Will Corby
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c8cffc02b1
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Merge pull request #345 from misternebula/meteors
Meteor Sync
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2021-11-19 02:52:45 -08:00 |
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JohnCorby
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04420e2d8d
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Merge branch 'dev' into meteors
# Conflicts:
# QSB/Events/QSBEventManager.cs
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2021-11-18 23:07:49 -08:00 |
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JohnCorby
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161209535b
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we dont really need to transform sync meteors
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2021-11-18 22:42:08 -08:00 |
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JohnCorby
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17811547fa
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the bug is fixed
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2021-11-18 22:28:41 -08:00 |
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JohnCorby
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1f422ef427
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teleport to player and skip menu for debug
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2021-11-18 18:12:55 -08:00 |
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_nebula
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35ffe9b058
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Merge pull request #347 from misternebula/my-eyes-the-fixes-do-nothing
Fixes
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2021-11-18 21:21:34 +00:00 |
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_nebula
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90271a9455
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Merge pull request #352 from misternebula/respawn-fixes
Respawn fixes
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2021-11-18 16:02:17 +00:00 |
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Mister_Nebula
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1c67801d79
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fix not being able to open map after dying
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2021-11-18 16:00:51 +00:00 |
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Mister_Nebula
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7ee8926a0a
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fix respawn marker
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2021-11-18 13:21:28 +00:00 |
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Mister_Nebula
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4ae50fcccd
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move to new RespawnSync namespace
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2021-11-18 11:34:14 +00:00 |
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JohnCorby
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e76d9eb46b
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optimize imports
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2021-11-18 01:07:27 -08:00 |
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JohnCorby
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9d33498c64
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ACTUALLY fixed null bug in resync event
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2021-11-18 00:42:35 -08:00 |
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JohnCorby
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95471f8753
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better fix for that nre in transform sync
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2021-11-18 00:01:26 -08:00 |
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JohnCorby
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0050682213
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Update README.md
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2021-11-17 23:38:24 -08:00 |
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JohnCorby
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c80194ecd7
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quantum moon assumed initial controller player (local player) will be id 1
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2021-11-17 23:22:29 -08:00 |
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JohnCorby
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133c82df04
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Revert "little gaf to allow dev build to work"
This reverts commit 0cd57d2f1dd6ae593797ff4de2486b58baaffb20.
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2021-11-17 23:07:33 -08:00 |
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JohnCorby
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0cd57d2f1d
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little gaf to allow dev build to work
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2021-11-17 20:32:24 -08:00 |
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JohnCorby
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15a973d109
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fixed null bug in resync event
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2021-11-17 20:31:32 -08:00 |
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Mister_Nebula
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be025d0673
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actually make it work!
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2021-11-17 23:39:18 +00:00 |
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Mister_Nebula
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91dad2cdf4
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add ship recovery point (no interaction yet)
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2021-11-17 22:11:15 +00:00 |
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JohnCorby
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79fb2cfe0b
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fixes goofy errors when you died and reset
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2021-11-17 03:06:02 -08:00 |
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JohnCorby
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697f7d54a1
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oh yeah i can do it here too
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2021-11-17 02:38:27 -08:00 |
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JohnCorby
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86684b10ad
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neb's idea is wayyy better
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2021-11-17 02:36:28 -08:00 |
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JohnCorby
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bd93ea92ba
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push the delays way up because i hate myself
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2021-11-17 02:24:03 -08:00 |
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JohnCorby
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f8e7f868ac
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oops
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2021-11-16 15:27:17 -08:00 |
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JohnCorby
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c899e2aaa6
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dont sync all that crap on non-detachable fragments
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2021-11-16 15:26:30 -08:00 |
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JohnCorby
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aff7d102b4
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dont touch DebrisLeash in non-fragment or in DetachableConnector since that's not a real fragment and doesnt have associated FragmentIntegrity
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2021-11-16 15:23:29 -08:00 |
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JohnCorby
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d3735a5b60
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hack to get DetachableFragment._fragmentIntegrity to not be null after Detach
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2021-11-16 12:30:26 -08:00 |
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JohnCorby
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dcf8bf0510
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Merge branch 'dev' into meteors
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2021-11-16 11:51:59 -08:00 |
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Mister_Nebula
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b39ceb851f
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update to net framework 4.8
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2021-11-16 15:52:19 +00:00 |
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Will Corby
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6f0346f08d
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Update FragmentResyncEvent.cs
lol
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2021-11-16 01:08:24 -08:00 |
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JohnCorby
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26ed8dd772
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always sync leashlength
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2021-11-15 18:05:34 -08:00 |
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JohnCorby
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08d7671234
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precalculate leash length immediately and use that
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2021-11-15 18:02:43 -08:00 |
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JohnCorby
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1ee4de154a
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forgot to write these
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2021-11-15 17:08:59 -08:00 |
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JohnCorby
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a40d8a2cf5
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undetached fragment does not have a rigidbody
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2021-11-15 17:08:15 -08:00 |
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JohnCorby
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d11591b904
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wabba dabba doo wip
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2021-11-15 02:39:06 -08:00 |
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JohnCorby
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558221491e
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resync event done
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2021-11-15 00:29:36 -08:00 |
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JohnCorby
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e4b54452a4
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Merge branch 'dev' into meteors
# Conflicts:
# QSB/TimeSync/TimeSyncUI.cs
# QSB/WorldSync/QSBWorldSync.cs
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2021-11-14 04:08:37 -08:00 |
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Will Corby
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2364b2a6d5
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Merge pull request #350 from misternebula/GetUnityObjects
Revert "revert GetUnityObjects thingy"
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2021-11-14 04:06:31 -08:00 |
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JohnCorby
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96c8bb6d1d
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Revert "revert GetUnityObjects thingy"
This reverts commit 53093ddd66b3522be2eefac10cb3c9da341ee43a.
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2021-11-14 03:55:11 -08:00 |
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JohnCorby
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53093ddd66
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revert GetUnityObjects thingy
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2021-11-14 03:50:59 -08:00 |
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JohnCorby
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16c769d9b3
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check if not already thru white hole
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2021-11-14 03:32:00 -08:00 |
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JohnCorby
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a2cf5d0cf9
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sync fragments on join. bad
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2021-11-14 03:30:53 -08:00 |
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JohnCorby
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73853b0ced
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remove debug log spam
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2021-11-14 00:57:45 -08:00 |
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JohnCorby
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51cabb962c
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we dont really cares what happens to the fragments after they detach, so i can afford to let them to desynced. it shouldnt be too drastic.
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2021-11-14 00:45:25 -08:00 |
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JohnCorby
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3b4a8682be
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lol
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2021-11-13 23:49:14 -08:00 |
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JohnCorby
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12c1369c20
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whoops i was looking at wrong thing for probe
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2021-11-13 23:43:13 -08:00 |
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JohnCorby
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df7bc49236
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special impact message for remote player and probe
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2021-11-13 23:29:21 -08:00 |
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JohnCorby
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75f614f953
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do same thing with angler transform sync, in order to lower updates
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2021-11-13 22:16:01 -08:00 |
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JohnCorby
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6f1493eefa
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impact debug logging
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2021-11-13 22:01:04 -08:00 |
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