quantum-space-buddies/QSB/DeathSync/Events/PlayerDeathEvent.cs
2021-02-07 11:26:13 +00:00

31 lines
1.1 KiB
C#

using QSB.Events;
using QSB.Messaging;
using QSB.Player;
using QSB.Utility;
namespace QSB.DeathSync.Events
{
public class PlayerDeathEvent : QSBEvent<EnumMessage<DeathType>>
{
public override EventType Type => EventType.PlayerDeath;
public override void SetupListener() => GlobalMessenger<DeathType>.AddListener(EventNames.QSBPlayerDeath, Handler);
public override void CloseListener() => GlobalMessenger<DeathType>.RemoveListener(EventNames.QSBPlayerDeath, Handler);
private void Handler(DeathType type) => SendEvent(CreateMessage(type));
private EnumMessage<DeathType> CreateMessage(DeathType type) => new EnumMessage<DeathType>
{
AboutId = LocalPlayerId,
Value = type
};
public override void OnReceiveRemote(bool server, EnumMessage<DeathType> message)
{
var playerName = QSBPlayerManager.GetPlayer(message.AboutId).Name;
// TODO : this is random per client! change this event so it sends the message index and the deathtype?
var deathMessage = Necronomicon.GetPhrase(message.Value);
DebugLog.ToAll(string.Format(deathMessage, playerName));
}
}
}