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Merge branch 'master' into beta
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INSTALL.md
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INSTALL.md
@ -8,6 +8,7 @@
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* [Linux dependencies](#linux-dependencies)
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* [Compiling](#compiling)
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* [Windows details](#windows-details)
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* [MinGW](#mingw)
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* [macOS details](#macos-details)
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* [Issues with Retina displays](#issues-with-retina-displays)
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* [Linux details](#linux-details)
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@ -18,7 +19,7 @@
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You should be able to compile Aseprite successfully on the following
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platforms:
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* Windows 10 + [Visual Studio Community 2019 + Windows 10.0.18362.0 SDK](https://imgur.com/a/7zs51IT)
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* Windows 10 + [Visual Studio Community 2019 + Windows 10.0.18362.0 SDK](https://imgur.com/a/7zs51IT) (we don't support [MinGW](#mingw))
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* macOS 10.15.3 Mojave + Xcode 11.2.1 + macOS 10.15 SDK (older version might work)
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* Linux + gcc 9.2 or clang 9.0
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@ -58,8 +59,8 @@ To compile Aseprite you will need:
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## Windows dependencies
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* Windows 10 (**we don't support cross-compiling and don't know if this would be possible**)
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* [Visual Studio Community 2019](https://visualstudio.microsoft.com/downloads/)
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* Windows 10 (we don't support cross-compiling)
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* [Visual Studio Community 2019](https://visualstudio.microsoft.com/downloads/) (we don't support [MinGW](#mingw))
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* The [Desktop development with C++ item + Windows 10.0.18362.0 SDK](https://imgur.com/a/7zs51IT)
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from the Visual Studio installer
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@ -130,6 +131,23 @@ And then
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In this case, `C:\deps\skia` is the directory where Skia was compiled
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or uncompressed.
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### MinGW
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We don't support MinGW compiler and it might bring some problems into
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the compilation process. If you see that the detected C++ compiler by
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cmake is `C:\MinGW\bin\c++.exe` or something similar, you have to get
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rid of MinGW path (`C:\MinGW\bin`) from the `PATH` environment
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variable and run cmake again from scratch, so the Visual Studio C++
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compiler (`cl.exe`) is used instead.
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You can define the `CMAKE_IGNORE_PATH` variable when running cmake for
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the first time in case that you don't know or don't want to modify the
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`PATH` variable, e.g.:
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cmake -DCMAKE_IGNORE_PATH=C:\MinGW\bin ...
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More information in [issue #2449](https://github.com/aseprite/aseprite/issues/2449)
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## macOS details
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Run `cmake` with the following parameters and then `ninja`:
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@ -77,7 +77,7 @@ Aseprite includes color palettes created by:
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It tries to replicate some pixel-art algorithms:
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* [RotSprite](http://forums.sonicretro.org/index.php?showtopic=8848&st=15&p=159754&#entry159754) by Xenowhirl.
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* [Pixel perfect drawing algorithm](http://deepnight.net/pixel-perfect-drawing/) by [Sébastien Bénard](https://twitter.com/deepnightfr) and [Carduus](https://twitter.com/CarduusHimself/status/420554200737935361).
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* [Pixel perfect drawing algorithm](https://deepnight.net/blog/tools/pixel-perfect-drawing/) by [Sébastien Bénard](https://twitter.com/deepnightfr) and [Carduus](https://twitter.com/CarduusHimself/status/420554200737935361).
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Thanks to [third-party open source projects](docs/LICENSES.md), to
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[contributors](https://www.aseprite.org/contributors/), and all the
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Subproject commit e1fb70a069c6482be282bf6f6d9190e3a0def14a
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Subproject commit ffb4e9d82e64dfb54adc0bfac250ebb02a7a65f6
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