quantum-space-buddies/QSB/Tools/PlayerFlashlightEvent.cs

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using QSB.Events;
using QSB.Messaging;
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namespace QSB.Tools
{
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public class PlayerFlashlightEvent : QSBEvent<ToggleMessage>
{
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public override MessageType Type => MessageType.FlashlightActiveChange;
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public override void SetupListener()
{
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GlobalMessenger.AddListener(EventNames.TurnOnFlashlight, HandleTurnOn);
GlobalMessenger.AddListener(EventNames.TurnOffFlashlight, HandleTurnOff);
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}
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public override void CloseListener()
{
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GlobalMessenger.RemoveListener(EventNames.TurnOnFlashlight, HandleTurnOn);
GlobalMessenger.RemoveListener(EventNames.TurnOffFlashlight, HandleTurnOff);
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}
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private void HandleTurnOn() => SendEvent(CreateMessage(true));
private void HandleTurnOff() => SendEvent(CreateMessage(false));
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private ToggleMessage CreateMessage(bool value) => new ToggleMessage
{
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FromId = LocalPlayerId,
AboutId = LocalPlayerId,
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ToggleValue = value
};
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public override void OnReceiveRemote(ToggleMessage message)
{
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var player = PlayerRegistry.GetPlayer(message.AboutId);
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player?.UpdateState(State.Flashlight, message.ToggleValue);
if (!QSBSceneManager.IsInUniverse)
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{
return;
}
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player?.FlashLight?.UpdateState(message.ToggleValue);
}
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public override void OnReceiveLocal(ToggleMessage message)
{
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PlayerRegistry.LocalPlayer.UpdateState(State.Flashlight, message.ToggleValue);
}
}
}