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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-29 09:32:38 +00:00
we dont really cares what happens to the fragments after they detach, so i can afford to let them to desynced. it shouldnt be too drastic.
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@ -1,8 +1,6 @@
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using QSB.Events;
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using QSB.MeteorSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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using EventType = QSB.Events.EventType;
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namespace QSB.MeteorSync.Events
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@ -28,15 +26,6 @@ namespace QSB.MeteorSync.Events
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Integrity = qsbFragment.AttachedObject._integrity,
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OrigIntegrity = qsbFragment.AttachedObject._origIntegrity
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};
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// if (msg.Integrity <= 0)
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// {
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// var refBody = Locator._brittleHollow.GetOWRigidbody();
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// var body = qsbFragment.AttachedObject.GetAttachedOWRigidbody();
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// msg.Pos = refBody.transform.InverseTransformPoint(body.transform.position);
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// msg.Rot = refBody.transform.InverseTransformRotation(body.transform.rotation);
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// msg.Vel = GetRelativeVelocity(body, refBody);
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// msg.AngVel = body.GetRelativeAngularVelocity(refBody);
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// }
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return msg;
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}
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@ -51,42 +40,7 @@ namespace QSB.MeteorSync.Events
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var qsbFragment = QSBWorldSync.GetWorldFromId<QSBFragment>(msg.ObjectId);
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qsbFragment.AttachedObject._integrity = msg.Integrity;
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qsbFragment.AttachedObject._origIntegrity = msg.OrigIntegrity;
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// if (msg.Integrity <= 0)
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// {
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// var refBody = Locator._brittleHollow.GetOWRigidbody();
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// var body = qsbFragment.AttachedObject.GetAttachedOWRigidbody();
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// var targetPos = refBody.transform.TransformPoint(msg.Pos);
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// var targetRot = refBody.transform.TransformRotation(msg.Rot);
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// var targetVel = refBody.GetPointVelocity(targetPos) + msg.Vel;
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// var targetAngVel = refBody.GetAngularVelocity() + msg.AngVel;
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// body.MoveToPosition(targetPos);
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// body.MoveToRotation(targetRot);
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// SetVelocity(body, targetVel);
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// body.SetAngularVelocity(targetAngVel);
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// }
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qsbFragment.AttachedObject.CallOnTakeDamage();
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}
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// code yoink from transform sync lol
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private static void SetVelocity(OWRigidbody rigidbody, Vector3 relativeVelocity)
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{
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var isRunningKinematic = rigidbody.RunningKinematicSimulation();
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var currentVelocity = rigidbody._currentVelocity;
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if (isRunningKinematic)
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{
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rigidbody._kinematicRigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal();
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}
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else
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{
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rigidbody._rigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal();
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}
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rigidbody._lastVelocity = currentVelocity;
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rigidbody._currentVelocity = relativeVelocity;
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}
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private static Vector3 GetRelativeVelocity(OWRigidbody body, OWRigidbody refBody)
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=> body.GetVelocity() - refBody.GetPointVelocity(body.transform.position);
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}
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}
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@ -1,6 +1,5 @@
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using QSB.WorldSync.Events;
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using QuantumUNET.Transport;
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using UnityEngine;
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namespace QSB.MeteorSync.Events
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{
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@ -8,23 +7,12 @@ namespace QSB.MeteorSync.Events
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{
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public float Integrity;
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public float OrigIntegrity;
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// public Vector3 Pos;
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// public Quaternion Rot;
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// public Vector3 Vel;
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// public Vector3 AngVel;
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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Integrity = reader.ReadSingle();
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OrigIntegrity = reader.ReadSingle();
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// if (Integrity <= 0)
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// {
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// Pos = reader.ReadVector3();
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// Rot = reader.ReadQuaternion();
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// Vel = reader.ReadVector3();
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// AngVel = reader.ReadVector3();
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// }
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}
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public override void Serialize(QNetworkWriter writer)
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@ -32,13 +20,6 @@ namespace QSB.MeteorSync.Events
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base.Serialize(writer);
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writer.Write(Integrity);
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writer.Write(OrigIntegrity);
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// if (Integrity <= 0)
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// {
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// writer.Write(Pos);
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// writer.Write(Rot);
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// writer.Write(Vel);
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// writer.Write(AngVel);
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// }
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}
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}
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}
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