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change the lantern socket point
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@ -109,7 +109,7 @@ namespace QSB.Player
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public Transform SharedStoneSocket => CameraBody.transform.Find("REMOTE_SharedStoneSocket");
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public Transform WarpCoreSocket => CameraBody.transform.Find("REMOTE_WarpCoreSocket");
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public Transform VesselCoreSocket => CameraBody.transform.Find("REMOTE_VesselCoreSocket");
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public Transform SimpleLanternSocket => CameraBody.transform.Find("REMOTE_SimpleLanternSocket");
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public Transform SimpleLanternSocket => Body.transform.Find("REMOTE_SimpleLanternSocket");
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public Transform DreamLanternSocket => CameraBody.transform.Find("REMOTE_DreamLanternSocket");
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public Transform SlideReelSocket => CameraBody.transform.Find("REMOTE_SlideReelSocket");
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public Transform VisionTorchSocket => CameraBody.transform.Find("REMOTE_VisionTorchSocket");
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@ -73,6 +73,12 @@ namespace QSB.Tools
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hold.transform.localPosition = Vector3.zero;
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hold.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
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var itemCarryTool = new GameObject("REMOTE_ItemCarryTool");
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itemCarryTool.transform.parent = cameraBody.parent;
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itemCarryTool.transform.localPosition = new Vector3(0, 0.8496093f, 0.1500003f);
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itemCarryTool.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
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itemCarryTool.transform.localScale = Vector3.one;
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var item = new GameObject("REMOTE_ItemSocket");
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item.transform.parent = cameraBody;
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item.transform.localPosition = new Vector3(0.125f, -0.12f, 0.2f);
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@ -104,10 +110,10 @@ namespace QSB.Tools
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vesselCore.transform.localScale = new Vector3(0.27f, 0.27f, 0.27f);
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var simpleLantern = new GameObject("REMOTE_SimpleLanternSocket");
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simpleLantern.transform.parent = cameraBody;
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simpleLantern.transform.localPosition = new Vector3(0.242997f, -0.18f, 0.2620007f);
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simpleLantern.transform.localRotation = Quaternion.Euler(0f, 33f, 0f);
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simpleLantern.transform.localScale = new Vector3(0.33f, 0.33f, 0.33f);
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simpleLantern.transform.parent = itemCarryTool.transform;
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simpleLantern.transform.localPosition = new Vector3(0.378f, -0.861f, 0.14f);
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simpleLantern.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
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simpleLantern.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f);
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var dreamLantern = new GameObject("REMOTE_DreamLanternSocket");
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dreamLantern.transform.parent = cameraBody;
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