mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-01-27 03:35:20 +00:00
Add fake sectors to black hole forge
This should finish up the PR.
This commit is contained in:
parent
923243d102
commit
f68dca026c
@ -1,5 +1,6 @@
|
||||
using HarmonyLib;
|
||||
using QSB.Patches;
|
||||
using QSB.Utility;
|
||||
using UnityEngine;
|
||||
|
||||
namespace QSB.ElevatorSync.Patches;
|
||||
@ -14,6 +15,8 @@ public class NomaiElevatorPatches : QSBPatch
|
||||
private static NomaiElevator blackHoleForgeEntrance;
|
||||
private static OWTriggerVolume blackHoleForgeEntranceTrigger;
|
||||
|
||||
private static bool runOnce;
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(NomaiElevator), nameof(NomaiElevator.FixedUpdate))]
|
||||
public static void NomaiElevator_FixedUpdate(NomaiElevator __instance)
|
||||
@ -34,23 +37,8 @@ public class NomaiElevatorPatches : QSBPatch
|
||||
if (!blackHoleForgeEntrance || !blackHoleForgeEntranceTrigger)
|
||||
{
|
||||
blackHoleForgeEntrance = GameObject.Find("BlackHoleForge_EntrancePivot").GetComponent<NomaiElevator>();
|
||||
|
||||
// Use a built-in trigger and alter it.
|
||||
var baseTrigger = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/" +
|
||||
"Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_BlackHoleForge/" +
|
||||
"BlackHoleForgePivot/Interactables_BlackHoleForge/BlackHoleForge_EntrancePivot/" +
|
||||
"Geometry_BlackHoleForge_Entrance/GravityVolume (20)");
|
||||
|
||||
var newTrigger = Object.Instantiate(baseTrigger, baseTrigger.transform.parent);
|
||||
blackHoleForgeEntranceTrigger = newTrigger.GetComponent<OWTriggerVolume>();
|
||||
|
||||
// Make a new box and move it so that the entrance trigger is aligned with the entrance better.
|
||||
// This prevents the player from moving with the entrance when they aren't in it
|
||||
// because the base shape is too far up.
|
||||
var box = (BoxShape)blackHoleForgeEntranceTrigger._shape;
|
||||
// The shape is rotated so we dont use Y.
|
||||
box.center = new Vector3(-1.85f, 0f, 0f);
|
||||
box.enabled = true;
|
||||
blackHoleForgeEntranceTrigger = GameObject.Find("FakeSector_BlackHoleForge_EntrancePivot")
|
||||
.GetComponent<OWTriggerVolume>();
|
||||
}
|
||||
|
||||
var speed = blackHoleForge._speed;
|
||||
@ -73,5 +61,17 @@ public class NomaiElevatorPatches : QSBPatch
|
||||
var newPos = Locator.GetPlayerTransform().position + new Vector3(0f, speed * Time.deltaTime, 0f);
|
||||
Locator.GetPlayerTransform().position = newPos;
|
||||
}
|
||||
|
||||
if (!runOnce)
|
||||
{
|
||||
// Recenter the universe because the player has been manually moved.
|
||||
runOnce = true;
|
||||
|
||||
Delay.RunWhen(() => !__instance.enabled, () =>
|
||||
{
|
||||
runOnce = false;
|
||||
CenterOfTheUniverse.s_instance.OnPlayerRepositioned();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -153,6 +153,36 @@ public class QSBSectorManager : WorldObjectManager
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
//black hole forge
|
||||
{
|
||||
var forge = GameObject.Find("BlackHoleForgePivot");
|
||||
FakeSector.Create(forge,
|
||||
forge.GetComponentInParent<Sector>(),
|
||||
x =>
|
||||
{
|
||||
var trigger = x.gameObject.AddComponent<OWTriggerVolume>();
|
||||
x._triggerRoot = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/" +
|
||||
"Sector_HangingCity/Sector_HangingCity_BlackHoleForge/BlackHoleForgePivot/" +
|
||||
"Volumes_BlackHoleForge/DirectionalForceVolume");
|
||||
});
|
||||
}
|
||||
|
||||
// black hole forge entrance elevator
|
||||
{
|
||||
var entrance = GameObject.Find("BlackHoleForge_EntrancePivot");
|
||||
var sector = GameObject.Find("Sector_HangingCity_BlackHoleForge").GetComponent<Sector>();
|
||||
FakeSector.Create(entrance,
|
||||
sector,
|
||||
x =>
|
||||
{
|
||||
x.gameObject.AddComponent<OWTriggerVolume>();
|
||||
var shape = x.gameObject.AddComponent<BoxShape>();
|
||||
shape.size = new Vector3(5.5f, 5.8f, 5.5f);
|
||||
shape.center = new Vector3(0f, 2.9f, 1.5f);
|
||||
});
|
||||
}
|
||||
|
||||
// OPC probe
|
||||
{
|
||||
var probe = Locator._orbitalProbeCannon
|
||||
|
Loading…
x
Reference in New Issue
Block a user