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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-03-10 16:14:45 +00:00
Remove event/bundle property in qsbcore
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parent
64d83fcf15
commit
419bb833d7
@ -10,24 +10,26 @@ public class BodyCustomizer : MonoBehaviour, IAddComponentOnStart
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private Dictionary<string, (Texture2D albedo, Texture2D normal)> skinMap = new();
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private Dictionary<string, Texture2D> jetpackMap = new();
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public AssetBundle SkinsBundle { get; private set; }
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public static BodyCustomizer Instance { get; private set; }
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private void Start()
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{
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Instance = this;
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QSBCore.OnSkinsBundleLoaded += LoadAssets;
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}
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private void OnDestroy()
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public void OnBundleLoaded(AssetBundle bundle)
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{
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QSBCore.OnSkinsBundleLoaded -= LoadAssets;
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SkinsBundle = bundle;
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LoadAssets();
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}
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private void LoadAssets()
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{
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DebugLog.DebugWrite($"Loading skin assets...", MessageType.Info);
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skinMap.Add("Default", (QSBCore.SkinsBundle.LoadAsset<Texture2D>("Assets/GameAssets/Texture2D/Traveller_HEA_Player_Skin_d.png"), QSBCore.SkinsBundle.LoadAsset<Texture2D>("Assets/GameAssets/Texture2D/Traveller_HEA_Player_Skin_n.png")));
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skinMap.Add("Default", (SkinsBundle.LoadAsset<Texture2D>("Assets/GameAssets/Texture2D/Traveller_HEA_Player_Skin_d.png"), SkinsBundle.LoadAsset<Texture2D>("Assets/GameAssets/Texture2D/Traveller_HEA_Player_Skin_n.png")));
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skinMap.Add("Type 1", LoadSkin("Type 1"));
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skinMap.Add("Type 2", LoadSkin("Type 2"));
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skinMap.Add("Type 3", LoadSkin("Type 3"));
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@ -46,7 +48,7 @@ public class BodyCustomizer : MonoBehaviour, IAddComponentOnStart
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skinMap.Add("Type 16", LoadSkin("Type 16"));
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skinMap.Add("Type 17", LoadSkin("Type 17"));
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jetpackMap.Add("Orange", QSBCore.SkinsBundle.LoadAsset<Texture2D>("Assets/GameAssets/Texture2D/Props_HEA_Jetpack_d.png"));
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jetpackMap.Add("Orange", SkinsBundle.LoadAsset<Texture2D>("Assets/GameAssets/Texture2D/Props_HEA_Jetpack_d.png"));
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jetpackMap.Add("Yellow", LoadJetpack("yellow"));
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jetpackMap.Add("Red", LoadJetpack("red"));
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jetpackMap.Add("Pink", LoadJetpack("pink"));
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@ -60,12 +62,12 @@ public class BodyCustomizer : MonoBehaviour, IAddComponentOnStart
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private (Texture2D d, Texture2D n) LoadSkin(string skinName)
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{
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var number = skinName.Replace($"Type ", "");
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return (QSBCore.SkinsBundle.LoadAsset<Texture2D>($"Assets/GameAssets/Texture2D/Skin Variations/{number}d.png"), QSBCore.SkinsBundle.LoadAsset<Texture2D>($"Assets/GameAssets/Texture2D/Skin Variations/{number}n.png"));
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return (SkinsBundle.LoadAsset<Texture2D>($"Assets/GameAssets/Texture2D/Skin Variations/{number}d.png"), SkinsBundle.LoadAsset<Texture2D>($"Assets/GameAssets/Texture2D/Skin Variations/{number}n.png"));
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}
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private Texture2D LoadJetpack(string jetpackName)
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{
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return QSBCore.SkinsBundle.LoadAsset<Texture2D>($"Assets/GameAssets/Texture2D/Jetpack Variations/{jetpackName}.png");
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return SkinsBundle.LoadAsset<Texture2D>($"Assets/GameAssets/Texture2D/Jetpack Variations/{jetpackName}.png");
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}
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public void CustomizeRemoteBody(GameObject REMOTE_Traveller_HEA_Player_v2, string skinType, string jetpackType)
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@ -19,6 +19,7 @@ using System.IO;
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using System.Linq;
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using System.Reflection;
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using QSB.API;
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using QSB.BodyCustomization;
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using QSB.Player.Messages;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@ -55,7 +56,6 @@ public class QSBCore : ModBehaviour
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public static AssetBundle ConversationAssetBundle { get; private set; }
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public static AssetBundle DebugAssetBundle { get; private set; }
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public static AssetBundle HUDAssetBundle { get; private set; }
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public static AssetBundle SkinsBundle { get; private set; }
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public static bool IsHost => NetworkServer.active;
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public static bool IsInMultiplayer;
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public static string QSBVersion => Helper.Manifest.Version;
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@ -260,11 +260,7 @@ public class QSBCore : ModBehaviour
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MenuApi = ModHelper.Interaction.TryGetModApi<IMenuAPI>(ModHelper.Manifest.Dependencies[0]);
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LoadBundleAsync("qsb_network_big");
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LoadBundleAsync("qsb_skins", request =>
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{
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SkinsBundle = request.assetBundle;
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OnSkinsBundleLoaded?.SafeInvoke();
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});
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LoadBundleAsync("qsb_skins", request => BodyCustomizer.Instance.OnBundleLoaded(request.assetBundle));
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NetworkAssetBundle = LoadBundle("qsb_network");
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ConversationAssetBundle = LoadBundle("qsb_conversation");
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