quantum-space-buddies/QSB/Events/PlayerSignalscopeEvent.cs

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using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.Events
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{
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class PlayerSignalscopeEvent : QSBEvent<ToggleMessage>
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{
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public override MessageType Type => MessageType.SignalscopeActiveChange;
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public override void SetupListener()
{
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GlobalMessenger<Signalscope>.AddListener("EquipSignalscope", var => SendEvent(
new ToggleMessage {
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SenderId = LocalPlayerId,
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ToggleValue = true
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}));
GlobalMessenger.AddListener("UnequipSignalscope", () => SendEvent(
new ToggleMessage {
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SenderId = LocalPlayerId,
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ToggleValue = false
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}));
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}
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public override void OnReceiveRemote(ToggleMessage message)
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{
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var player = PlayerRegistry.GetPlayer(message.SenderId);
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player.UpdateState(State.Signalscope, message.ToggleValue);
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player.Signalscope?.ChangeEquipState(message.ToggleValue);
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}
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public override void OnReceiveLocal(ToggleMessage message)
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{
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PlayerRegistry.LocalPlayer.UpdateState(State.Signalscope, message.ToggleValue);
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}
}
}