JohnCorby
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f9c24128da
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heartbeat sucks
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2022-08-25 18:12:53 -07:00 |
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JohnCorby
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00b5c4a4f2
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revise heartbeat
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2022-08-24 16:04:27 -07:00 |
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JohnCorby
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d8d56c472b
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up the stakes
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2022-08-24 13:29:03 -07:00 |
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JohnCorby
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e9b22ac59f
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remove the goofy ahh
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2022-08-24 13:27:28 -07:00 |
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Mister_Nebula
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2197eaabb5
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add heartbeat system
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2022-08-24 09:32:31 +01:00 |
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Mister_Nebula
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56a208feee
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fix suit state bug in eye
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2022-08-18 12:20:52 +01:00 |
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JohnCorby
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07b48b4dee
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playerinfo: reset IsTranslating
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2022-07-01 16:20:38 -07:00 |
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JohnCorby
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434768170e
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remove a space, lol
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2022-06-06 21:18:31 -07:00 |
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Mister_Nebula
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a6bd9d800f
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Fixed flashlight/thrusters visible when player is invisible
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2022-05-30 09:24:02 +01:00 |
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Mister_Nebula
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6596cab2b5
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Merge branch 'dev' into more-ship-sync
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2022-05-14 09:01:14 +01:00 |
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Mister_Nebula
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514d7f8435
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im doney with the funny
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2022-05-13 22:38:06 +01:00 |
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Mister_Nebula
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47293bfb8d
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sync signalscope and probe launcher
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2022-04-16 10:08:59 +01:00 |
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Mister_Nebula
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490ba06fa4
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Update PlayerInfo.cs
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2022-03-29 23:20:38 +01:00 |
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JohnCorby
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cbc84950aa
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PlayerInfo: dont Reset the UnityEngine.Objects since they already become null
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2022-03-28 21:39:30 -07:00 |
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JohnCorby
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3610b1d1bc
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comment
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2022-03-28 13:03:21 -07:00 |
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JohnCorby
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5627d5b388
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bruh
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2022-03-28 12:57:59 -07:00 |
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JohnCorby
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332ed840d7
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PlayerInfo: reset on transform sync unint
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2022-03-28 12:54:20 -07:00 |
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Mister_Nebula
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24f557a452
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split into partial classes
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2022-03-24 15:02:31 +00:00 |
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JohnCorby
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ad2c84acb2
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Revert "use GetType() instead of GetType().Name in strings, since they return the same thing"
This reverts commit c3e77d24
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2022-03-11 00:58:14 -08:00 |
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JohnCorby
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39cdc960da
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make da thrusters work
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2022-03-07 13:25:41 -08:00 |
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JohnCorby
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c3e77d2449
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use GetType() instead of GetType().Name in strings, since they return the same thing
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2022-03-06 01:37:30 -08:00 |
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JohnCorby
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ae88766ee1
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PlayerInfo: ToString
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2022-03-06 01:01:58 -08:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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48c356e4c1
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bruh
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2022-02-25 23:18:48 -08:00 |
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JohnCorby
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b91041502a
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update QSBDitheringAnimator
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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c4c4f0fe90
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"better" fake player
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2022-02-21 04:18:17 -08:00 |
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JohnCorby
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b51d6a8f63
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QSBDitheringAnimator
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2022-02-18 05:33:48 -08:00 |
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Mister_Nebula
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6d5f4b4807
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remove instrument/taunt stuff
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2022-02-14 21:44:38 +00:00 |
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Mister_Nebula
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2583965c0a
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Merge branch 'echoes-of-the-eye' into better-player-prefab
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2022-01-30 09:31:01 +00:00 |
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Mister_Nebula
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adbb052a92
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Merge branch 'dev' into echoes-of-the-eye
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2022-01-30 09:27:43 +00:00 |
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Mister_Nebula
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ebbecfd477
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aaaa
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2022-01-26 13:12:22 +00:00 |
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JohnCorby
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43387d5c63
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un-consolidate QSBItem
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2022-01-26 00:43:27 -08:00 |
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JohnCorby
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87d5c26dcb
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use 1 world object for items
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2022-01-26 00:12:44 -08:00 |
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Mister_Nebula
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f7108338c7
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fix playervfx/flashlight?
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2022-01-23 17:15:56 +00:00 |
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Mister_Nebula
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cacab9c58c
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change the lantern socket point
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2022-01-22 18:28:12 +00:00 |
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JohnCorby
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e9846952b1
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null DitheringAnimator usually means the player is visible
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2022-01-21 22:22:46 -08:00 |
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JohnCorby
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02e419c767
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SetVisible for PlayerInfo
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2022-01-21 22:21:45 -08:00 |
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JohnCorby
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c7dc811533
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PlayerInfo.IsLocalPlayer
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2022-01-21 22:14:32 -08:00 |
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JohnCorby
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08dc50ae5c
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the rest
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2022-01-14 22:34:13 -08:00 |
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Mister_Nebula
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62c4214184
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hide players who launch in shuttle
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2022-01-13 16:38:34 +00:00 |
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Mister_Nebula
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89765b5b56
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remove logs
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2022-01-08 15:04:52 +00:00 |
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JohnCorby
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b9c9f10cce
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Merge branch 'dev' into solanum-mask-sync
# Conflicts:
# QSB/Player/QSBPlayerManager.cs
# QSB/Utility/Extensions.cs
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2022-01-07 15:58:24 -08:00 |
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JohnCorby
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4780b1a1b1
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remove sync object stuff
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2022-01-07 15:21:58 -08:00 |
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JohnCorby
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f66e89e8cc
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store player in syncbase
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2022-01-07 15:08:20 -08:00 |
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JohnCorby
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3271efe0c5
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tightly couple player transform sync and player info
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2022-01-07 14:57:22 -08:00 |
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JohnCorby
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d7649f1ebb
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null check for dithering oops
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2022-01-01 01:53:23 -08:00 |
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JohnCorby
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3e478ceda4
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make PlayerInfo.Visible actually accurate
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2022-01-01 01:50:37 -08:00 |
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Mister_Nebula
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1e4867379f
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yes
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2021-12-31 21:26:06 +00:00 |
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