101 Commits

Author SHA1 Message Date
JohnCorby
8964400e19 make CreateFakeSectors not async 2022-03-21 16:37:08 -07:00
JohnCorby
9d92dec247 better fake sector placement (use existing triggers more) 2022-03-21 16:14:54 -07:00
JohnCorby
6acf9ca620 typo 2022-03-20 18:34:50 -07:00
JohnCorby
c51848e0e4 typo 2022-03-20 02:39:10 -07:00
JohnCorby
17098e1c1e fake sectors: much work, shapes have to be done manually :( 2022-03-20 02:36:14 -07:00
JohnCorby
9dcd2e06c9 fake elevator sectors: attach to the collider gameobjects in case they're in a different position from the elevator 2022-03-20 00:36:42 -07:00
JohnCorby
e0a7bc3f23 fake sectors: treat like normal sectors in sector detector 2022-03-20 00:13:40 -07:00
JohnCorby
542bb8f1ce fake sectors: make them for elevators, cache radius, make fast paths for score calculating 2022-03-20 00:02:48 -07:00
JohnCorby
27a8ff163c fake sector now acts like a real sector 2022-03-19 22:55:58 -07:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
4ce58220b1 QSBSectorManager: update reference sector only when attached object is active 2022-02-25 23:18:48 -08:00
JohnCorby
9b94f54a45 WorldObjectType -> WorldObjectScene 2022-02-25 23:18:47 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
edf469d3e4 rename 2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f make BuildWorldObjects async 2022-01-28 20:49:07 -08:00
JohnCorby
65f71678a6 remove unneeded check 2022-01-27 02:15:42 -08:00
JohnCorby
56589609d4 use IsValid to check if SyncBase is initialized but not updating 2022-01-21 17:24:54 -08:00
JohnCorby
0eeaba4eb0 more simplifying 2022-01-21 16:52:30 -08:00
JohnCorby
cc4da03a9b Uninit for SectorSync, rename to QSBSectorDetector 2022-01-21 16:38:59 -08:00
JohnCorby
7e1f62666a seperate building and unbuilding of world objects 2022-01-18 00:46:27 -08:00
JohnCorby
2743c8ffa9 move a bunch of WorldObjectManager stuff to QSBWorldSync 2022-01-18 00:27:32 -08:00
JohnCorby
5b8f51afdd major simplify BaseSectoredSync 2022-01-16 05:45:47 -08:00
JohnCorby
85927c2e9d remove old syncbase and friends 2022-01-14 22:39:41 -08:00
JohnCorby
3ef26a6da7 implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye) 2021-12-20 18:41:12 -08:00
JohnCorby
90866b8bc8 remove IRepeating, meant to do this earlier, whoops 2021-12-19 21:17:50 -08:00
JohnCorby
c9d2dfd733 fix 2021-12-18 12:47:37 -08:00
JohnCorby
07caf6129b Merge branch 'dev' into orb-overhaul
# Conflicts:
#	QSB/SectorSync/QSBSectorManager.cs
#	QSB/Syncs/Sectored/BaseSectoredSync.cs
2021-12-18 12:46:38 -08:00
JohnCorby
44afd241ef make a da read only 2021-12-18 12:26:02 -08:00
JohnCorby
828caa9630 remove RepeatingManager 2021-12-18 12:25:16 -08:00
JohnCorby
a5dadf76bb remove unused var oops 2021-12-18 12:13:07 -08:00
JohnCorby
e8b219164f more cleanup 2021-12-18 12:08:26 -08:00
JohnCorby
83e6d26f44 revert sector sync, since there's a bug in dev 2021-12-17 21:34:43 -08:00
JohnCorby
2f3a46dea6 use new init method 2021-12-17 16:26:44 -08:00
JohnCorby
5664b24730 cleaned sector sync 2021-12-13 21:00:53 -08:00
JohnCorby
b5f12796af make syncbase generic 2021-12-13 13:05:49 -08:00
Mister_Nebula
0bd60ddb68 rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
Mister_Nebula
ae8bf9a8b2 aaaaaaaaaa 2021-11-20 19:49:50 +00:00
Mister_Nebula
576c14b6c6 add back in menu support 2021-10-16 16:57:01 +01:00
Mister_Nebula
ab23ed826b CLEANUP - remove unnecessary usings 2021-08-22 16:57:09 +01:00
Mister_Nebula
120b430cd1 add new transform syncs 2021-08-14 15:03:01 +01:00
Mister_Nebula
bc9444a44e change some warnings to infos 2021-08-12 14:18:35 +01:00
Mister_Nebula
44e1729c85 Check worldobjectmanager is ready before doing stuff 2021-07-17 09:53:13 +01:00
Mister_Nebula
a8a72c18db remove logs 2021-07-14 17:06:20 +01:00
Mister_Nebula
85a3f4770e cleanup 2021-07-12 22:02:50 +01:00
Mister_Nebula
3af11df2ff make syncbase not generic :( 2021-07-07 23:54:09 +01:00
Mister_Nebula
d27ac9bba8 Create SyncBase, move lots of code into that 2021-07-07 22:12:41 +01:00
Mister_Nebula
0194c6522d shit idk 2021-07-06 16:28:12 +01:00
Mister_Nebula
cd3a029c5c Code Cleanup 2021-06-19 11:26:05 +01:00
Mister_Nebula
a0286c3c74 fix ones in QSB 2021-06-18 22:38:32 +01:00