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null DitheringAnimator usually means the player is visible
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@ -35,7 +35,7 @@ namespace QSB.Player
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public ClientState State { get; set; }
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public EyeState EyeState { get; set; }
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public bool IsDead { get; set; }
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public bool Visible => IsLocalPlayer || _ditheringAnimator && _ditheringAnimator._visible;
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public bool Visible => IsLocalPlayer || !_ditheringAnimator || _ditheringAnimator._visible;
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public bool IsReady { get; set; }
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public bool IsInMoon { get; set; }
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public bool IsInShrine { get; set; }
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