added mor events

This commit is contained in:
Mister_Nebula 2020-08-08 12:23:23 +01:00
parent 1effae0bd3
commit 3e6adf984c
13 changed files with 143 additions and 111 deletions

View File

@ -41,9 +41,7 @@ namespace QSB.Events
private void OnClientReceiveMessage(EventMessage message)
{
DebugLog.ToConsole($"Received event message of {message.EventType}");
var player = PlayerRegistry.GetPlayer(message.SenderId);
if (message.SenderId == PlayerRegistry.LocalPlayer.NetId)
if (message.SenderId == PlayerRegistry.LocalPlayer?.NetId)
{
return;
}

View File

@ -21,7 +21,6 @@ namespace QSB.Events
EventType = reader.ReadInt32();
var guff = reader.ReadString();
var strings = guff.Split('|');
DebugLog.ToConsole($"Read {guff}");
var temp = new List<object>();
foreach (var item in strings)
{
@ -40,7 +39,6 @@ namespace QSB.Events
data += "|" + ObjectToString(item);
}
data = data.TrimStart('|');
DebugLog.ToConsole($"Writing {data}");
writer.Write(data);
}

View File

@ -14,6 +14,13 @@ namespace QSB.Events
public static void Init()
{
EventList.Add(new PlayerFlashlightEvent());
EventList.Add(new PlayerSignalscopeEvent());
EventList.Add(new PlayerTrasnlatorEvent());
//EventList.Add(new PlayerProbeLauncherEvent());
//EventList.Add(new PlayerProbeEvent());
//EventList.Add(new PlayerSectorChange());
EventList.Add(new PlayerJoinEvent());
//EventList.Add(new PlayerLeaveEvent());
foreach (var item in EventList)
{
@ -22,12 +29,11 @@ namespace QSB.Events
}
}
public static void SendEvent(QSBEvent _event, params object[] data)
public static void SendEvent(QSBEvent _event, uint sender, params object[] data)
{
DebugLog.ToConsole($"Sending {_event.Type}");
var message = new EventMessage
{
SenderId = PlayerRegistry.LocalPlayer.NetId,
SenderId = sender,
EventType = (int)_event.Type,
Data = data
};

View File

@ -5,6 +5,9 @@
FlashlightActiveChange,
SignalscopeActiveChange,
TranslatorActiveChange,
ProbeLauncherActiveChange
ProbeLauncherActiveChange,
PlayerJoin,
PlayerLeave,
PlayerSectorChange
}
}

View File

@ -1,24 +0,0 @@
using QSB.Messaging;
using UnityEngine.Networking;
namespace QSB.Events
{
public class JoinMessage : PlayerMessage
{
public override MessageType MessageType => MessageType.Join;
public string PlayerName { get; set; }
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
PlayerName = reader.ReadString();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(PlayerName);
}
}
}

View File

@ -1,46 +1,41 @@
using QSB.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace QSB.Events
namespace QSB.Events
{
class PlayerFlashlightEvent : QSBEvent
{
public override EventType Type => EventType.FlashlightActiveChange;
public override void SetupListener()
{
GlobalMessenger.AddListener("TurnOnFlashlight", () => EventSender.SendEvent(this, PlayerRegistry.LocalPlayer.NetId, true));
GlobalMessenger.AddListener("TurnOffFlashlight", () => EventSender.SendEvent(this, PlayerRegistry.LocalPlayer.NetId, false));
}
public override void OnReceive(uint sender, object[] data)
{
var player = PlayerRegistry.GetPlayer(sender);
var tool = player.FlashLight;
player.UpdateState(State.Flashlight, (bool)data[0]);
if ((bool)data[0] == true)
{
player.FlashLight.TurnOn();
tool.TurnOn();
}
else
{
player.FlashLight.TurnOff();
tool.TurnOff();
}
}
public override void OnReceiveLocal(object[] data)
{
var tool = PlayerRegistry.LocalPlayer.FlashLight;
if ((bool)data[0] == true)
{
PlayerRegistry.LocalPlayer.FlashLight.TurnOn();
tool.TurnOn();
}
else
{
PlayerRegistry.LocalPlayer.FlashLight.TurnOff();
tool.TurnOff();
}
}
public override void SetupListener()
{
GlobalMessenger.AddListener("TurnOnFlashlight", () => EventSender.SendEvent(this, true));
GlobalMessenger.AddListener("TurnOffFlashlight", () => EventSender.SendEvent(this, true));
}
}
}

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@ -1,55 +0,0 @@
using System.Collections;
using QSB.Messaging;
using QSB.TransformSync;
using QSB.Utility;
using UnityEngine;
using UnityEngine.Networking;
namespace QSB.Events
{
public class PlayerJoin : NetworkBehaviour
{
public static string MyName { get; private set; }
private MessageHandler<JoinMessage> _joinHandler;
private void Awake()
{
_joinHandler = new MessageHandler<JoinMessage>();
_joinHandler.OnClientReceiveMessage += OnClientReceiveMessage;
_joinHandler.OnServerReceiveMessage += OnServerReceiveMessage;
}
// Called when joining a server
public void Join(string playerName)
{
MyName = playerName;
StartCoroutine(SendJoinMessage(playerName));
}
// Send join message with player name and ID
private IEnumerator SendJoinMessage(string playerName)
{
yield return new WaitUntil(() => PlayerTransformSync.LocalInstance != null);
var message = new JoinMessage
{
PlayerName = playerName,
SenderId = PlayerTransformSync.LocalInstance.netId.Value
};
_joinHandler.SendToServer(message);
}
private void OnServerReceiveMessage(JoinMessage message)
{
_joinHandler.SendToAll(message);
}
private void OnClientReceiveMessage(JoinMessage message)
{
var player = PlayerRegistry.CreatePlayer(message.SenderId);
player.Name = message.PlayerName;
player.IsReady = true;
DebugLog.ToAll(message.PlayerName, "joined!");
}
}
}

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@ -0,0 +1,28 @@
using QSB.TransformSync;
using QSB.Utility;
namespace QSB.Events
{
class PlayerJoinEvent : QSBEvent
{
public override EventType Type => EventType.PlayerJoin;
public override void SetupListener()
{
GlobalMessenger<string>.AddListener("QSBPlayerJoin", var => EventSender.SendEvent(this, PlayerTransformSync.LocalInstance.netId.Value, var));
}
public override void OnReceive(uint sender, object[] data)
{
var player = PlayerRegistry.CreatePlayer(sender);
player.Name = (string)data[0];
player.IsReady = true;
DebugLog.ToAll($"{player.Name} joined!");
}
public override void OnReceiveLocal(object[] data)
{
return;
}
}
}

View File

@ -0,0 +1,41 @@
namespace QSB.Events
{
class PlayerSignalscopeEvent : QSBEvent
{
public override EventType Type => EventType.SignalscopeActiveChange;
public override void SetupListener()
{
GlobalMessenger<Signalscope>.AddListener("EquipSignalscope", var => EventSender.SendEvent(this, PlayerRegistry.LocalPlayer.NetId, true));
GlobalMessenger.AddListener("UnequipSignalscope", () => EventSender.SendEvent(this, PlayerRegistry.LocalPlayer.NetId, false));
}
public override void OnReceive(uint sender, object[] data)
{
var player = PlayerRegistry.GetPlayer(sender);
var tool = player.Signalscope;
player.UpdateState(State.Signalscope, (bool)data[0]);
if ((bool)data[0] == true)
{
tool.EquipTool();
}
else
{
tool.UnequipTool();
}
}
public override void OnReceiveLocal(object[] data)
{
var tool = PlayerRegistry.LocalPlayer.Signalscope;
if ((bool)data[0] == true)
{
tool.EquipTool();
}
else
{
tool.UnequipTool();
}
}
}
}

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@ -0,0 +1,41 @@
namespace QSB.Events
{
class PlayerTrasnlatorEvent : QSBEvent
{
public override EventType Type => EventType.TranslatorActiveChange;
public override void SetupListener()
{
GlobalMessenger.AddListener("EquipTranslator", () => EventSender.SendEvent(this, PlayerRegistry.LocalPlayer.NetId, true));
GlobalMessenger.AddListener("UnequipTranslator", () => EventSender.SendEvent(this, PlayerRegistry.LocalPlayer.NetId, false));
}
public override void OnReceive(uint sender, object[] data)
{
var player = PlayerRegistry.GetPlayer(sender);
var tool = player.Translator;
player.UpdateState(State.Translator, (bool)data[0]);
if ((bool)data[0] == true)
{
tool.EquipTool();
}
else
{
tool.UnequipTool();
}
}
public override void OnReceiveLocal(object[] data)
{
var tool = PlayerRegistry.LocalPlayer.Translator;
if ((bool)data[0] == true)
{
tool.EquipTool();
}
else
{
tool.UnequipTool();
}
}
}
}

View File

@ -9,8 +9,8 @@ namespace QSB.Events
{
public abstract EventType Type { get; }
public abstract void SetupListener();
public abstract void OnReceive(uint sender, object[] data);
public abstract void OnReceiveLocal(object[] data);
public abstract void SetupListener();
}
}

View File

@ -114,6 +114,9 @@
<Compile Include="Animation\AnimTriggerMessage.cs" />
<Compile Include="Animation\AnimTrigger.cs" />
<Compile Include="Events\PlayerFlashlightEvent.cs" />
<Compile Include="Events\PlayerJoinEvent.cs" />
<Compile Include="Events\PlayerSignalscopeEvent.cs" />
<Compile Include="Events\PlayerTranslatorEvent.cs" />
<Compile Include="Events\QSBEvent.cs" />
<Compile Include="Tools\QSBFlashlight.cs" />
<Compile Include="Tools\QSBProbe.cs" />
@ -129,12 +132,10 @@
<Compile Include="Events\EventHandler.cs" />
<Compile Include="Events\EventMessage.cs" />
<Compile Include="Events\Necronomicon.cs" />
<Compile Include="Events\JoinMessage.cs" />
<Compile Include="Events\LeaveMessage.cs" />
<Compile Include="Events\PlayerLeave.cs" />
<Compile Include="Utility\DebugLog.cs" />
<Compile Include="Events\DeathMessage.cs" />
<Compile Include="Events\PlayerJoin.cs" />
<Compile Include="Events\PlayerMessage.cs" />
<Compile Include="Events\StateRequestMessage.cs" />
<Compile Include="Messaging\MessageHandler.cs" />

View File

@ -119,7 +119,6 @@ namespace QSB
base.OnClientConnect(connection);
gameObject.AddComponent<SectorSync>();
gameObject.AddComponent<PlayerJoin>().Join(_playerName);
gameObject.AddComponent<PlayerLeave>();
gameObject.AddComponent<RespawnOnDeath>();
gameObject.AddComponent<PreventShipDestruction>();
@ -134,13 +133,14 @@ namespace QSB
OnNetworkManagerReady.Invoke();
IsReady = true;
GlobalMessenger<string>.FireEvent("QSBPlayerJoin", _playerName);
}
public override void OnStopClient() // Called on the client when closing connection
{
DebugLog.ToScreen("OnStopClient");
Destroy(GetComponent<SectorSync>());
Destroy(GetComponent<PlayerJoin>());
Destroy(GetComponent<PlayerLeave>());
Destroy(GetComponent<RespawnOnDeath>());
Destroy(GetComponent<PreventShipDestruction>());