mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-22 12:39:51 +00:00
added "events" subnamespace
This commit is contained in:
parent
cea3688e74
commit
4fb2e35974
@ -1,7 +1,7 @@
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using QSB.Events;
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using QSB.Messaging;
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namespace QSB.Animation
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namespace QSB.Animation.Events
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{
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public class AnimTriggerEvent : QSBEvent<AnimTriggerMessage>
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{
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@ -1,7 +1,7 @@
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.Animation
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namespace QSB.Animation.Events
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{
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public class AnimTriggerMessage : PlayerMessage
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{
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@ -2,7 +2,7 @@
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using QSB.Messaging;
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using QSB.WorldSync;
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namespace QSB.ConversationSync
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namespace QSB.ConversationSync.Events
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{
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public class ConversationEvent : QSBEvent<ConversationMessage>
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{
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@ -1,7 +1,7 @@
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.ConversationSync
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namespace QSB.ConversationSync.Events
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{
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public class ConversationMessage : PlayerMessage
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{
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@ -6,7 +6,7 @@ using QSB.WorldSync;
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using System.Linq;
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using UnityEngine;
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namespace QSB.ConversationSync
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namespace QSB.ConversationSync.Events
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{
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public class ConversationStartEndEvent : QSBEvent<ConversationStartEndMessage>
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{
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@ -1,7 +1,7 @@
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.ConversationSync
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namespace QSB.ConversationSync.Events
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{
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public class ConversationStartEndMessage : PlayerMessage
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{
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@ -2,7 +2,7 @@
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using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.DeathSync
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namespace QSB.DeathSync.Events
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{
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public class PlayerDeathEvent : QSBEvent<PlayerDeathMessage>
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{
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@ -1,7 +1,7 @@
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.DeathSync
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namespace QSB.DeathSync.Events
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{
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public class PlayerDeathMessage : PlayerMessage
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{
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@ -2,7 +2,7 @@
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using QSB.Messaging;
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using QSB.WorldSync;
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namespace QSB.ElevatorSync
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namespace QSB.ElevatorSync.Events
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{
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public class ElevatorEvent : QSBEvent<ElevatorMessage>
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{
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@ -1,7 +1,7 @@
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using QSB.WorldSync;
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using UnityEngine.Networking;
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namespace QSB.ElevatorSync
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namespace QSB.ElevatorSync.Events
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{
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public class ElevatorMessage : WorldObjectMessage
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{
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@ -1,12 +1,13 @@
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using QSB.Animation;
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using QSB.ConversationSync;
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using QSB.DeathSync;
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using QSB.ElevatorSync;
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using QSB.GeyserSync;
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using QSB.Animation.Events;
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using QSB.ConversationSync.Events;
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using QSB.DeathSync.Events;
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using QSB.ElevatorSync.Events;
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using QSB.GeyserSync.Events;
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using QSB.Instruments.Events;
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using QSB.OrbSync;
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using QSB.TimeSync;
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using QSB.Tools;
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using QSB.OrbSync.Events;
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using QSB.TimeSync.Events;
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using QSB.Tools.Events;
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using QSB.TransformSync;
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using System.Collections.Generic;
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@ -2,7 +2,7 @@
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using QSB.Messaging;
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using QSB.WorldSync;
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namespace QSB.GeyserSync
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namespace QSB.GeyserSync.Events
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{
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public class GeyserEvent : QSBEvent<BoolWorldObjectMessage>
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{
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@ -1,9 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace QSB.Instruments
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namespace QSB.Instruments
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{
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public enum InstrumentType
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{
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@ -1,6 +1,5 @@
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using QSB.Events;
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using QSB.Instruments.QSBCamera;
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using QSB.Utility;
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using UnityEngine;
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namespace QSB.Instruments
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@ -2,7 +2,7 @@
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using QSB.Messaging;
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using QSB.WorldSync;
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namespace QSB.OrbSync
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namespace QSB.OrbSync.Events
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{
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public class OrbSlotEvent : QSBEvent<BoolWorldObjectMessage>
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{
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@ -7,7 +7,7 @@ using QSB.WorldSync;
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using System.Linq;
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using UnityEngine.Networking;
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namespace QSB.OrbSync
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namespace QSB.OrbSync.Events
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{
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public class OrbUserEvent : QSBEvent<WorldObjectMessage>
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{
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@ -123,30 +123,30 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Animation\AnimationSync.cs" />
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<Compile Include="Animation\AnimTriggerEvent.cs" />
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<Compile Include="Animation\Events\AnimTriggerEvent.cs" />
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<Compile Include="Animation\AnimatorMirror.cs" />
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<Compile Include="Animation\AnimControllerPatch.cs" />
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<Compile Include="Animation\AnimFloatParam.cs" />
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<Compile Include="Animation\AnimTrigger.cs" />
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<Compile Include="Animation\AnimTriggerMessage.cs" />
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<Compile Include="Animation\Events\AnimTriggerMessage.cs" />
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<Compile Include="Animation\CrouchSync.cs" />
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<Compile Include="ConversationSync\ConversationEvent.cs" />
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<Compile Include="ConversationSync\ConversationMessage.cs" />
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<Compile Include="ConversationSync\Events\ConversationEvent.cs" />
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<Compile Include="ConversationSync\Events\ConversationMessage.cs" />
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<Compile Include="ConversationSync\ConversationPatches.cs" />
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<Compile Include="ConversationSync\ConversationStartEndEvent.cs" />
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<Compile Include="ConversationSync\ConversationStartEndMessage.cs" />
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<Compile Include="ConversationSync\Events\ConversationStartEndEvent.cs" />
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<Compile Include="ConversationSync\Events\ConversationStartEndMessage.cs" />
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<Compile Include="ConversationSync\ConversationType.cs" />
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<Compile Include="ConversationSync\ConversationManager.cs" />
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<Compile Include="ConversationSync\QSBFacePlayerWhenTalking.cs" />
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<Compile Include="DeathSync\DeathPatches.cs" />
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<Compile Include="ElevatorSync\ElevatorDirection.cs" />
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<Compile Include="ElevatorSync\QSBElevator.cs" />
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<Compile Include="ElevatorSync\ElevatorEvent.cs" />
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<Compile Include="ElevatorSync\Events\ElevatorEvent.cs" />
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<Compile Include="ElevatorSync\ElevatorManager.cs" />
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<Compile Include="ElevatorSync\ElevatorMessage.cs" />
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<Compile Include="ElevatorSync\Events\ElevatorMessage.cs" />
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<Compile Include="ElevatorSync\ElevatorPatches.cs" />
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<Compile Include="Events\EventNames.cs" />
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<Compile Include="DeathSync\PlayerDeathEvent.cs" />
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<Compile Include="DeathSync\Events\PlayerDeathEvent.cs" />
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<Compile Include="Events\IQSBEvent.cs" />
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<Compile Include="Instruments\Events\PlayInstrumentEvent.cs" />
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<Compile Include="Instruments\Events\PlayInstrumentMessage.cs" />
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@ -156,32 +156,32 @@
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<Compile Include="Instruments\QSBCamera\CameraMode.cs" />
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<Compile Include="Instruments\InstrumentsManager.cs" />
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<Compile Include="OrbSync\OrbManager.cs" />
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<Compile Include="OrbSync\OrbSlotEvent.cs" />
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<Compile Include="OrbSync\Events\OrbSlotEvent.cs" />
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<Compile Include="OrbSync\OrbPatches.cs" />
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<Compile Include="OrbSync\OrbUserEvent.cs" />
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<Compile Include="OrbSync\Events\OrbUserEvent.cs" />
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<Compile Include="OrbSync\QSBOrbSlot.cs" />
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<Compile Include="PlayerSyncObject.cs" />
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<Compile Include="QSBNetworkLobby.cs" />
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<Compile Include="QSBSceneManager.cs" />
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<Compile Include="TimeSync\WakeUpPatches.cs" />
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<Compile Include="Tools\PlayerFlashlightEvent.cs" />
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<Compile Include="Tools\Events\PlayerFlashlightEvent.cs" />
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<Compile Include="Events\PlayerJoinEvent.cs" />
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<Compile Include="Events\PlayerLeaveEvent.cs" />
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<Compile Include="Tools\PlayerProbeEvent.cs" />
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<Compile Include="Tools\Events\PlayerProbeEvent.cs" />
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<Compile Include="Events\PlayerReadyEvent.cs" />
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<Compile Include="TransformSync\NomaiOrbTransformSync.cs" />
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<Compile Include="TransformSync\PlayerSectorEvent.cs" />
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<Compile Include="Events\PlayerStatesRequestEvent.cs" />
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<Compile Include="Animation\PlayerSuitEvent.cs" />
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<Compile Include="TimeSync\ServerTimeEvent.cs" />
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<Compile Include="GeyserSync\GeyserEvent.cs" />
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<Compile Include="TimeSync\Events\ServerTimeEvent.cs" />
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<Compile Include="GeyserSync\Events\GeyserEvent.cs" />
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<Compile Include="GeyserSync\GeyserManager.cs" />
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<Compile Include="GeyserSync\QSBGeyser.cs" />
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<Compile Include="DeathSync\PlayerDeathMessage.cs" />
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<Compile Include="DeathSync\Events\PlayerDeathMessage.cs" />
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<Compile Include="Messaging\PlayerLeaveMessage.cs" />
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<Compile Include="Tools\PlayerProbeLauncherEvent.cs" />
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<Compile Include="Tools\PlayerSignalscopeEvent.cs" />
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<Compile Include="Tools\PlayerTranslatorEvent.cs" />
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<Compile Include="Tools\Events\PlayerProbeLauncherEvent.cs" />
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<Compile Include="Tools\Events\PlayerSignalscopeEvent.cs" />
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<Compile Include="Tools\Events\PlayerTranslatorEvent.cs" />
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<Compile Include="Events\QSBEvent.cs" />
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<Compile Include="Messaging\PlayerJoinMessage.cs" />
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<Compile Include="Messaging\ToggleMessage.cs" />
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@ -220,7 +220,7 @@
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<Compile Include="TimeSync\PreserveTimeScale.cs" />
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<Compile Include="TransformSync\ShipTransformSync.cs" />
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<Compile Include="TransformSync\SectorSync.cs" />
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<Compile Include="TimeSync\ServerTimeMessage.cs" />
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<Compile Include="TimeSync\Events\ServerTimeMessage.cs" />
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<Compile Include="TimeSync\WakeUpSync.cs" />
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<Compile Include="QSBNetworkManager.cs" />
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<Compile Include="QSB.cs" />
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using QSB.Events;
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using QSB.Messaging;
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namespace QSB.TimeSync
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namespace QSB.TimeSync.Events
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{
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public class ServerTimeEvent : QSBEvent<ServerTimeMessage>
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{
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.TimeSync
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namespace QSB.TimeSync.Events
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{
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public class ServerTimeMessage : PlayerMessage
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{
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using OWML.ModHelper.Events;
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using QSB.DeathSync;
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using QSB.Events;
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using QSB.TimeSync.Events;
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using QSB.Utility;
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using UnityEngine;
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using UnityEngine.Networking;
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using QSB.Events;
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using QSB.Messaging;
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namespace QSB.Tools
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namespace QSB.Tools.Events
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{
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public class PlayerFlashlightEvent : QSBEvent<ToggleMessage>
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{
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using QSB.Events;
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using QSB.Messaging;
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namespace QSB.Tools
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namespace QSB.Tools.Events
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{
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public class PlayerProbeEvent : QSBEvent<ToggleMessage>
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{
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using QSB.Events;
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using QSB.Messaging;
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namespace QSB.Tools
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namespace QSB.Tools.Events
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{
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public class PlayerProbeLauncherEvent : QSBEvent<ToggleMessage>
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{
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using QSB.Events;
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using QSB.Messaging;
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namespace QSB.Tools
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namespace QSB.Tools.Events
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{
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public class PlayerSignalscopeEvent : QSBEvent<ToggleMessage>
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{
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using QSB.Events;
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using QSB.Messaging;
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namespace QSB.Tools
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namespace QSB.Tools.Events
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{
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public class PlayerTranslatorEvent : QSBEvent<ToggleMessage>
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{
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