mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-15 18:39:50 +00:00
baba booey use NetworkReader and NetworkWriter
This commit is contained in:
parent
ff779b2895
commit
235ed1203b
@ -334,34 +334,44 @@ namespace Mirror.Weaver
|
||||
// try to use Deserialize if this is a message
|
||||
bool ReadFromDeserialize(TypeDefinition klass, ILProcessor worker)
|
||||
{
|
||||
if (!klass.IsDerivedFrom<NetworkMessage>())
|
||||
if (!klass.ImplementsInterface<NetworkMessage>())
|
||||
return false;
|
||||
|
||||
foreach (var method in klass.Methods)
|
||||
var toSearch = klass;
|
||||
while (toSearch != null)
|
||||
{
|
||||
if (method.Name != "Deserialize")
|
||||
continue;
|
||||
if (toSearch.HasMethods)
|
||||
{
|
||||
foreach (var method in toSearch.Methods)
|
||||
{
|
||||
if (method.Name != "Deserialize")
|
||||
continue;
|
||||
|
||||
if (method.Parameters.Count != 1)
|
||||
continue;
|
||||
if (method.Parameters.Count != 1)
|
||||
continue;
|
||||
|
||||
if (!method.Parameters[0].ParameterType.Is<NetworkWriter>())
|
||||
continue;
|
||||
if (!method.Parameters[0].ParameterType.Is<NetworkReader>())
|
||||
continue;
|
||||
|
||||
if (!method.ReturnType.Is(typeof(void)))
|
||||
continue;
|
||||
if (!method.ReturnType.Is(typeof(void)))
|
||||
continue;
|
||||
|
||||
if (method.HasGenericParameters)
|
||||
continue;
|
||||
if (method.HasGenericParameters)
|
||||
continue;
|
||||
|
||||
// todo does this even work?
|
||||
Log.Error($"read using {method}", klass);
|
||||
// mismatched ldloca/ldloc for struct/class combinations is invalid IL, which causes crash at runtime
|
||||
var opcode = klass.IsValueType ? OpCodes.Ldloca : OpCodes.Ldloc;
|
||||
worker.Emit(opcode, 0); // the klass
|
||||
worker.Emit(OpCodes.Ldarg_0); // the reader
|
||||
worker.Emit(OpCodes.Callvirt, method);
|
||||
return true;
|
||||
// todo does this even work?
|
||||
Log.Error($"read using {method}", klass);
|
||||
// mismatched ldloca/ldloc for struct/class combinations is invalid IL, which causes crash at runtime
|
||||
var opcode = klass.IsValueType ? OpCodes.Ldloca : OpCodes.Ldloc;
|
||||
worker.Emit(opcode, 0); // the klass
|
||||
worker.Emit(OpCodes.Ldarg_0); // the reader
|
||||
worker.Emit(OpCodes.Callvirt, method);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Could not find the method in this class, try the parent
|
||||
toSearch = toSearch.BaseType?.Resolve();
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -251,32 +251,41 @@ namespace Mirror.Weaver
|
||||
// try to use Serialize if this is a message
|
||||
bool WriteFromSerialize(TypeDefinition klass, ILProcessor worker)
|
||||
{
|
||||
if (!klass.IsDerivedFrom<NetworkMessage>())
|
||||
if (!klass.ImplementsInterface<NetworkMessage>())
|
||||
return false;
|
||||
|
||||
foreach (var method in klass.Methods)
|
||||
{
|
||||
if (method.Name != "Serialize")
|
||||
continue;
|
||||
var toSearch = klass;
|
||||
while (toSearch != null) {
|
||||
if (toSearch.HasMethods)
|
||||
{
|
||||
foreach (var method in toSearch.Methods)
|
||||
{
|
||||
if (method.Name != "Serialize")
|
||||
continue;
|
||||
|
||||
if (method.Parameters.Count != 1)
|
||||
continue;
|
||||
if (method.Parameters.Count != 1)
|
||||
continue;
|
||||
|
||||
if (!method.Parameters[0].ParameterType.Is<NetworkReader>())
|
||||
continue;
|
||||
if (!method.Parameters[0].ParameterType.Is<NetworkWriter>())
|
||||
continue;
|
||||
|
||||
if (!method.ReturnType.Is(typeof(void)))
|
||||
continue;
|
||||
if (!method.ReturnType.Is(typeof(void)))
|
||||
continue;
|
||||
|
||||
if (method.HasGenericParameters)
|
||||
continue;
|
||||
if (method.HasGenericParameters)
|
||||
continue;
|
||||
|
||||
// todo does this even work?
|
||||
Log.Error($"write using {method}", klass);
|
||||
worker.Emit(OpCodes.Ldarg_1); // the klass
|
||||
worker.Emit(OpCodes.Ldarg_0); // the writer
|
||||
worker.Emit(OpCodes.Callvirt, method);
|
||||
return true;
|
||||
// todo does this even work?
|
||||
Log.Error($"write using {method}", klass);
|
||||
worker.Emit(OpCodes.Ldarg_1); // the klass
|
||||
worker.Emit(OpCodes.Ldarg_0); // the writer
|
||||
worker.Emit(OpCodes.Callvirt, method);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Could not find the method in this class, try the parent
|
||||
toSearch = toSearch.BaseType?.Resolve();
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -1,7 +1,7 @@
|
||||
using QSB.Anglerfish.WorldObjects;
|
||||
using Mirror;
|
||||
using QSB.Anglerfish.WorldObjects;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QuantumUNET.Transport;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.Anglerfish.Messages
|
||||
@ -18,17 +18,17 @@ namespace QSB.Anglerfish.Messages
|
||||
LocalDisturbancePos = qsbAngler.AttachedObject._localDisturbancePos;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(TargetId);
|
||||
writer.Write(LocalDisturbancePos);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
TargetId = reader.ReadUInt32();
|
||||
TargetId = reader.Read<uint>();
|
||||
LocalDisturbancePos = reader.ReadVector3();
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.Animation.Player.Messages
|
||||
{
|
||||
@ -16,17 +16,17 @@ namespace QSB.Animation.Player.Messages
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(PlayerId);
|
||||
writer.Write(Name);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
PlayerId = reader.ReadUInt32();
|
||||
PlayerId = reader.Read<uint>();
|
||||
Name = reader.ReadString();
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.Animation.Player.Messages
|
||||
{
|
||||
@ -15,16 +15,16 @@ namespace QSB.Animation.Player.Messages
|
||||
Value = type;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(PlayerId);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
PlayerId = reader.ReadUInt32();
|
||||
PlayerId = reader.Read<uint>();
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
|
||||
|
@ -1,7 +1,7 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.AuthoritySync
|
||||
{
|
||||
@ -19,16 +19,16 @@ namespace QSB.AuthoritySync
|
||||
Value = action;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(NetId);
|
||||
writer.Write(NetId.Value);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
NetId = reader.ReadNetworkId();
|
||||
NetId = new QNetworkInstanceId(reader.Read<uint>());
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
|
||||
|
@ -1,7 +1,7 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
|
||||
@ -19,17 +19,17 @@ namespace QSB.ConversationSync.Messages
|
||||
Message = message;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(Id);
|
||||
writer.Write(Message);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Id = reader.ReadInt32();
|
||||
Id = reader.Read<int>();
|
||||
Message = reader.ReadString();
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
using OWML.Common;
|
||||
using Mirror;
|
||||
using OWML.Common;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QSB.Utility;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.ConversationSync.Messages
|
||||
{
|
||||
@ -19,7 +19,7 @@ namespace QSB.ConversationSync.Messages
|
||||
Value = start;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(TreeId);
|
||||
@ -27,12 +27,12 @@ namespace QSB.ConversationSync.Messages
|
||||
writer.Write(Value);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
TreeId = reader.ReadInt32();
|
||||
PlayerId = reader.ReadUInt32();
|
||||
Value = reader.ReadBoolean();
|
||||
TreeId = reader.Read<int>();
|
||||
PlayerId = reader.Read<uint>();
|
||||
Value = reader.Read<bool>();
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
|
||||
|
@ -1,7 +1,7 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player.TransformSync;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.ConversationSync.Messages
|
||||
{
|
||||
@ -26,18 +26,18 @@ namespace QSB.ConversationSync.Messages
|
||||
ConditionState = state;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(ConditionName);
|
||||
writer.Write(ConditionState);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
ConditionName = reader.ReadString();
|
||||
ConditionState = reader.ReadBoolean();
|
||||
ConditionState = reader.Read<bool>();
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
|
@ -1,6 +1,6 @@
|
||||
using QSB.ConversationSync.WorldObjects;
|
||||
using Mirror;
|
||||
using QSB.ConversationSync.WorldObjects;
|
||||
using QSB.Messaging;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.ConversationSync.Messages
|
||||
{
|
||||
@ -15,18 +15,18 @@ namespace QSB.ConversationSync.Messages
|
||||
ListDialoguesIndex = listIndex;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(ActivatedDialogueIndex);
|
||||
writer.Write(ListDialoguesIndex);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
ActivatedDialogueIndex = reader.ReadInt32();
|
||||
ListDialoguesIndex = reader.ReadInt32();
|
||||
ActivatedDialogueIndex = reader.Read<int>();
|
||||
ListDialoguesIndex = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
|
@ -1,9 +1,9 @@
|
||||
using QSB.ClientServerStateSync;
|
||||
using Mirror;
|
||||
using QSB.ClientServerStateSync;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QSB.RespawnSync;
|
||||
using QSB.Utility;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.DeathSync.Messages
|
||||
{
|
||||
@ -17,16 +17,16 @@ namespace QSB.DeathSync.Messages
|
||||
NecronomiconIndex = Necronomicon.GetRandomIndex(type);
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(NecronomiconIndex);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
NecronomiconIndex = reader.ReadInt32();
|
||||
NecronomiconIndex = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override void OnReceiveLocal()
|
||||
|
@ -1,8 +1,8 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player.TransformSync;
|
||||
using QSB.Utility;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
@ -29,18 +29,18 @@ namespace QSB.EyeOfTheUniverse.EyeStateSync.Messages
|
||||
_onDuration = onDuration;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(_offDuration);
|
||||
writer.Write(_onDuration);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
_offDuration = reader.ReadSingle();
|
||||
_onDuration = reader.ReadSingle();
|
||||
_offDuration = reader.Read<float>();
|
||||
_onDuration = reader.Read<float>();
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
|
||||
|
@ -1,6 +1,6 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
@ -13,7 +13,7 @@ namespace QSB.EyeOfTheUniverse.ForestOfGalaxies.Messages
|
||||
|
||||
public KillGalaxiesMessage(List<float> deathDelays) => _deathDelays = deathDelays;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(_deathDelays.Count);
|
||||
@ -23,14 +23,14 @@ namespace QSB.EyeOfTheUniverse.ForestOfGalaxies.Messages
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var length = reader.ReadInt32();
|
||||
var length = reader.Read<int>();
|
||||
_deathDelays = new List<float>(length);
|
||||
for (var i = 0; i < length; i++)
|
||||
{
|
||||
_deathDelays.Add(reader.ReadSingle());
|
||||
_deathDelays.Add(reader.Read<float>());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
using QSB.ItemSync.WorldObjects.Items;
|
||||
using Mirror;
|
||||
using QSB.ItemSync.WorldObjects.Items;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QSB.SectorSync.WorldObjects;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.ItemSync.Messages
|
||||
@ -21,7 +21,7 @@ namespace QSB.ItemSync.Messages
|
||||
SectorId = sector.GetWorldObject<QSBSector>().ObjectId;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(Position);
|
||||
@ -29,12 +29,12 @@ namespace QSB.ItemSync.Messages
|
||||
writer.Write(SectorId);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Position = reader.ReadVector3();
|
||||
Normal = reader.ReadVector3();
|
||||
SectorId = reader.ReadInt32();
|
||||
SectorId = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
|
@ -1,10 +1,10 @@
|
||||
using QSB.ItemSync.WorldObjects.Items;
|
||||
using Mirror;
|
||||
using QSB.ItemSync.WorldObjects.Items;
|
||||
using QSB.ItemSync.WorldObjects.Sockets;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QSB.Utility;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.ItemSync.Messages
|
||||
{
|
||||
@ -20,18 +20,18 @@ namespace QSB.ItemSync.Messages
|
||||
ItemId = itemId;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(SocketId);
|
||||
writer.Write(ItemId);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
SocketId = reader.ReadInt32();
|
||||
ItemId = reader.ReadInt32();
|
||||
SocketId = reader.Read<int>();
|
||||
ItemId = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
|
||||
|
@ -1,6 +1,6 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.LogSync.Messages
|
||||
{
|
||||
@ -17,7 +17,7 @@ namespace QSB.LogSync.Messages
|
||||
ShowNotification = showNotification;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(FactId);
|
||||
@ -25,12 +25,12 @@ namespace QSB.LogSync.Messages
|
||||
writer.Write(ShowNotification);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
FactId = reader.ReadString();
|
||||
SaveGame = reader.ReadBoolean();
|
||||
ShowNotification = reader.ReadBoolean();
|
||||
SaveGame = reader.Read<bool>();
|
||||
ShowNotification = reader.Read<bool>();
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Mirror;
|
||||
using QuantumUNET.Transport;
|
||||
using System;
|
||||
|
||||
namespace QSB.Messaging
|
||||
@ -19,7 +18,7 @@ namespace QSB.Messaging
|
||||
/// <summary>
|
||||
/// call the base method when overriding
|
||||
/// </summary>
|
||||
public virtual void Serialize(QNetworkWriter writer)
|
||||
public virtual void Serialize(NetworkWriter writer)
|
||||
{
|
||||
writer.Write(From);
|
||||
writer.Write(To);
|
||||
@ -31,10 +30,10 @@ namespace QSB.Messaging
|
||||
/// note: no constructor is called before this,
|
||||
/// so fields won't be initialized.
|
||||
/// </summary>
|
||||
public virtual void Deserialize(QNetworkReader reader)
|
||||
public virtual void Deserialize(NetworkReader reader)
|
||||
{
|
||||
From = reader.ReadUInt32();
|
||||
To = reader.ReadUInt32();
|
||||
From = reader.Read<uint>();
|
||||
To = reader.Read<uint>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -51,16 +50,16 @@ namespace QSB.Messaging
|
||||
{
|
||||
protected bool Value;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(Value);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Value = reader.ReadBoolean();
|
||||
Value = reader.Read<bool>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -68,16 +67,16 @@ namespace QSB.Messaging
|
||||
{
|
||||
protected float Value;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(Value);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Value = reader.ReadSingle();
|
||||
Value = reader.Read<float>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -85,16 +84,16 @@ namespace QSB.Messaging
|
||||
{
|
||||
protected E Value;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)(object)Value);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Value = (E)(object)reader.ReadInt32();
|
||||
Value = (E)(object)reader.Read<int>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
using Mirror;
|
||||
using QSB.WorldSync;
|
||||
using System;
|
||||
|
||||
namespace QSB.Messaging
|
||||
@ -15,16 +15,16 @@ namespace QSB.Messaging
|
||||
/// </summary>
|
||||
protected T WorldObject { get; private set; }
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(ObjectId);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
ObjectId = reader.ReadInt32();
|
||||
ObjectId = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override bool ShouldReceive
|
||||
@ -46,16 +46,16 @@ namespace QSB.Messaging
|
||||
{
|
||||
protected bool Value;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(Value);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Value = reader.ReadBoolean();
|
||||
Value = reader.Read<bool>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -63,16 +63,16 @@ namespace QSB.Messaging
|
||||
{
|
||||
protected float Value;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(Value);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Value = reader.ReadSingle();
|
||||
Value = reader.Read<float>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -82,16 +82,16 @@ namespace QSB.Messaging
|
||||
{
|
||||
protected E Value;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)(object)Value);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Value = (E)(object)reader.ReadInt32();
|
||||
Value = (E)(object)reader.Read<int>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,9 @@
|
||||
using OWML.Common;
|
||||
using Mirror;
|
||||
using OWML.Common;
|
||||
using QSB.Messaging;
|
||||
using QSB.MeteorSync.WorldObjects;
|
||||
using QSB.Utility;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.MeteorSync.Messages
|
||||
@ -44,7 +44,7 @@ namespace QSB.MeteorSync.Messages
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(Integrity);
|
||||
@ -61,16 +61,16 @@ namespace QSB.MeteorSync.Messages
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Integrity = reader.ReadSingle();
|
||||
OrigIntegrity = reader.ReadSingle();
|
||||
LeashLength = reader.ReadSingle();
|
||||
IsDetached = reader.ReadBoolean();
|
||||
Integrity = reader.Read<float>();
|
||||
OrigIntegrity = reader.Read<float>();
|
||||
LeashLength = reader.Read<float>();
|
||||
IsDetached = reader.Read<bool>();
|
||||
if (IsDetached)
|
||||
{
|
||||
IsThruWhiteHole = reader.ReadBoolean();
|
||||
IsThruWhiteHole = reader.Read<bool>();
|
||||
RelPos = reader.ReadVector3();
|
||||
RelRot = reader.ReadQuaternion();
|
||||
RelVel = reader.ReadVector3();
|
||||
|
@ -1,6 +1,6 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.MeteorSync.WorldObjects;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.MeteorSync.Messages
|
||||
{
|
||||
@ -15,18 +15,18 @@ namespace QSB.MeteorSync.Messages
|
||||
LaunchSpeed = qsbMeteorLauncher.LaunchSpeed;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(MeteorId);
|
||||
writer.Write(LaunchSpeed);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
MeteorId = reader.ReadInt32();
|
||||
LaunchSpeed = reader.ReadSingle();
|
||||
MeteorId = reader.Read<int>();
|
||||
LaunchSpeed = reader.Read<float>();
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote() => WorldObject.LaunchMeteor(MeteorId, LaunchSpeed);
|
||||
|
@ -1,6 +1,6 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.OrbSync.WorldObjects;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.OrbSync.Messages
|
||||
{
|
||||
@ -10,16 +10,16 @@ namespace QSB.OrbSync.Messages
|
||||
|
||||
public OrbSlotMessage(int slotIndex) => SlotIndex = slotIndex;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(SlotIndex);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
SlotIndex = reader.ReadInt32();
|
||||
SlotIndex = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote() => WorldObject.SetSlot(SlotIndex);
|
||||
|
@ -1,4 +1,5 @@
|
||||
using OWML.Common;
|
||||
using Mirror;
|
||||
using OWML.Common;
|
||||
using QSB.Animation.NPC.WorldObjects;
|
||||
using QSB.EyeOfTheUniverse.CosmicInflation;
|
||||
using QSB.EyeOfTheUniverse.VesselSync;
|
||||
@ -8,7 +9,6 @@ using QSB.PoolSync;
|
||||
using QSB.ShipSync;
|
||||
using QSB.Utility;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.Player.Messages
|
||||
{
|
||||
@ -38,16 +38,16 @@ namespace QSB.Player.Messages
|
||||
ObjectId = objectId;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(ObjectId);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
ObjectId = reader.ReadInt32();
|
||||
ObjectId = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
|
||||
|
@ -1,7 +1,7 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.QuantumSync.WorldObjects;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.Player.Messages
|
||||
{
|
||||
@ -40,16 +40,16 @@ namespace QSB.Player.Messages
|
||||
player.EntangledObject = quantumObject;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(ObjectId);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
ObjectId = reader.ReadInt32();
|
||||
ObjectId = reader.Read<int>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
using OWML.Common;
|
||||
using Mirror;
|
||||
using OWML.Common;
|
||||
using QSB.ClientServerStateSync;
|
||||
using QSB.Messaging;
|
||||
using QSB.Utility;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.Player.Messages
|
||||
{
|
||||
@ -32,7 +32,7 @@ namespace QSB.Player.Messages
|
||||
ClientState = player.State;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(PlayerName);
|
||||
@ -46,18 +46,18 @@ namespace QSB.Player.Messages
|
||||
writer.Write((int)ClientState);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
PlayerName = reader.ReadString();
|
||||
IsReady = reader.ReadBoolean();
|
||||
FlashlightActive = reader.ReadBoolean();
|
||||
SuitedUp = reader.ReadBoolean();
|
||||
ProbeLauncherEquipped = reader.ReadBoolean();
|
||||
SignalscopeEquipped = reader.ReadBoolean();
|
||||
TranslatorEquipped = reader.ReadBoolean();
|
||||
ProbeActive = reader.ReadBoolean();
|
||||
ClientState = (ClientState)reader.ReadInt32();
|
||||
IsReady = reader.Read<bool>();
|
||||
FlashlightActive = reader.Read<bool>();
|
||||
SuitedUp = reader.Read<bool>();
|
||||
ProbeLauncherEquipped = reader.Read<bool>();
|
||||
SignalscopeEquipped = reader.Read<bool>();
|
||||
TranslatorEquipped = reader.Read<bool>();
|
||||
ProbeActive = reader.Read<bool>();
|
||||
ClientState = (ClientState)reader.Read<int>();
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
|
@ -1,7 +1,7 @@
|
||||
using OWML.Common;
|
||||
using Mirror;
|
||||
using OWML.Common;
|
||||
using QSB.Messaging;
|
||||
using QSB.Utility;
|
||||
using QuantumUNET.Transport;
|
||||
using System.Linq;
|
||||
|
||||
namespace QSB.Player.Messages
|
||||
@ -23,7 +23,7 @@ namespace QSB.Player.Messages
|
||||
DlcInstalled = QSBCore.DLCInstalled;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(PlayerName);
|
||||
@ -33,14 +33,14 @@ namespace QSB.Player.Messages
|
||||
writer.Write(DlcInstalled);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
PlayerName = reader.ReadString();
|
||||
QSBVersion = reader.ReadString();
|
||||
GameVersion = reader.ReadString();
|
||||
Platform = (GamePlatform)reader.ReadInt32();
|
||||
DlcInstalled = reader.ReadBoolean();
|
||||
Platform = (GamePlatform)reader.Read<int>();
|
||||
DlcInstalled = reader.Read<bool>();
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
|
@ -1,8 +1,8 @@
|
||||
using QSB.Menus;
|
||||
using Mirror;
|
||||
using QSB.Menus;
|
||||
using QSB.Messaging;
|
||||
using QSB.Utility;
|
||||
using QuantumUNET;
|
||||
using QuantumUNET.Transport;
|
||||
using System.Linq;
|
||||
|
||||
namespace QSB.Player.Messages
|
||||
@ -20,16 +20,16 @@ namespace QSB.Player.Messages
|
||||
Value = reason;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(PlayerId);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
PlayerId = reader.ReadUInt32();
|
||||
PlayerId = reader.Read<uint>();
|
||||
}
|
||||
|
||||
public override void OnReceiveLocal()
|
||||
|
@ -1,7 +1,7 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.QuantumSync.WorldObjects;
|
||||
using QSB.Utility;
|
||||
using QuantumUNET.Transport;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.QuantumSync.Messages
|
||||
@ -17,18 +17,18 @@ namespace QSB.QuantumSync.Messages
|
||||
Angle = angle;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(Active);
|
||||
writer.Write(Angle);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Active = reader.ReadBoolean();
|
||||
Angle = reader.ReadSingle();
|
||||
Active = reader.Read<bool>();
|
||||
Angle = reader.Read<float>();
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
|
@ -1,6 +1,6 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
@ -19,7 +19,7 @@ namespace QSB.QuantumSync.Messages
|
||||
OrbitAngle = orbitAngle;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(StateIndex);
|
||||
@ -27,12 +27,12 @@ namespace QSB.QuantumSync.Messages
|
||||
writer.Write(OrbitAngle);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
StateIndex = reader.ReadInt32();
|
||||
StateIndex = reader.Read<int>();
|
||||
OnUnitSphere = reader.ReadVector3();
|
||||
OrbitAngle = reader.ReadInt32();
|
||||
OrbitAngle = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
|
||||
|
@ -1,8 +1,8 @@
|
||||
using OWML.Common;
|
||||
using Mirror;
|
||||
using OWML.Common;
|
||||
using QSB.Messaging;
|
||||
using QSB.QuantumSync.WorldObjects;
|
||||
using QSB.Utility;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.QuantumSync.Messages
|
||||
{
|
||||
@ -12,16 +12,16 @@ namespace QSB.QuantumSync.Messages
|
||||
|
||||
public MultiStateChangeMessage(int stateIndex) => StateIndex = stateIndex;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(StateIndex);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
StateIndex = reader.ReadInt32();
|
||||
StateIndex = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
|
@ -1,7 +1,7 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QSB.QuantumSync.WorldObjects;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.QuantumSync.Messages
|
||||
{
|
||||
@ -11,16 +11,16 @@ namespace QSB.QuantumSync.Messages
|
||||
|
||||
public QuantumAuthorityMessage(uint authorityOwner) => AuthorityOwner = authorityOwner;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(AuthorityOwner);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
AuthorityOwner = reader.ReadUInt32();
|
||||
AuthorityOwner = reader.Read<uint>();
|
||||
}
|
||||
|
||||
public override bool ShouldReceive
|
||||
|
@ -1,6 +1,6 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.QuantumSync.WorldObjects;
|
||||
using QuantumUNET.Transport;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
@ -12,14 +12,14 @@ namespace QSB.QuantumSync.Messages
|
||||
|
||||
public QuantumShuffleMessage(int[] indexArray) => IndexArray = indexArray;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
var temp = IndexArray.Select(x => (byte)x).ToArray();
|
||||
writer.WriteBytesAndSize(temp, temp.Length);
|
||||
writer.WriteBytesAndSize(temp);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
IndexArray = Array.ConvertAll(reader.ReadBytesAndSize(), Convert.ToInt32);
|
||||
|
@ -1,8 +1,8 @@
|
||||
using OWML.Common;
|
||||
using Mirror;
|
||||
using OWML.Common;
|
||||
using QSB.Messaging;
|
||||
using QSB.QuantumSync.WorldObjects;
|
||||
using QSB.Utility;
|
||||
using QuantumUNET.Transport;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.QuantumSync.Messages
|
||||
@ -18,17 +18,17 @@ namespace QSB.QuantumSync.Messages
|
||||
LocalRotation = localRotation;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(SocketId);
|
||||
writer.Write(LocalRotation);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
SocketId = reader.ReadInt32();
|
||||
SocketId = reader.Read<int>();
|
||||
LocalRotation = reader.ReadQuaternion();
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
using QSB.ClientServerStateSync;
|
||||
using Mirror;
|
||||
using QSB.ClientServerStateSync;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.RespawnSync.Messages
|
||||
{
|
||||
@ -11,16 +11,16 @@ namespace QSB.RespawnSync.Messages
|
||||
|
||||
public PlayerRespawnMessage(uint playerId) => PlayerId = playerId;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(PlayerId);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
PlayerId = reader.ReadUInt32();
|
||||
PlayerId = reader.Read<uint>();
|
||||
}
|
||||
|
||||
public override void OnReceiveLocal() => OnReceiveRemote();
|
||||
|
@ -1,10 +1,10 @@
|
||||
using OWML.Common;
|
||||
using Mirror;
|
||||
using OWML.Common;
|
||||
using QSB.CampfireSync.WorldObjects;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player;
|
||||
using QSB.Utility;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.RoastingSync.Messages
|
||||
{
|
||||
@ -36,16 +36,16 @@ namespace QSB.RoastingSync.Messages
|
||||
Value = roasting;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(ObjectId);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
ObjectId = reader.ReadInt32();
|
||||
ObjectId = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
|
||||
|
@ -1,8 +1,8 @@
|
||||
using OWML.Common;
|
||||
using Mirror;
|
||||
using OWML.Common;
|
||||
using QSB.Menus;
|
||||
using QSB.Messaging;
|
||||
using QSB.Utility;
|
||||
using QuantumUNET.Transport;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace QSB.SaveSync.Messages
|
||||
@ -31,7 +31,7 @@ namespace QSB.SaveSync.Messages
|
||||
KnownSignals = gameSave.knownSignals;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(WarpedToTheEye);
|
||||
@ -53,27 +53,27 @@ namespace QSB.SaveSync.Messages
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
WarpedToTheEye = reader.ReadBoolean();
|
||||
SecondsRemainingOnWarp = reader.ReadSingle();
|
||||
LaunchCodesGiven = reader.ReadBoolean();
|
||||
LoopCount = reader.ReadInt32();
|
||||
WarpedToTheEye = reader.Read<bool>();
|
||||
SecondsRemainingOnWarp = reader.Read<float>();
|
||||
LaunchCodesGiven = reader.Read<bool>();
|
||||
LoopCount = reader.Read<int>();
|
||||
|
||||
var frequenciesLength = reader.ReadInt32();
|
||||
var frequenciesLength = reader.Read<int>();
|
||||
KnownFrequencies = new bool[frequenciesLength];
|
||||
for (var i = 0; i < frequenciesLength; i++)
|
||||
{
|
||||
KnownFrequencies[i] = reader.ReadBoolean();
|
||||
KnownFrequencies[i] = reader.Read<bool>();
|
||||
}
|
||||
|
||||
var signalsLength = reader.ReadInt32();
|
||||
var signalsLength = reader.Read<int>();
|
||||
KnownSignals = new Dictionary<int, bool>(signalsLength);
|
||||
for (var i = 0; i < signalsLength; i++)
|
||||
{
|
||||
var key = reader.ReadInt32();
|
||||
var value = reader.ReadBoolean();
|
||||
var key = reader.Read<int>();
|
||||
var value = reader.Read<bool>();
|
||||
KnownSignals.Add(key, value);
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
using QSB.ClientServerStateSync;
|
||||
using Mirror;
|
||||
using QSB.ClientServerStateSync;
|
||||
using QSB.Messaging;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.StatueSync.Messages
|
||||
@ -19,7 +19,7 @@ namespace QSB.StatueSync.Messages
|
||||
CameraDegrees = degrees;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(PlayerPosition);
|
||||
@ -27,12 +27,12 @@ namespace QSB.StatueSync.Messages
|
||||
writer.Write(CameraDegrees);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
PlayerPosition = reader.ReadVector3();
|
||||
PlayerRotation = reader.ReadQuaternion();
|
||||
CameraDegrees = reader.ReadSingle();
|
||||
CameraDegrees = reader.Read<float>();
|
||||
}
|
||||
|
||||
public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
|
||||
|
@ -1,5 +1,5 @@
|
||||
using QSB.Messaging;
|
||||
using QuantumUNET.Transport;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
|
||||
namespace QSB.TimeSync.Messages
|
||||
{
|
||||
@ -14,18 +14,18 @@ namespace QSB.TimeSync.Messages
|
||||
LoopCount = count;
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(ServerTime);
|
||||
writer.Write(LoopCount);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
ServerTime = reader.ReadSingle();
|
||||
LoopCount = reader.ReadInt16();
|
||||
ServerTime = reader.Read<float>();
|
||||
LoopCount = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote()
|
||||
|
@ -1,6 +1,6 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.Tools.TranslatorTool.TranslationSync.WorldObjects;
|
||||
using QuantumUNET.Transport;
|
||||
|
||||
namespace QSB.Tools.TranslatorTool.TranslationSync.Messages
|
||||
{
|
||||
@ -10,16 +10,16 @@ namespace QSB.Tools.TranslatorTool.TranslationSync.Messages
|
||||
|
||||
public SetAsTranslatedMessage(int textId) => TextId = textId;
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(TextId);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
TextId = reader.ReadInt32();
|
||||
TextId = reader.Read<int>();
|
||||
}
|
||||
|
||||
public override void OnReceiveRemote() => WorldObject.SetAsTranslated(TextId);
|
||||
|
@ -1,8 +1,8 @@
|
||||
using QSB.Messaging;
|
||||
using Mirror;
|
||||
using QSB.Messaging;
|
||||
using QSB.Player.TransformSync;
|
||||
using QSB.SectorSync.WorldObjects;
|
||||
using QSB.WorldSync;
|
||||
using QuantumUNET.Transport;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.Utility.Messages
|
||||
@ -41,7 +41,7 @@ namespace QSB.Utility.Messages
|
||||
RelAngVel = refBody.ToRelAngVel(body.GetAngularVelocity());
|
||||
}
|
||||
|
||||
public override void Serialize(QNetworkWriter writer)
|
||||
public override void Serialize(NetworkWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(SectorId);
|
||||
@ -52,13 +52,13 @@ namespace QSB.Utility.Messages
|
||||
writer.Write(RelAngVel);
|
||||
}
|
||||
|
||||
public override void Deserialize(QNetworkReader reader)
|
||||
public override void Deserialize(NetworkReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
SectorId = reader.ReadInt32();
|
||||
SectorId = reader.Read<int>();
|
||||
RelPos = reader.ReadVector3();
|
||||
RelRot = reader.ReadQuaternion();
|
||||
DegreesY = reader.ReadSingle();
|
||||
DegreesY = reader.Read<float>();
|
||||
RelVel = reader.ReadVector3();
|
||||
RelAngVel = reader.ReadVector3();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user