quantum-space-buddies/QSB/Events/PlayerFlashlightEvent.cs

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using QSB.Messaging;
namespace QSB.Events
{
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class PlayerFlashlightEvent : QSBEvent<ToggleMessage>
{
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public override MessageType Type => MessageType.FlashlightActiveChange;
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public override void SetupListener()
{
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GlobalMessenger.AddListener("TurnOnFlashlight", () => SendEvent(
new ToggleMessage {
SenderId = PlayerRegistry.LocalPlayer.NetId,
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ToggleValue = true
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}));
GlobalMessenger.AddListener("TurnOffFlashlight", () => SendEvent(
new ToggleMessage {
SenderId = PlayerRegistry.LocalPlayer.NetId,
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ToggleValue = false
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}));
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}
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public override void OnReceive(ToggleMessage message)
{
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var player = PlayerRegistry.GetPlayer(message.SenderId);
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player.UpdateState(State.Flashlight, message.ToggleValue);
player.FlashLight.UpdateState(message.ToggleValue);
}
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public override void OnReceiveLocal(ToggleMessage message)
{
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PlayerRegistry.LocalPlayer.FlashLight.UpdateState(message.ToggleValue);
}
}
}