add copyright/license/etc into csproj

This commit is contained in:
Mister_Nebula 2023-01-01 14:41:28 +00:00
parent 2577c9b2c2
commit 593dabeffa
4 changed files with 49 additions and 0 deletions

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@ -1,9 +1,20 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>EpicTransport</RootNamespace>
<Title>EpicOnlineTransport</Title>
<Authors>Nudge Nudge Games</Authors>
<Company>Nudge Nudge Games</Company>
<Copyright>Copyright © 2021 Nudge Nudge Games</Copyright>
<PackageLicenseFile>License.md</PackageLicenseFile>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.393" IncludeAssets="compile" />
<Reference Include="../Mirror/*.dll" />
</ItemGroup>
<ItemGroup>
<None Update="License.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
</Project>

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@ -1,7 +1,18 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<Title>Epic Rerouter</Title>
<Company>William Corby, Henry Pointer</Company>
<Authors>William Corby, Henry Pointer</Authors>
<Copyright>Copyright © William Corby, Henry Pointer 2022-2023</Copyright>
</PropertyGroup>
<ItemGroup>
<None Include="..\LICENSE">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.393" IncludeAssets="compile" />
<PackageReference Include="OWML" Version="2.9.0" IncludeAssets="compile" />

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@ -1,10 +1,24 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<PackageLicenseFile>License.md</PackageLicenseFile>
<Title>Mirror Weaver</Title>
<Authors>Unity Technologies, vis2k, Paul and Contributors, William Corby</Authors>
<Company>Unity Technologies, vis2k, Paul and Contributors, William Corby</Company>
<Copyright></Copyright>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.393" />
<PackageReference Include="OWML" Version="2.9.0" />
<Reference Include="../Mirror/*.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="License.md" />
</ItemGroup>
<ItemGroup>
<None Update="License.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
</Project>

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@ -21,6 +21,11 @@
<PropertyGroup>
<UnityDllsDir Condition="Exists('$(UnityAssetsDir)')">$(UnityAssetsDir)\Dlls</UnityDllsDir>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<Title>Quantum Space Buddies</Title>
<Authors>Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes</Authors>
<Copyright>Copyright © Henry Pointer, William Corby, Aleksander Waage, Ricardo Lopes 2020-2023</Copyright>
<PackageReadmeFile>README.md</PackageReadmeFile>
</PropertyGroup>
<Target Name="copy dlls to unity" AfterTargets="PostBuildEvent" Condition="Exists('$(UnityDllsDir)')">
<ItemGroup>
@ -32,6 +37,14 @@
</Target>
<ItemGroup>
<None Include="..\LICENSE">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="..\README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="default-config.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>