quantum moon assumed initial controller player (local player) will be id 1

This commit is contained in:
JohnCorby 2021-11-17 23:22:14 -08:00
parent 133c82df04
commit c80194ecd7
2 changed files with 8 additions and 4 deletions

View File

@ -1,4 +1,6 @@
namespace QSB.QuantumSync.WorldObjects
using QSB.Player;
namespace QSB.QuantumSync.WorldObjects
{
internal class QSBEyeProxyQuantumMoon : QSBQuantumObject<EyeProxyQuantumMoon>
{
@ -6,7 +8,7 @@
{
ObjectId = id;
AttachedObject = moonObject;
ControllingPlayer = 1u;
ControllingPlayer = QSBPlayerManager.LocalPlayerId;
base.Init(moonObject, id);
}
}

View File

@ -1,4 +1,6 @@
namespace QSB.QuantumSync.WorldObjects
using QSB.Player;
namespace QSB.QuantumSync.WorldObjects
{
internal class QSBQuantumMoon : QSBQuantumObject<QuantumMoon>
{
@ -6,7 +8,7 @@
{
ObjectId = id;
AttachedObject = moonObject;
ControllingPlayer = 1u;
ControllingPlayer = QSBPlayerManager.LocalPlayerId;
base.Init(moonObject, id);
}
}