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https://github.com/misternebula/quantum-space-buddies.git
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add function to kill player map marker (TODO)
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@ -39,6 +39,7 @@ public class AnimationSync : PlayerSyncObject
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/// <summary>
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/// This wipes the NetworkAnimator's fields, so it assumes the parameters have changed.
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/// Basically just forces it to set all its dirty flags.
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/// BUG: this doesnt work for other players because its only called by the host.
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/// </summary>
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private void SendInitialState(uint to) => NetworkAnimator.Invoke("Awake");
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@ -22,6 +22,7 @@ public partial class PlayerInfo
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public uint PlayerId { get; }
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public string Name { get; set; }
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public PlayerHUDMarker HudMarker { get; set; }
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public PlayerMapMarker MapMarker { get; set; }
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public PlayerTransformSync TransformSync { get; }
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public ClientState State { get; set; }
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public EyeState EyeState { get; set; }
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@ -31,6 +31,7 @@ public class PlayerMapMarker : MonoBehaviour
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public void Init(PlayerInfo player)
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{
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_player = player;
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_player.MapMarker = this;
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_hasBeenSetUpForInit = true;
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}
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@ -82,4 +83,9 @@ public class PlayerMapMarker : MonoBehaviour
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_canvasMarker.SetVisibility(shouldBeVisible);
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}
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}
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public void Remove()
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{
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// TODO
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}
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}
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@ -54,6 +54,7 @@ public class PlayerTransformSync : SectoredTransformSync
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QSBPatch.Remote = false;
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base.OnStopClient();
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Player.HudMarker?.Remove();
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Player.MapMarker?.Remove();
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QSBPlayerManager.PlayerList.Remove(Player);
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DebugLog.DebugWrite($"Remove Player : {Player}", MessageType.Info);
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}
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@ -315,7 +315,11 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
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Destroy(GetComponent<RespawnOnDeath>());
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Destroy(GetComponent<ServerStateManager>());
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Destroy(GetComponent<ClientStateManager>());
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QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
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QSBPlayerManager.PlayerList.ForEach(player =>
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{
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player.HudMarker?.Remove();
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player.MapMarker?.Remove();
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});
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QSBWorldSync.RemoveWorldObjects();
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@ -397,7 +401,11 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
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DebugLog.DebugWrite("OnStopServer", MessageType.Info);
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Destroy(GetComponent<RespawnOnDeath>());
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DebugLog.ToConsole("Server stopped!", MessageType.Info);
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QSBPlayerManager.PlayerList.ForEach(player => player.HudMarker?.Remove());
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QSBPlayerManager.PlayerList.ForEach(player =>
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{
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player.HudMarker?.Remove();
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player.MapMarker?.Remove();
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});
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base.OnStopServer();
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}
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