This commit is contained in:
Mister_Nebula 2020-08-09 12:19:51 +01:00
parent 385b03d814
commit 9b98a2fff5
20 changed files with 133 additions and 112 deletions

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@ -1,6 +1,6 @@
namespace QSB.Events
{
public static class EventSender
public static class EventList
{
public static void Init()
{

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@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using QSB.Messaging;
namespace QSB.Events
{
class PlayerDeathEvent : QSBEvent<PlayerDeathMessage>
{
public override MessageType Type => MessageType.PlayerDeath;
}
}

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@ -8,13 +8,13 @@ namespace QSB.Events
public override void SetupListener()
{
GlobalMessenger.AddListener("TurnOnFlashlight", () => SendEvent(new ToggleMessage { On = true }));
GlobalMessenger.AddListener("TurnOffFlashlight", () => SendEvent(new ToggleMessage { On = false }));
GlobalMessenger.AddListener("TurnOnFlashlight", () => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = true }));
GlobalMessenger.AddListener("TurnOffFlashlight", () => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = false }));
}
public override void OnReceive(uint sender, ToggleMessage message)
public override void OnReceive(ToggleMessage message)
{
var player = PlayerRegistry.GetPlayer(sender);
var player = PlayerRegistry.GetPlayer(message.SenderId);
var tool = player.FlashLight;
player.UpdateState(State.Flashlight, message.On);
if (message.On)

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@ -10,12 +10,12 @@ namespace QSB.Events
public override void SetupListener()
{
GlobalMessenger<string>.AddListener("QSBPlayerJoin", name => SendEvent(new PlayerJoinMessage { PlayerName = name }));
GlobalMessenger<string>.AddListener("QSBPlayerJoin", name => SendEvent(new PlayerJoinMessage { SenderId = PlayerTransformSync.LocalInstance.netId.Value, PlayerName = name }));
}
public override void OnReceive(uint sender, PlayerJoinMessage message)
public override void OnReceive(PlayerJoinMessage message)
{
var player = PlayerRegistry.CreatePlayer(sender);
var player = PlayerRegistry.CreatePlayer(message.SenderId);
player.Name = message.PlayerName;
player.IsReady = true;
DebugLog.ToAll($"{player.Name} joined!");
@ -26,7 +26,7 @@ namespace QSB.Events
var player = PlayerRegistry.CreatePlayer(PlayerTransformSync.LocalInstance.netId.Value);
player.Name = message.PlayerName;
player.IsReady = true;
DebugLog.ToAll($"{player.Name} joined!");
DebugLog.ToAll($"Connected to server as {player.Name}.");
}
}
}

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@ -1,59 +0,0 @@
using System.Linq;
using QSB.Messaging;
using QSB.Utility;
using UnityEngine.Networking;
namespace QSB.Events
{
/// <summary>
/// Client-only-side component for managing player leaves.
/// </summary>
public class PlayerLeave : NetworkBehaviour
{
private MessageHandler<LeaveMessage> _leaveHandler;
private void Awake()
{
_leaveHandler = new MessageHandler<LeaveMessage>(MessageType.Leave);
_leaveHandler.OnClientReceiveMessage += OnClientReceiveMessage;
}
public void Leave(uint playerId, uint[] objectIds)
{
var message = new LeaveMessage
{
SenderId = playerId,
ObjectIds = objectIds
};
_leaveHandler.SendToAll(message);
}
private void OnClientReceiveMessage(LeaveMessage message)
{
var playerName = PlayerRegistry.GetPlayer(message.SenderId).Name;
DebugLog.ToAll(playerName, "disconnected.");
PlayerRegistry.RemovePlayer(message.SenderId);
foreach (var objectId in message.ObjectIds)
{
DestroyObject(objectId);
}
}
private void DestroyObject(uint objectId)
{
var component = FindObjectsOfType<NetworkBehaviour>()
.FirstOrDefault(x => x.netId.Value == objectId);
if (component == null)
{
return;
}
var transformSync = component.GetComponent<TransformSync.TransformSync>();
if (transformSync != null)
{
Destroy(transformSync.SyncedTransform.gameObject);
}
Destroy(component.gameObject);
}
}
}

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@ -0,0 +1,51 @@
using QSB.Messaging;
using QSB.TransformSync;
using QSB.Utility;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB.Events
{
class PlayerLeaveEvent : QSBEvent<PlayerLeaveMessage>
{
public override MessageType Type => MessageType.PlayerLeave;
public override void SetupListener()
{
GlobalMessenger<uint, uint[]>.AddListener("QSBPlayerLeave", (id, objects) => SendEvent(new PlayerLeaveMessage { SenderId = id, ObjectIds = objects }));
}
public override void OnReceive(PlayerLeaveMessage message)
{
var playerName = PlayerRegistry.GetPlayer(message.SenderId).Name;
DebugLog.ToAll(playerName, "disconnected.");
PlayerRegistry.RemovePlayer(message.SenderId);
foreach (var objectId in message.ObjectIds)
{
DestroyObject(objectId);
}
}
public override void OnReceiveLocal(PlayerLeaveMessage message)
{
OnReceive(message);
}
private void DestroyObject(uint objectId)
{
var component = Object.FindObjectsOfType<NetworkBehaviour>()
.FirstOrDefault(x => x.netId.Value == objectId);
if (component == null)
{
return;
}
var transformSync = component.GetComponent<TransformSync.TransformSync>();
if (transformSync != null)
{
Object.Destroy(transformSync.SyncedTransform.gameObject);
}
Object.Destroy(component.gameObject);
}
}
}

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@ -8,13 +8,13 @@ namespace QSB.Events
public override void SetupListener()
{
GlobalMessenger<ProbeLauncher>.AddListener("ProbeLauncherEquipped", var => SendEvent(new ToggleMessage { On = true }));
GlobalMessenger<ProbeLauncher>.AddListener("ProbeLauncherUnequipped", var => SendEvent(new ToggleMessage { On = false }));
GlobalMessenger<ProbeLauncher>.AddListener("ProbeLauncherEquipped", var => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = true }));
GlobalMessenger<ProbeLauncher>.AddListener("ProbeLauncherUnequipped", var => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = false }));
}
public override void OnReceive(uint sender, ToggleMessage message)
public override void OnReceive(ToggleMessage message)
{
var player = PlayerRegistry.GetPlayer(sender);
var player = PlayerRegistry.GetPlayer(message.SenderId);
var tool = player.ProbeLauncher;
player.UpdateState(State.ProbeLauncher, message.On);
if (message.On)

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@ -8,13 +8,13 @@ namespace QSB.Events
public override void SetupListener()
{
GlobalMessenger<Signalscope>.AddListener("EquipSignalscope", var => SendEvent(new ToggleMessage { On = true }));
GlobalMessenger.AddListener("UnequipSignalscope", () => SendEvent(new ToggleMessage { On = false }));
GlobalMessenger<Signalscope>.AddListener("EquipSignalscope", var => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = true }));
GlobalMessenger.AddListener("UnequipSignalscope", () => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = false }));
}
public override void OnReceive(uint sender, ToggleMessage message)
public override void OnReceive(ToggleMessage message)
{
var player = PlayerRegistry.GetPlayer(sender);
var player = PlayerRegistry.GetPlayer(message.SenderId);
var tool = player.Signalscope;
player.UpdateState(State.Signalscope, message.On);
if (message.On)

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@ -8,13 +8,13 @@ namespace QSB.Events
public override void SetupListener()
{
GlobalMessenger.AddListener("EquipTranslator", () => SendEvent(new ToggleMessage { On = true }));
GlobalMessenger.AddListener("UnequipTranslator", () => SendEvent(new ToggleMessage { On = false }));
GlobalMessenger.AddListener("EquipTranslator", () => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = true }));
GlobalMessenger.AddListener("UnequipTranslator", () => SendEvent(new ToggleMessage { SenderId = PlayerRegistry.LocalPlayer.NetId, On = false }));
}
public override void OnReceive(uint sender, ToggleMessage message)
public override void OnReceive(ToggleMessage message)
{
var player = PlayerRegistry.GetPlayer(sender);
var player = PlayerRegistry.GetPlayer(message.SenderId);
var tool = player.Translator;
player.UpdateState(State.Translator, message.On);
if (message.On)

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@ -10,7 +10,7 @@ namespace QSB.Events
public abstract MessageType Type { get; }
public abstract void SetupListener();
public abstract void OnReceive(uint sender, T message);
public abstract void OnReceive(T message);
public virtual void OnReceiveLocal(T message)
{
@ -34,7 +34,6 @@ namespace QSB.Events
private void Send(T message)
{
message.SenderId = PlayerTransformSync.LocalInstance.netId.Value;
_eventHandler.SendToServer(message);
}
@ -47,10 +46,11 @@ namespace QSB.Events
{
if (message.SenderId == PlayerRegistry.LocalPlayer?.NetId)
{
OnReceiveLocal(message);
return;
}
OnReceive(message.SenderId, message);
OnReceive(message);
}
}
}

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@ -13,7 +13,7 @@ namespace QSB.Messaging
public MessageHandler(MessageType messageType)
{
_messageType = messageType;
_messageType = messageType + 1 + MsgType.Highest;
if (QSBNetworkManager.IsReady)
{
Init();

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@ -4,21 +4,18 @@ namespace QSB.Messaging
{
public enum MessageType
{
Sector = MsgType.Highest + 1,
WakeUp = MsgType.Highest + 2,
AnimTrigger = MsgType.Highest + 3,
Join = MsgType.Highest + 4,
Death = MsgType.Highest + 5,
Leave = MsgType.Highest + 6,
FullState = MsgType.Highest + 7,
FullStateRequest = MsgType.Highest + 8,
FlashlightActiveChange = MsgType.Highest + 9,
SignalscopeActiveChange = MsgType.Highest + 10,
TranslatorActiveChange = MsgType.Highest + 11,
ProbeLauncherActiveChange = MsgType.Highest + 12,
PlayerJoin = MsgType.Highest + 13,
PlayerLeave = MsgType.Highest + 14,
PlayerSectorChange = MsgType.Highest + 15
// Add other message types here, incrementing the value.
Sector,
WakeUp,
AnimTrigger,
FullState,
FullStateRequest,
FlashlightActiveChange,
SignalscopeActiveChange,
TranslatorActiveChange,
ProbeLauncherActiveChange,
PlayerJoin,
PlayerLeave,
PlayerDeath,
PlayerSectorChange
}
}

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@ -0,0 +1,21 @@
using UnityEngine.Networking;
namespace QSB.Events
{
public class PlayerDeathMessage : PlayerMessage
{
public DeathType DeathType { get; set; }
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
DeathType = (DeathType)reader.ReadInt16();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write((short)DeathType);
}
}
}

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@ -4,7 +4,7 @@ using UnityEngine.Networking;
namespace QSB.Events
{
public class LeaveMessage : PlayerMessage
public class PlayerLeaveMessage : PlayerMessage
{
public uint[] ObjectIds { get; set; }
@ -20,4 +20,4 @@ namespace QSB.Events
writer.Write(string.Join(",", ObjectIds.Select(x => x.ToString()).ToArray()));
}
}
}
}

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@ -29,7 +29,7 @@ namespace QSB
gameObject.AddComponent<FullStateRequest>();
gameObject.AddComponent<UnityHelper>();
EventSender.Init();
EventList.Init();
}
public override void Configure(IModConfig config)

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@ -115,28 +115,28 @@
<Compile Include="Animation\AnimTrigger.cs" />
<Compile Include="Events\PlayerFlashlightEvent.cs" />
<Compile Include="Events\PlayerJoinEvent.cs" />
<Compile Include="Events\PlayerLeaveEvent.cs" />
<Compile Include="Messaging\PlayerLeaveMessage.cs" />
<Compile Include="Events\PlayerProbeLauncherEvent.cs" />
<Compile Include="Events\PlayerSignalscopeEvent.cs" />
<Compile Include="Events\PlayerTranslatorEvent.cs" />
<Compile Include="Events\QSBEvent.cs" />
<Compile Include="Events\PlayerJoinMessage.cs" />
<Compile Include="Events\ToggleMessage.cs" />
<Compile Include="Messaging\PlayerJoinMessage.cs" />
<Compile Include="Messaging\ToggleMessage.cs" />
<Compile Include="Tools\QSBFlashlight.cs" />
<Compile Include="Tools\QSBProbe.cs" />
<Compile Include="Tools\QSBTool.cs" />
<Compile Include="Tools\ToolType.cs" />
<Compile Include="TransformSync\PlayerProbeSync.cs" />
<Compile Include="Utility\DebugActions.cs" />
<Compile Include="Events\EventSender.cs" />
<Compile Include="Events\EventList.cs" />
<Compile Include="Events\FullStateMessage.cs" />
<Compile Include="Events\FullStateRequest.cs" />
<Compile Include="Events\GameState.cs" />
<Compile Include="Events\Necronomicon.cs" />
<Compile Include="Events\LeaveMessage.cs" />
<Compile Include="Events\PlayerLeave.cs" />
<Compile Include="Utility\DebugLog.cs" />
<Compile Include="Events\DeathMessage.cs" />
<Compile Include="Events\PlayerMessage.cs" />
<Compile Include="Messaging\PlayerMessage.cs" />
<Compile Include="Events\StateRequestMessage.cs" />
<Compile Include="Messaging\MessageHandler.cs" />
<Compile Include="Messaging\MessageType.cs" />

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@ -119,7 +119,6 @@ namespace QSB
base.OnClientConnect(connection);
gameObject.AddComponent<SectorSync>();
gameObject.AddComponent<PlayerLeave>();
gameObject.AddComponent<RespawnOnDeath>();
gameObject.AddComponent<PreventShipDestruction>();
@ -140,7 +139,6 @@ namespace QSB
{
DebugLog.ToScreen("OnStopClient");
Destroy(GetComponent<SectorSync>());
Destroy(GetComponent<PlayerLeave>());
Destroy(GetComponent<RespawnOnDeath>());
Destroy(GetComponent<PreventShipDestruction>());
if (IsClientConnected())
@ -156,7 +154,7 @@ namespace QSB
var playerId = connection.playerControllers[0].gameObject.GetComponent<PlayerTransformSync>().netId.Value;
var objectIds = connection.clientOwnedObjects.Select(x => x.Value).ToArray();
GetComponent<PlayerLeave>().Leave(playerId, objectIds);
GlobalMessenger<uint, uint[]>.FireEvent("QSBPlayerLeave", playerId, objectIds);
base.OnServerDisconnect(connection);
}