quantum-space-buddies/QSB/Player/Events/RequestStateResyncEvent.cs

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using QSB.CampfireSync.WorldObjects;
using QSB.ClientServerStateSync;
using QSB.Events;
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using QSB.Messaging;
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using QSB.QuantumSync;
using QSB.TranslationSync.WorldObjects;
using QSB.TranslationSync;
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using QSB.Utility;
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using QSB.WorldSync;
using System;
using System.Collections.Generic;
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using System.Linq;
using System.Text;
using OWML.Utils;
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namespace QSB.Player.Events
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{
// Can be sent by any client (including host) to signal they want latest worldobject, player, and server infomation
public class RequestStateResyncEvent : QSBEvent<PlayerMessage>
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{
public override EventType Type => EventType.RequestStateResync;
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public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBRequestStateResync, Handler);
public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBRequestStateResync, Handler);
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private void Handler()
{
DebugLog.DebugWrite($"Sending QSBRequestStateResync");
SendEvent(CreateMessage());
}
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private PlayerMessage CreateMessage() => new PlayerMessage
{
AboutId = LocalPlayerId
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};
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public override void OnReceiveRemote(bool isHost, PlayerMessage message)
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{
DebugLog.DebugWrite($"OnReceiveRemote RequestStateResyncEvent");
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// if host, send worldobject and server states
if (isHost)
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{
DebugLog.DebugWrite($"SENDING SERVER STATE");
QSBEventManager.FireEvent(EventNames.QSBServerState, ServerStateManager.Instance.GetServerState());
DebugLog.DebugWrite($"SENDING PLAYER INFORMATION");
QSBEventManager.FireEvent(EventNames.QSBPlayerInformation);
SendWorldObjectInfo();
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return;
}
// if client, send player and client states
DebugLog.DebugWrite($"SENDING PLAYER INFORMATION");
QSBEventManager.FireEvent(EventNames.QSBPlayerInformation);
}
private void SendWorldObjectInfo()
{
DebugLog.DebugWrite($"SENDING WORLDOBJECT INFORMATION");
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QSBWorldSync.DialogueConditions.ForEach(condition
=> QSBEventManager.FireEvent(EventNames.DialogueCondition, condition.Key, condition.Value));
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QSBWorldSync.ShipLogFacts.ForEach(fact
=> QSBEventManager.FireEvent(EventNames.QSBRevealFact, fact.Id, fact.SaveGame, false));
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foreach (var wallText in QSBWorldSync.GetWorldObjects<QSBWallText>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
{
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wallText.GetTranslatedIds().ForEach(id
=> QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.WallText, wallText.ObjectId, id));
}
foreach (var computer in QSBWorldSync.GetWorldObjects<QSBComputer>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
{
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computer.GetTranslatedIds().ForEach(id
=> QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.Computer, computer.ObjectId, id));
}
foreach (var vesselComputer in QSBWorldSync.GetWorldObjects<QSBVesselComputer>().Where(x => x.AttachedObject.GetValue<bool>("_initialized") && x.AttachedObject.GetNumTextBlocks() > 0))
{
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vesselComputer.GetTranslatedIds().ForEach(id
=> QSBEventManager.FireEvent(EventNames.QSBTextTranslated, NomaiTextType.VesselComputer, vesselComputer.ObjectId, id));
}
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var list = QSBWorldSync.GetWorldObjects<IQSBQuantumObject>().ToList();
for (var i = 0; i < list.Count; i++)
{
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QSBEventManager.FireEvent(EventNames.QSBQuantumAuthority, i, list[i].ControllingPlayer);
}
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QSBWorldSync.GetWorldObjects<QSBCampfire>().ForEach(campfire
=> QSBEventManager.FireEvent(EventNames.QSBCampfireState, campfire.ObjectId, campfire.GetState()));
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}
}
}