David Capello
a3fce6b615
Merge branch 'master' into beta
2020-06-24 21:34:01 -03:00
David Capello
244687ccf7
Fix MinGW section level
2020-06-24 16:01:31 -03:00
David Capello
418cbd3f20
Add information about -DCMAKE_IGNORE_PATH to ignore MinGW
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Tip from:
https://github.com/aseprite/aseprite/issues/2449#issuecomment-649004147
2020-06-24 16:00:18 -03:00
David Capello
200b0ce73d
Minor change in Windows dependencies
2020-06-24 15:45:26 -03:00
David Capello
39d48c86e3
Add note that we don't support MingW ( fix #2449 )
2020-06-24 15:37:12 -03:00
David Capello
9d6bedcb7d
Update link to pixel-perfect algorithm ( fix #2138 )
2020-06-24 12:19:47 -03:00
David Capello
a110d7a539
Update laf module
2020-06-22 11:06:55 -03:00
David Capello
4e896b8a65
Merge branch 'fix-gif' into beta
2020-06-17 23:52:49 -03:00
David Capello
bcf53fa54a
Merge branch 'octree' into beta
2020-06-17 23:33:41 -03:00
Gaspar Capello
e7b955a028
Fix octree convolution matrix wrong results
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Before this fix, convolution matrix results in mask color pixels.
The function OctreeMap::mapColor was returning mask color of all colors with alpha = 0
2020-06-17 23:21:00 -03:00
David Capello
1839f05e68
Update laf
v1.2.21
2020-06-17 18:35:05 -03:00
David Capello
319733d30b
Fix some extra issues reported by the ThreadSanitizer
2020-06-17 18:10:26 -03:00
David Capello
6f048d10c5
lua: Fix crash using Selection:deselect() when there is no selection
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Fixes https://community.aseprite.org/t/6169
2020-06-17 17:13:37 -03:00
David Capello
d75c9c443a
Use LOG() with the printf-like interface (the only way to be thread safe)
2020-06-17 17:05:43 -03:00
David Capello
677b8bf204
Fix several issues found with ThreadSanitizer
2020-06-17 15:55:44 -03:00
David Capello
f0c9db7041
Don't show the notification flag on Advanced Mode
2020-06-17 12:40:11 -03:00
David Capello
89a896d627
Fix Insert Text to use the sprite transparent color in indexed mode ( fix #2444 )
2020-06-16 21:24:32 -03:00
David Capello
52137324b4
Limit the timeline vertical separator pos in getter instead of setter
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Fixed regression introduced in 7170762f08009cc69e7e8d81a29d7e2435a4eeed,
we must keep the original value so resizing the window doesn't reset
the value limiting it, or other strange situations where the value is
not saved correctly, e.g.:
https://community.aseprite.org/t/6107
https://community.aseprite.org/t/6097/6
2020-06-16 14:37:24 -03:00
David Capello
ad2bd63531
Fix default path to use to save a recovered document
2020-06-16 14:36:49 -03:00
David Capello
34af054118
Add missing palette files from eb5c7ee0e54b5e9929c5537624d2597b0f3560a2
2020-06-11 21:19:44 -03:00
David Capello
619903a2b3
Fix compilation with g++
v1.2.20
2020-06-11 17:15:21 -03:00
David Capello
6290f18742
Fix Screenshot command compilation when ENABLE_STEAM is undefined
2020-06-11 16:42:54 -03:00
David Capello
d46f771820
Fix compilation of steam API wrapper with MSVC
2020-06-11 16:42:23 -03:00
David Capello
3bba9d05da
Give more space to AniControls if there aren't tags to display in the Timeline
2020-06-11 15:46:07 -03:00
David Capello
7170762f08
Timeline: Limit the vertical separator min/max position ( fix #2436 )
2020-06-11 15:30:06 -03:00
David Capello
5a24a7c6b4
[steam] Open Steam Screenshots uploader when a screenshot is taken
2020-06-11 15:09:45 -03:00
David Capello
c8999af6d6
[steam] Avoid crash taking screenshots after Steam client is closed
2020-06-11 14:51:28 -03:00
David Capello
2f472f0760
[steam] Add possibility to take screenshots and add them to the Steam library
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Requests:
https://community.aseprite.org/t/6067
https://steamcommunity.com/app/431730/discussions/0/1482109512300945388/
https://steamcommunity.com/app/431730/discussions/0/1495615865218665223/
https://steamcommunity.com/app/431730/discussions/0/1708438376933048578/
2020-06-11 14:18:13 -03:00
Gaspar Capello
064482b352
Fix movement of several layer with locked layers, results in a missed image.
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Before this fix, the selected image in the active layer was missed. The sequence to reproduce this bug:
- The user moves the selected image portion with several selected layers to a new position,
- Then it locks the active layer,
- Finally, it drops the selection (click outside the selected area).
The selected image in the active layer is missed.
2020-06-10 17:27:25 -03:00
Gaspar Capello
f9a9e1a0bc
Intersect selection too slow ( fix #2393 )
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Before this fix, the Intersect selection context option were much slower than Add or Subtract.
To reproduce the old 'bug':
- Create a 1000x1000 sprite
- Make a small rectangular selection on some place
- Click on the empty area with the Magic Wand in Intersect context option.
The same action in Add or Substract is much faster.
2020-06-10 17:23:22 -03:00
David Capello
73ff0dc28c
Fix exporting correct set of layers in JSON's meta.layers when -split-layers and -ignore-layer ( fix #2432 )
2020-06-10 12:55:26 -03:00
David Capello
36252cfc2c
Include groups in JSON meta data even when they weren't exported in the sprite sheet ( fix #2380 )
2020-06-10 11:55:23 -03:00
David Capello
9b86d30d61
[osx] Add osx_async_view option to disable the drawsAsynchronously of the NSView layer
2020-06-10 10:57:49 -03:00
David Capello
0e47d0ec24
Minor changes in doc::ImageImpl to avoid using impl details in member functions
2020-06-10 09:58:55 -03:00
David Capello
b41f1ace30
Move function to convert doc::Image -> os::Surface to app/util
2020-06-09 19:56:25 -03:00
Gaspar Capello
9c37ea41ed
Fix locked layer not completely locked ( fix #2181 )
2020-06-09 18:03:09 -03:00
David Capello
0ba2a8922b
Fix crash handling layers of multiple docs with the timeline ( fix #2397 )
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If we were handling several documents, and merging/flatting/deleting
layers in one of those documents, it could be a problem for the
timeline range when we switched to another doc and undo/redo (because
the DocRange might be holding a pointer to an invalid/deleted layer of
the other document).
2020-06-09 17:30:02 -03:00
Gaspar Capello
95d4e767e4
Fix gif encoding crash
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Before this fix, during gif encoding we get a crash when the previous and current frames matchs exactly and no pixel clearing are detected from a frame to the next.
We arrive to this situation during the gif encode main iteration which calculates deltaImage and its frameBounds.
2020-06-09 17:06:03 -03:00
David Capello
b879fc855a
Fix crash undoing the copy of cels from a deleted layer
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This could happen when we copied a cel from another document, then
we closed that document, and undid the cmd::CopyCel in the destination
document.
2020-06-09 15:14:56 -03:00
David Capello
d8bbbfdea3
Wrap base::RWLock interface inside Doc
2020-06-08 16:16:45 -03:00
David Capello
aa1943e609
Minor refactor using cmds directly instead of DocApi in Layer/Background from Background/Layer
2020-06-08 14:47:11 -03:00
David Capello
f2bc864fc9
Don't build webp extras
2020-06-08 12:24:32 -03:00
David Capello
f008d608ce
Update modules
2020-06-06 13:28:02 -03:00
David Capello
2550e28c83
Fix crash recovering sessions from v1.2.9 or older
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The issue here was the missing color space was allocating an huge
std::vector() because we had an invalid color space size from
read32().
2020-06-05 11:59:11 -03:00
David Capello
ae40198106
Merge branch 'svg-rendering'
2020-06-05 11:17:44 -03:00
David Capello
eb5c7ee0e5
Add MSX1/MSX2 color palettes
2020-06-05 10:51:25 -03:00
David Capello
24ddad4795
Merge branch 'm13253/master'
2020-06-05 10:10:03 -03:00
David Capello
1068926f7b
Reformat SwapCheckerboardColorsCommand file
2020-06-04 17:00:10 -03:00
David Capello
e4b224a0bd
Merge branch 'swap-bg-colors' ( fix #1812 )
2020-06-04 16:59:41 -03:00
David Capello
29b91aed48
Show minimum brush size when dynamics is on in BrushPreview ( fix #2419 )
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Reports:
https://github.com/aseprite/aseprite/issues/2419
https://community.aseprite.org/t/5919
2020-06-04 16:15:57 -03:00