4480 Commits

Author SHA1 Message Date
_nebula
3661551e5f fix default skins being white 2024-01-28 21:41:36 +00:00
_nebula
b4e450eabd Merge branch 'dev' of https://github.com/qsb-dev/quantum-space-buddies into dev 2024-01-28 20:52:23 +00:00
_nebula
4438eb4f8a add logs to body customizer 2024-01-28 20:51:44 +00:00
JohnCorby
b945710c66 remove todo black hole forge 2024-01-28 12:48:15 -08:00
_nebula
97be33da84 idk why the skins are sometimes white 2024-01-28 14:31:49 +00:00
_nebula
20154d6483 add skin randomizer debugsetting 2024-01-28 14:30:08 +00:00
_nebula
096f24ccfd change instance to __instance - im dumb 2024-01-28 12:05:42 +00:00
_nebula
d1f40ef140 make travel music play when anyone is flying the ship 2024-01-27 22:35:20 +00:00
JohnCorby
936a277758 dream lantern player flare: move from patch to worldobject init since its patching Awake which doesnt work for the host 2024-01-27 12:47:17 -08:00
_nebula
186c765aa9
Merge pull request #651 from MoonstoneStudios/black-hole-forge-move-players
Move players with black hole forge
2023-12-28 18:52:30 +00:00
Moonstone Studios
f68dca026c
Add fake sectors to black hole forge
This should finish up the PR.
2023-12-21 19:52:29 -08:00
JohnCorby
c3d2e8cee2 change score to use trigger root since sectors are in the middle of the planet a lot 2023-11-19 17:08:35 -08:00
Moonstone Studios
923243d102
Move players with black hole forge 2023-11-18 20:25:11 -08:00
JohnCorby
122dacd071 also patch out the override of nomai warp platform 2023-11-18 17:38:49 -08:00
_nebula
b49256e0f7 move damage audio to unity project 2023-11-16 18:33:31 +00:00
_nebula
593656db36 BIG HEAD MODE 2023-11-16 11:46:16 +00:00
_nebula
7ece9e92e5 player sim body 2023-11-16 11:34:48 +00:00
JohnCorby
aece040815 update debug settings in readme 2023-11-14 14:12:37 -08:00
_nebula
7309b67af8 remove quantum debug shapes 2023-11-14 12:14:52 +00:00
_nebula
691c7c390a Update AlarmTotemPatches.cs 2023-11-13 22:45:11 +00:00
_nebula
ee2d33f081 update patches with Patch 14 code 2023-11-13 22:26:44 +00:00
_nebula
861962feb5 fix some skins not syncing on join 2023-11-13 21:59:46 +00:00
_nebula
ddd740b859 show DebugWrites before debugsettings have loaded 2023-11-13 21:59:12 +00:00
_nebula
1aafd306bc changes GetPlayerPosition to GetPlayerBody and GetPlayerCamera 2023-11-13 12:58:24 +00:00
_nebula
3d682063e7 fix probes doing weird stuff 2023-11-13 12:11:03 +00:00
_nebula
dab67e572a smh john (renamed the first one too for clarity) 2023-11-13 12:00:23 +00:00
JohnCorby
5a3ebfdb99 use path.combine 2023-11-12 17:23:17 -08:00
_nebula
2814f18584 fix moon succ loop? 2023-11-12 22:43:49 +00:00
_nebula
7280e0d08a Merge branch 'dev' into pr/649 2023-11-12 15:17:32 +00:00
_nebula
43821c6f97 set PlayerTransformSync.LocalInstance as early as possible 2023-11-12 15:13:43 +00:00
_nebula
8c76f4f4d0 Add GetPlayerPosition() and GetPlayerReady() to api 2023-11-12 15:13:25 +00:00
_nebula
5f92d5d4bf remove patch log messages 2023-11-12 15:13:11 +00:00
_nebula
95323a4075 Update QSBCore.cs 2023-11-04 22:59:04 +00:00
Moonstone Studios
c0797603d7
Add fake sectors for cage and prisoner elevators 2023-11-04 15:40:49 -07:00
JohnCorby
103b43047f Merge branch 'master' into dev 2023-11-03 13:25:26 -07:00
JohnCorby
36c0f2cc4d have qsb depend on patcher so action works 2023-11-03 13:20:35 -07:00
_nebula
140f9731a4 add helmet animations 2023-10-31 17:51:00 +00:00
_nebula
693d8386ad add null check to QSBDitheringAnimator 2023-10-31 17:50:09 +00:00
_nebula
2e76d3ff99 bump version + update csproj 2023-10-30 11:06:33 +00:00
JohnCorby
baa4c8c792 just use one Lib folder for dlls 2023-10-30 11:01:07 +00:00
_nebula
c70c0f24be add qsb patcher 2023-10-30 10:58:53 +00:00
_nebula
367b1b8e8d add qsb patcher 2023-10-30 10:45:35 +00:00
_nebula
419bb833d7 Remove event/bundle property in qsbcore 2023-10-30 00:05:28 +00:00
_nebula
64d83fcf15 split skin assets into seperate async bundle 2023-10-29 23:55:44 +00:00
_nebula
c1fd27a265 Merge branch 'dev' into pr/649 2023-10-29 15:45:46 +00:00
Moonstone Studios
2af563ceaa
Create a proper fake sector for elevators
Also adjusted the loglift box shape to encompass the entire lift.
2023-10-28 19:29:35 -07:00
Moonstone Studios
3ce50935c6
Elevator initializer no longer sticks in place
Revert of previous commit (c61d228fd8690ae72533b1792a112523b81b4d93)

The person who initialized the elevator will drift in front of the elevator again. This is base game behavior.
2023-10-28 18:36:47 -07:00
Moonstone Studios
c61d228fd8
All passengers on elevators keep their positions
The player who initialized the lift would normally drift to the center of the lift. Now they stay in place.
2023-10-26 17:15:33 -07:00
Moonstone Studios
270af9a58f
Player attachment now works on all TH elevators.
Originally, all players in elevators (such as the launch lift and the zero G cave elevator) would merge into one spot. Now, players who did not initiate the elevator remain in their positions.
2023-10-26 16:49:11 -07:00
Moonstone Studios
c16f7b60e2
Use tabs instead of spaces
Not sure why Visual Studio set the whitespace type to MIXED.
2023-10-25 21:27:16 -07:00