 2022-03-06 01:01:58 -08:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
48c356e4c1 bruh 2022-02-25 23:18:48 -08:00
JohnCorby
b91041502a update QSBDitheringAnimator 2022-02-25 23:18:47 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
c4c4f0fe90 "better" fake player 2022-02-21 04:18:17 -08:00
JohnCorby
b51d6a8f63 QSBDitheringAnimator 2022-02-18 05:33:48 -08:00
Mister_Nebula
6d5f4b4807 remove instrument/taunt stuff 2022-02-14 21:44:38 +00:00
Mister_Nebula
2583965c0a Merge branch 'echoes-of-the-eye' into better-player-prefab 2022-01-30 09:31:01 +00:00
Mister_Nebula
adbb052a92 Merge branch 'dev' into echoes-of-the-eye 2022-01-30 09:27:43 +00:00
Mister_Nebula
ebbecfd477 aaaa 2022-01-26 13:12:22 +00:00
JohnCorby
43387d5c63 un-consolidate QSBItem 2022-01-26 00:43:27 -08:00
JohnCorby
87d5c26dcb use 1 world object for items 2022-01-26 00:12:44 -08:00
Mister_Nebula
f7108338c7 fix playervfx/flashlight? 2022-01-23 17:15:56 +00:00
Mister_Nebula
cacab9c58c change the lantern socket point 2022-01-22 18:28:12 +00:00
JohnCorby
e9846952b1 null DitheringAnimator usually means the player is visible 2022-01-21 22:22:46 -08:00
JohnCorby
02e419c767 SetVisible for PlayerInfo 2022-01-21 22:21:45 -08:00
JohnCorby
c7dc811533 PlayerInfo.IsLocalPlayer 2022-01-21 22:14:32 -08:00
JohnCorby
08dc50ae5c the rest 2022-01-14 22:34:13 -08:00
Mister_Nebula
62c4214184 hide players who launch in shuttle 2022-01-13 16:38:34 +00:00
Mister_Nebula
89765b5b56 remove logs 2022-01-08 15:04:52 +00:00