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remove IRepeating, meant to do this earlier, whoops
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@ -9,7 +9,7 @@ using UnityEngine;
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namespace QSB.SectorSync
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{
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public class QSBSectorManager : WorldObjectManager, IRepeating
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public class QSBSectorManager : WorldObjectManager
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{
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public static QSBSectorManager Instance { get; private set; }
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public bool IsReady { get; private set; }
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@ -1,7 +0,0 @@
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namespace QSB.Utility
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{
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public interface IRepeating
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{
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void Invoke();
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}
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}
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