make PlayerInfo.Visible actually accurate

This commit is contained in:
JohnCorby 2022-01-01 01:50:37 -08:00
parent b09d8c51f6
commit 3e478ceda4

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@ -29,7 +29,7 @@ namespace QSB.Player
public ClientState State { get; set; }
public EyeState EyeState { get; set; }
public bool IsDead { get; set; }
public bool Visible { get; set; } = true;
public bool Visible => DitheringAnimator._visible;
public bool IsReady { get; set; }
public bool IsInMoon { get; set; }
public bool IsInShrine { get; set; }