JohnCorby
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b7c7de206c
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forgor braces
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2022-12-31 18:08:05 -08:00 |
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JohnCorby
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a57c4265ae
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fake sector check
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2022-08-29 21:31:13 -07:00 |
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JohnCorby
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88871d4a0c
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make SendInitialState empty virtual lol
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2022-08-02 16:53:11 -07:00 |
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JohnCorby
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55287814e7
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dont do the goofy caching stuff since its not worth the compute
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2022-05-03 21:59:00 -07:00 |
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_nebula
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5163b75a13
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Cache some unity objects (#517)
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2022-05-03 08:48:24 +01:00 |
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JohnCorby
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64dd596fba
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todo
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2022-04-08 22:26:58 -07:00 |
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JohnCorby
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a67afbffeb
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i am a dumbass
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2022-04-08 19:12:51 -07:00 |
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Mister_Nebula
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27a92d4b51
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fix items
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2022-04-01 19:08:03 +01:00 |
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JohnCorby
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8964400e19
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make CreateFakeSectors not async
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2022-03-21 16:37:08 -07:00 |
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JohnCorby
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43cf5a49a8
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remove fake sector debug renderer
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2022-03-21 16:19:06 -07:00 |
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JohnCorby
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9d92dec247
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better fake sector placement (use existing triggers more)
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2022-03-21 16:14:54 -07:00 |
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JohnCorby
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6acf9ca620
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typo
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2022-03-20 18:34:50 -07:00 |
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JohnCorby
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c51848e0e4
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typo
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2022-03-20 02:39:10 -07:00 |
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JohnCorby
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17098e1c1e
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fake sectors: much work, shapes have to be done manually :(
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2022-03-20 02:36:14 -07:00 |
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JohnCorby
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46a7f6aa3e
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bruh
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2022-03-20 00:50:17 -07:00 |
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JohnCorby
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c36de3073f
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fake sector: comment out debug renderer
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2022-03-20 00:39:13 -07:00 |
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JohnCorby
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9dcd2e06c9
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fake elevator sectors: attach to the collider gameobjects in case they're in a different position from the elevator
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2022-03-20 00:36:42 -07:00 |
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JohnCorby
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e0a7bc3f23
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fake sectors: treat like normal sectors in sector detector
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2022-03-20 00:13:40 -07:00 |
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JohnCorby
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542bb8f1ce
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fake sectors: make them for elevators, cache radius, make fast paths for score calculating
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2022-03-20 00:02:48 -07:00 |
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JohnCorby
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27a8ff163c
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fake sector now acts like a real sector
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2022-03-19 22:55:58 -07:00 |
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JohnCorby
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908bf19114
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QSBSectorDetector: move score calculation to QSBSector
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2022-03-19 21:44:44 -07:00 |
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JohnCorby
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ade8d00060
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QSBSectorDetector: tidy, account for angular velocity
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2022-03-19 20:02:43 -07:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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4ce58220b1
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QSBSectorManager: update reference sector only when attached object is active
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2022-02-25 23:18:48 -08:00 |
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JohnCorby
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9b94f54a45
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WorldObjectType -> WorldObjectScene
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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2761d463e1
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QSBSectorDetector: improve
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2022-02-16 18:27:45 -08:00 |
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JohnCorby
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83bec7b75f
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optimization: MinBy and MaxBy instead of sorting
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2022-02-16 18:14:40 -08:00 |
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JohnCorby
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edf469d3e4
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rename
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2022-01-28 20:50:34 -08:00 |
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JohnCorby
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2f99dec87f
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make BuildWorldObjects async
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2022-01-28 20:49:07 -08:00 |
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JohnCorby
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65f71678a6
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remove unneeded check
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2022-01-27 02:15:42 -08:00 |
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JohnCorby
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a2660d6a54
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send initial states less often and not in RequestStateResyncMessage
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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1800e6f21f
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make SendResyncInfo abstract to make sure we handle resyncs
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2022-01-25 21:08:04 -08:00 |
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JohnCorby
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508670430b
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remove usings
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2022-01-25 19:49:53 -08:00 |
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JohnCorby
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c6d0b87c1b
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wtf
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2022-01-21 19:23:29 -08:00 |
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JohnCorby
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4e4bb12ad9
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remove IsReady for QSBSectorDetector
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2022-01-21 17:27:31 -08:00 |
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JohnCorby
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56589609d4
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use IsValid to check if SyncBase is initialized but not updating
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2022-01-21 17:24:54 -08:00 |
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JohnCorby
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0eeaba4eb0
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more simplifying
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2022-01-21 16:52:30 -08:00 |
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JohnCorby
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cc4da03a9b
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Uninit for SectorSync, rename to QSBSectorDetector
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2022-01-21 16:38:59 -08:00 |
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JohnCorby
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7e1f62666a
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seperate building and unbuilding of world objects
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2022-01-18 00:46:27 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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5b8f51afdd
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major simplify BaseSectoredSync
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2022-01-16 05:45:47 -08:00 |
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JohnCorby
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85927c2e9d
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remove old syncbase and friends
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2022-01-14 22:39:41 -08:00 |
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JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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3ef26a6da7
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implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye)
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2021-12-20 18:41:12 -08:00 |
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JohnCorby
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90866b8bc8
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remove IRepeating, meant to do this earlier, whoops
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2021-12-19 21:17:50 -08:00 |
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JohnCorby
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c9d2dfd733
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fix
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2021-12-18 12:47:37 -08:00 |
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JohnCorby
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07caf6129b
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Merge branch 'dev' into orb-overhaul
# Conflicts:
# QSB/SectorSync/QSBSectorManager.cs
# QSB/Syncs/Sectored/BaseSectoredSync.cs
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2021-12-18 12:46:38 -08:00 |
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JohnCorby
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44afd241ef
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make a da read only
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2021-12-18 12:26:02 -08:00 |
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