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add logs to body customizer
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97be33da84
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@ -21,6 +21,7 @@ public class BodyCustomizer : MonoBehaviour, IAddComponentOnStart
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public void OnBundleLoaded(AssetBundle bundle)
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{
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DebugLog.DebugWrite($"OnBundleLoaded", MessageType.Info);
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SkinsBundle = bundle;
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LoadAssets();
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}
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@ -61,17 +62,20 @@ public class BodyCustomizer : MonoBehaviour, IAddComponentOnStart
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private (Texture2D d, Texture2D n) LoadSkin(string skinName)
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{
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DebugLog.DebugWrite($"LoadSkin {skinName}", MessageType.Info);
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var number = skinName.Replace($"Type ", "");
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return (SkinsBundle.LoadAsset<Texture2D>($"Assets/GameAssets/Texture2D/Skin Variations/{number}d.png"), SkinsBundle.LoadAsset<Texture2D>($"Assets/GameAssets/Texture2D/Skin Variations/{number}n.png"));
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}
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private Texture2D LoadJetpack(string jetpackName)
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{
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DebugLog.DebugWrite($"LoadJetpack {jetpackName}", MessageType.Info);
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return SkinsBundle.LoadAsset<Texture2D>($"Assets/GameAssets/Texture2D/Jetpack Variations/{jetpackName}.png");
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}
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public void CustomizeRemoteBody(GameObject REMOTE_Traveller_HEA_Player_v2, GameObject fakeHead, string skinType, string jetpackType)
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{
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DebugLog.DebugWrite($"CustomizeRemoteBody skin:{skinType} jetpack:{jetpackType}", MessageType.Info);
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var headMesh = REMOTE_Traveller_HEA_Player_v2.transform.Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head");
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var skinMaterial = headMesh.GetComponent<SkinnedMeshRenderer>().material;
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