quantum-space-buddies/QSB/QSB.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AssemblyTitle>Quantum Space Buddies</AssemblyTitle>
<Product>Quantum Space Buddies</Product>
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<Description>Multiplayer mod for Outer Wilds</Description>
<OutputPath Condition="Exists('$(OwmlDir)')">$(OwmlDir)\Mods\Raicuparta.QuantumSpaceBuddies</OutputPath>
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<NoWarn>CS1998;CS0649</NoWarn>
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</PropertyGroup>
<Target Name="clean after building" AfterTargets="PostBuildEvent">
<ItemGroup>
<_Files Remove="@(_Files)" />
<_Files Include="$(OutputPath)\*.exe.config" />
</ItemGroup>
<Delete Files="@(_Files)" />
</Target>
<Target Name="weave qsb" AfterTargets="PostBuildEvent">
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<Exec Command=".\MirrorWeaver &quot;$(TargetPath)&quot;" WorkingDirectory="..\MirrorWeaver\bin\$(Configuration)\" />
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</Target>
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<PropertyGroup>
<UnityDllsDir Condition="Exists('$(UnityAssetsDir)')">$(UnityAssetsDir)\Dlls</UnityDllsDir>
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<PackageLicenseFile>LICENSE</PackageLicenseFile>
<Title>Quantum Space Buddies</Title>
<Authors>Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes</Authors>
<Copyright>Copyright © Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes 2020-2023</Copyright>
<PackageReadmeFile>README.md</PackageReadmeFile>
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</PropertyGroup>
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<Target Name="copy dlls to unity" AfterTargets="PostBuildEvent" Condition="Exists('$(UnityDllsDir)')">
<ItemGroup>
<_Files Remove="@(_Files)" />
<_Files Include="$(OutputPath)\*.dll" />
<_Files Include="$(OutputPath)\*.exe" />
</ItemGroup>
<Copy SourceFiles="@(_Files)" DestinationFolder="$(UnityDllsDir)" />
</Target>
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<ItemGroup>
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<None Include="..\LICENSE">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="..\README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="default-config.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="manifest.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
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<None Include="Assets\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Remove="Assets\*.pdn" />
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<None Include="Translations\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
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<None Include="AssetBundles\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
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<None Remove="AssetBundles\AssetBundles" />
<None Remove="AssetBundles\*.manifest" />
<None Condition="Exists('debugsettings.json')" Include="debugsettings.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
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</ItemGroup>
<ItemGroup>
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<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.393" IncludeAssets="compile" />
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<PackageReference Include="OWML" Version="2.9.0" IncludeAssets="compile" />
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<Reference Include="..\Mirror\*.dll" />
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<Reference Include="..\UniTask\*.dll" />
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<ProjectReference Include="..\EpicOnlineTransport\EpicOnlineTransport.csproj" />
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<ProjectReference Include="..\EpicRerouter\EpicRerouter.csproj" />
<ProjectReference Include="..\MirrorWeaver\MirrorWeaver.csproj" ReferenceOutputAssembly="false" />
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</ItemGroup>
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</Project>