2020-12-14 16:24:52 +00:00
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using QSB.Events;
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2020-12-14 16:28:03 +00:00
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using QSB.Messaging;
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2020-11-03 21:33:48 +00:00
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using QSB.Player;
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2020-08-09 11:38:35 +00:00
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using QSB.Utility;
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2020-08-09 11:19:51 +00:00
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2020-11-03 17:56:48 +00:00
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namespace QSB.DeathSync.Events
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2020-08-09 11:19:51 +00:00
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{
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2020-12-02 21:23:01 +00:00
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public class PlayerDeathEvent : QSBEvent<EnumMessage<DeathType>>
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{
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public override EventType Type => EventType.PlayerDeath;
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2020-08-09 11:38:35 +00:00
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2020-12-02 21:23:01 +00:00
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public override void SetupListener() => GlobalMessenger<DeathType>.AddListener(EventNames.QSBPlayerDeath, Handler);
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public override void CloseListener() => GlobalMessenger<DeathType>.RemoveListener(EventNames.QSBPlayerDeath, Handler);
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2020-08-15 19:32:58 +00:00
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2020-12-02 21:23:01 +00:00
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private void Handler(DeathType type) => SendEvent(CreateMessage(type));
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2020-08-15 19:52:43 +00:00
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2020-12-02 21:23:01 +00:00
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private EnumMessage<DeathType> CreateMessage(DeathType type) => new EnumMessage<DeathType>
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{
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AboutId = LocalPlayerId,
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Value = type
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};
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2020-08-10 16:17:54 +00:00
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2020-12-11 22:42:21 +00:00
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public override void OnReceiveRemote(bool server, EnumMessage<DeathType> message)
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2020-12-02 21:23:01 +00:00
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{
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var playerName = QSBPlayerManager.GetPlayer(message.AboutId).Name;
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2021-02-07 11:26:13 +00:00
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// TODO : this is random per client! change this event so it sends the message index and the deathtype?
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2020-12-02 21:23:01 +00:00
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var deathMessage = Necronomicon.GetPhrase(message.Value);
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DebugLog.ToAll(string.Format(deathMessage, playerName));
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}
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}
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2020-12-03 08:28:05 +00:00
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}
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