Commit Graph

49 Commits

Author SHA1 Message Date
Mister_Nebula
d6cbd55dc1 dont do the respawn stuff when ship is destroyed 2022-05-14 13:15:06 +01:00
JohnCorby
fea475fa44 messages: use base ctor call 2022-03-10 17:57:50 -08:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
20eaa8adfc QSBMessage: remove variants since tuples work now, rename Value -> Data 2022-03-02 19:36:38 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
f8f37aa011 IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
JohnCorby
dae0198bc4 Update RespawnManager.cs 2022-02-03 18:12:23 -08:00
JohnCorby
912e90c1bf remove player from pending respawn when they leave 2022-02-03 17:54:42 -08:00
JohnCorby
4f12462f82 Manager -> IAddComponentOnStart 2022-02-01 14:24:21 -08:00
Mister_Nebula
19d72dffee add manager stuff 2022-02-01 08:58:52 +00:00
JohnCorby
f31f603d64 make ui text static so it doesnt happen multiple times 2022-01-31 13:14:05 -08:00
JohnCorby
eeeea39b8c use OWEvents 2022-01-31 12:51:46 -08:00
JohnCorby
52a4477960 clean up ShipRecoveryPoint a bit 2022-01-31 12:49:12 -08:00
JohnCorby
ea3bc72701 improve UIHelper a bit 2022-01-31 12:47:00 -08:00
Mister_Nebula
1991c681eb cleanup qsb 2022-01-31 14:23:50 +00:00
JohnCorby
2895e54083 rename 2022-01-29 01:29:02 -08:00
JohnCorby
c9321fff84 rename 2022-01-29 01:26:28 -08:00
JohnCorby
7c3de18d41 rename, for fun 2022-01-29 01:25:40 -08:00
JohnCorby
e42aec8bae move everything over to UnityEvents 2022-01-29 01:24:15 -08:00
JohnCorby
c4aeb14bea we can use generics for qsb message 2022-01-26 21:00:12 -08:00
JohnCorby
b0fae429ed lol 2022-01-22 22:45:38 -08:00
JohnCorby
02e419c767 SetVisible for PlayerInfo 2022-01-21 22:21:45 -08:00
JohnCorby
9881efe65c do rest of TODO MIRRORs 2022-01-15 23:18:07 -08:00
JohnCorby
51bb10eedc rename 2022-01-14 22:25:23 -08:00
JohnCorby
235ed1203b baba booey use NetworkReader and NetworkWriter 2022-01-13 23:40:15 -08:00
Mister_Nebula
4330f75583 tools 2022-01-01 00:38:17 +00:00
Mister_Nebula
a0fc1ee1a8 adjust timings 2021-12-31 22:07:14 +00:00
Mister_Nebula
1e4867379f yes 2021-12-31 21:26:06 +00:00
JohnCorby
a0a1c21a66 redundant arguments with default value 2021-12-26 21:08:40 -08:00
JohnCorby
7acd63e339 remove default ctors from messages 2021-12-26 18:55:54 -08:00
JohnCorby
74a4775511 OPTIMIZE IMPORTS 2021-12-23 17:07:29 -08:00
JohnCorby
e90a00f06b rename more folders 2021-12-23 13:57:33 -08:00
JohnCorby
b59668490a change Events namespace to Messages 2021-12-23 02:17:56 -08:00
JohnCorby
17d73731a9 start/end loop 2021-12-22 22:26:53 -08:00
JohnCorby
a7c7544314 PlayerRespawnMessage 2021-12-22 22:09:00 -08:00
Mister_Nebula
958ba50d4a cleanup and more fixes 2021-12-19 21:38:50 +00:00
Mister_Nebula
8a571e37e5 fix errors in statue and respawn managers 2021-12-05 14:06:15 +00:00
Mister_Nebula
a9fc152ff8 replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Mister_Nebula
88084bb24d add RequireWorldObjectsReady check to all events 2021-12-04 16:39:37 +00:00
Mister_Nebula
a38b2f1329 fix it 2021-12-02 12:38:38 +00:00
Mister_Nebula
f612d2b37b remove EventType 2021-11-29 22:26:32 +00:00
Mister_Nebula
ea84385139 fix respawnmanager init-ing when not in multiplayer 2021-11-27 11:38:22 +00:00
Mister_Nebula
03f615525b cleanup 2021-11-25 15:32:34 +00:00
Mister_Nebula
894e7d462c remove lots of debug logs 2021-11-21 15:38:11 +00:00
Mister_Nebula
935726c861 more fixes 2021-11-21 13:52:29 +00:00
Mister_Nebula
ae8bf9a8b2 aaaaaaaaaa 2021-11-20 19:49:50 +00:00
Mister_Nebula
7ee8926a0a fix respawn marker 2021-11-18 13:21:28 +00:00
Mister_Nebula
4ae50fcccd move to new RespawnSync namespace 2021-11-18 11:34:14 +00:00