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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-13 12:40:50 +00:00
the bug is fixed
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parent
1f422ef427
commit
17811547fa
@ -3,7 +3,6 @@ using QSB.Events;
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using QSB.MeteorSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using UnityEngine;
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using EventType = QSB.Events.EventType;
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namespace QSB.MeteorSync.Events
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@ -29,19 +28,21 @@ namespace QSB.MeteorSync.Events
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ObjectId = qsbFragment.ObjectId,
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Integrity = qsbFragment.AttachedObject._integrity,
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OrigIntegrity = qsbFragment.AttachedObject._origIntegrity,
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LeashLength = qsbFragment.LeashLength
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LeashLength = qsbFragment.LeashLength,
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IsDetached = qsbFragment.IsDetached
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};
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if (qsbFragment.DetachableFragment != null && qsbFragment.DetachableFragment._isDetached)
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if (msg.IsDetached)
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{
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msg.IsThruWhiteHole = qsbFragment.IsThruWhiteHole;
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var refBody = qsbFragment.RefBody;
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var body = qsbFragment.Body;
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msg.Pos = refBody.transform.InverseTransformPoint(body.transform.position);
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msg.Rot = refBody.transform.InverseTransformRotation(body.transform.rotation);
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msg.Vel = GetRelativeVelocity(body, refBody);
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msg.AngVel = body.GetRelativeAngularVelocity(refBody);
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var refBody = qsbFragment.RefBody;
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var pos = body.GetPosition();
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msg.Pos = refBody.transform.InverseTransformPoint(pos);
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msg.Rot = refBody.transform.InverseTransformRotation(body.GetRotation());
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msg.Vel = body.GetVelocity() - refBody.GetPointVelocity(pos);
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msg.AngVel = body.GetAngularVelocity() - refBody.GetAngularVelocity();
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}
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return msg;
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@ -60,18 +61,32 @@ namespace QSB.MeteorSync.Events
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qsbFragment.LeashLength = msg.LeashLength;
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qsbFragment.AttachedObject.CallOnTakeDamage();
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if (qsbFragment.DetachableFragment != null && msg.Integrity <= 0)
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if (msg.IsDetached)
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{
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// the detach is delayed, so wait until that happens
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QSBCore.UnityEvents.RunWhen(() => qsbFragment.DetachableFragment._isDetached, () =>
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QSBCore.UnityEvents.RunWhen(() => qsbFragment.IsDetached, () =>
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{
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var body = qsbFragment.Body;
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if (msg.IsThruWhiteHole && !qsbFragment.IsThruWhiteHole)
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{
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qsbFragment.DetachableFragment.ChangeFragmentSector(MeteorManager.WhiteHoleVolume._whiteHoleSector,
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MeteorManager.WhiteHoleVolume._whiteHoleProxyShadowSuperGroup);
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var whiteHoleVolume = MeteorManager.WhiteHoleVolume;
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var attachedFluidDetector = body.GetAttachedFluidDetector();
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var attachedForceDetector = body.GetAttachedForceDetector();
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if (attachedFluidDetector != null && attachedFluidDetector is ConstantFluidDetector constantFluidDetector)
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{
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constantFluidDetector.SetDetectableFluid(whiteHoleVolume._fluidVolume);
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}
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if (attachedForceDetector != null && attachedForceDetector is ConstantForceDetector constantForceDetector)
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{
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constantForceDetector.ClearAllFields();
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}
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qsbFragment.DetachableFragment.ChangeFragmentSector(whiteHoleVolume._whiteHoleSector,
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whiteHoleVolume._whiteHoleProxyShadowSuperGroup);
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qsbFragment.DetachableFragment.EndWarpScaling();
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qsbFragment.Body.gameObject.AddComponent<DebrisLeash>()
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.Init(MeteorManager.WhiteHoleVolume._whiteHoleBody, qsbFragment.LeashLength);
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body.gameObject.AddComponent<DebrisLeash>().Init(whiteHoleVolume._whiteHoleBody, qsbFragment.LeashLength);
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whiteHoleVolume._ejectedBodyList.Add(body);
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}
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else if (!msg.IsThruWhiteHole && qsbFragment.IsThruWhiteHole)
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{
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@ -79,41 +94,26 @@ namespace QSB.MeteorSync.Events
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DebugLog.ToConsole($"{qsbFragment.LogName} is thru white hole, but msg is not. fuck", MessageType.Error);
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return;
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}
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if (qsbFragment.IsThruWhiteHole)
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{
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var debrisLeash = body.GetComponent<DebrisLeash>();
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debrisLeash._deccelerating = false;
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debrisLeash.enabled = true;
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}
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var refBody = qsbFragment.RefBody;
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var body = qsbFragment.Body;
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var targetPos = refBody.transform.TransformPoint(msg.Pos);
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var targetRot = refBody.transform.TransformRotation(msg.Rot);
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var targetVel = refBody.GetPointVelocity(targetPos) + msg.Vel;
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var targetAngVel = refBody.GetAngularVelocity() + msg.AngVel;
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body.MoveToPosition(targetPos);
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body.MoveToRotation(targetRot);
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SetVelocity(body, targetVel);
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body.SetAngularVelocity(targetAngVel);
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var pos = refBody.transform.TransformPoint(msg.Pos);
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body.SetPosition(pos);
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body.SetRotation(refBody.transform.TransformRotation(msg.Rot));
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body.SetVelocity(msg.Vel + refBody.GetPointVelocity(pos));
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body.SetAngularVelocity(msg.AngVel + refBody.GetAngularVelocity());
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});
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}
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}
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// code yoink from transform sync lol
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private static void SetVelocity(OWRigidbody rigidbody, Vector3 relativeVelocity)
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{
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var currentVelocity = rigidbody._currentVelocity;
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if (rigidbody.RunningKinematicSimulation())
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else if (!msg.IsDetached && qsbFragment.IsDetached)
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{
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rigidbody._kinematicRigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal();
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// should only happen if client is way too far ahead and they try to connect. we fail here.
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DebugLog.ToConsole($"{qsbFragment.LogName} is detached, but msg is not. fuck", MessageType.Error);
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}
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else
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{
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rigidbody._rigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal();
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}
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rigidbody._lastVelocity = currentVelocity;
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rigidbody._currentVelocity = relativeVelocity;
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}
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private static Vector3 GetRelativeVelocity(OWRigidbody body, OWRigidbody refBody)
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=> body.GetVelocity() - refBody.GetPointVelocity(body.transform.position);
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}
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}
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@ -9,6 +9,7 @@ namespace QSB.MeteorSync.Events
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public float Integrity;
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public float OrigIntegrity;
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public float LeashLength;
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public bool IsDetached;
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public bool IsThruWhiteHole;
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public Vector3 Pos;
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@ -22,7 +23,8 @@ namespace QSB.MeteorSync.Events
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Integrity = reader.ReadSingle();
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OrigIntegrity = reader.ReadSingle();
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LeashLength = reader.ReadSingle();
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if (Integrity <= 0)
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IsDetached = reader.ReadBoolean();
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if (IsDetached)
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{
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IsThruWhiteHole = reader.ReadBoolean();
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Pos = reader.ReadVector3();
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@ -38,7 +40,8 @@ namespace QSB.MeteorSync.Events
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writer.Write(Integrity);
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writer.Write(OrigIntegrity);
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writer.Write(LeashLength);
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if (Integrity <= 0)
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writer.Write(IsDetached);
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if (IsDetached)
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{
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writer.Write(IsThruWhiteHole);
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writer.Write(Pos);
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@ -16,26 +16,21 @@ namespace QSB.MeteorSync.WorldObjects
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if (QSBCore.IsHost)
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{
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LeashLength = Random.Range(MeteorManager.WhiteHoleVolume._debrisDistMin, MeteorManager.WhiteHoleVolume._debrisDistMax);
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// QSBCore.UnityEvents.FireOnNextUpdate(() =>
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// {
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// AttachedObject._integrity = 0;
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// AttachedObject.CallOnTakeDamage();
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// });
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}
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}
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public DetachableFragment DetachableFragment;
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public bool IsThruWhiteHole => DetachableFragment != null && DetachableFragment._sector != null &&
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public bool IsDetached => DetachableFragment != null && DetachableFragment._isDetached;
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public bool IsThruWhiteHole => IsDetached && DetachableFragment._sector != null &&
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DetachableFragment._sector._parentSector == MeteorManager.WhiteHoleVolume._whiteHoleSector;
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public OWRigidbody RefBody => IsThruWhiteHole ? MeteorManager.WhiteHoleVolume._whiteHoleBody : Locator._brittleHollow._owRigidbody;
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public OWRigidbody Body
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{
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get
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{
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if (DetachableFragment != null && DetachableFragment._isDetached)
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{
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return AttachedObject.transform.parent.parent.GetAttachedOWRigidbody();
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}
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DebugLog.ToConsole($"{LogName} - trying to get rigidbody when not detached", MessageType.Error);
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return null;
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}
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}
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public OWRigidbody Body => IsDetached ? AttachedObject.transform.parent.parent.GetAttachedOWRigidbody() : null;
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/// what the leash length will be when we eventually detach and fall thru white hole
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public float LeashLength;
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