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remove todo black hole forge
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@ -114,8 +114,6 @@ public class QSBSectorManager : WorldObjectManager
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x => x._triggerRoot = raft._rideVolume.gameObject);
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}
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// todo black hole forge
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// cage elevators
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foreach (var cageElevator in QSBWorldSync.GetUnityObjects<CageElevator>())
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{
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