quantum-space-buddies/QSB/Tools/PlayerFlashlightEvent.cs
2020-08-17 16:51:56 +01:00

49 lines
1.6 KiB
C#

using QSB.Events;
using QSB.Messaging;
namespace QSB.Tools
{
public class PlayerFlashlightEvent : QSBEvent<ToggleMessage>
{
public override MessageType Type => MessageType.FlashlightActiveChange;
public override void SetupListener()
{
GlobalMessenger.AddListener(EventNames.TurnOnFlashlight, HandleTurnOn);
GlobalMessenger.AddListener(EventNames.TurnOffFlashlight, HandleTurnOff);
}
public override void CloseListener()
{
GlobalMessenger.RemoveListener(EventNames.TurnOnFlashlight, HandleTurnOn);
GlobalMessenger.RemoveListener(EventNames.TurnOffFlashlight, HandleTurnOff);
}
private void HandleTurnOn() => SendEvent(CreateMessage(true));
private void HandleTurnOff() => SendEvent(CreateMessage(false));
private ToggleMessage CreateMessage(bool value) => new ToggleMessage
{
FromId = LocalPlayerId,
AboutId = LocalPlayerId,
ToggleValue = value
};
public override void OnReceiveRemote(ToggleMessage message)
{
var player = PlayerRegistry.GetPlayer(message.AboutId);
player?.UpdateState(State.Flashlight, message.ToggleValue);
if (!QSBSceneManager.IsInUniverse)
{
return;
}
player?.FlashLight?.UpdateState(message.ToggleValue);
}
public override void OnReceiveLocal(ToggleMessage message)
{
PlayerRegistry.LocalPlayer.UpdateState(State.Flashlight, message.ToggleValue);
}
}
}