quantum-space-buddies/QSB/Events/PlayerSignalscopeEvent.cs

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using QSB.Messaging;
namespace QSB.Events
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{
class PlayerSignalscopeEvent : QSBEvent
{
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public override MessageType Type => MessageType.SignalscopeActiveChange;
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public override void SetupListener()
{
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GlobalMessenger<Signalscope>.AddListener("EquipSignalscope", var => SendEvent(PlayerRegistry.LocalPlayer.NetId, true));
GlobalMessenger.AddListener("UnequipSignalscope", () => SendEvent(PlayerRegistry.LocalPlayer.NetId, false));
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}
public override void OnReceive(uint sender, object[] data)
{
var player = PlayerRegistry.GetPlayer(sender);
var tool = player.Signalscope;
player.UpdateState(State.Signalscope, (bool)data[0]);
if ((bool)data[0] == true)
{
tool.EquipTool();
}
else
{
tool.UnequipTool();
}
}
public override void OnReceiveLocal(object[] data)
{
var tool = PlayerRegistry.LocalPlayer.Signalscope;
if ((bool)data[0] == true)
{
tool.EquipTool();
}
else
{
tool.UnequipTool();
}
}
}
}