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update debug settings in readme
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@ -81,7 +81,6 @@ The template for this file is this :
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"drawGui": false,
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"drawLines": false,
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"drawLabels": false,
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"drawQuantumVisibilityObjects": false,
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"drawGhostAI": false,
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"greySkybox": false
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}
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@ -98,6 +97,5 @@ The template for this file is this :
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- drawGui - Draws a GUI at the top of the screen that gives information on many things.
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- drawLines - Draws gizmo-esque lines around things. Indicates reference sectors/transforms, triggers, etc. LAGGY.
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- drawLabels - Draws GUI labels attached to some objects. LAGGY.
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- drawQuantumVisibilityObjects - Indicates visibility objects with an orange shape.
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- drawGhostAI - Draws debug lines and labels just for the ghosts.
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- greySkybox - Turns the skybox grey. Useful in the Eye, where it's pretty dark.
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@ -87,7 +87,7 @@ public class AlarmTotemPatches : QSBPatch
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var isPlayerVisible = __instance._isPlayerVisible;
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__instance._isPlayerVisible = __instance.CheckPlayerVisible();
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if (__instance._isPlayerVisible && !isPlayerVisible)
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if (!isPlayerVisible && __instance._isPlayerVisible)
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{
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Locator.GetAlarmSequenceController().IncreaseAlarmCounter();
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__instance._secondsConcealed = 0f;
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@ -97,8 +97,7 @@ public class AlarmTotemPatches : QSBPatch
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GlobalMessenger.FireEvent("AlarmTotemTriggered");
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qsbAlarmTotem.SendMessage(new SetVisibleMessage(true));
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}
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if (isPlayerVisible && !__instance._isPlayerVisible)
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else if (isPlayerVisible && !__instance._isPlayerVisible)
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{
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Locator.GetAlarmSequenceController().DecreaseAlarmCounter();
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__instance._secondsConcealed = 0f;
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