Add note that we don't support MingW (fix #2449)

This commit is contained in:
David Capello 2020-06-24 15:37:12 -03:00
parent 9d6bedcb7d
commit 39d48c86e3

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@ -8,6 +8,7 @@
* [Linux dependencies](#linux-dependencies)
* [Compiling](#compiling)
* [Windows details](#windows-details)
* [MinGW](#mingw)
* [macOS details](#macos-details)
* [Issues with Retina displays](#issues-with-retina-displays)
* [Linux details](#linux-details)
@ -18,7 +19,7 @@
You should be able to compile Aseprite successfully on the following
platforms:
* Windows 10 + [Visual Studio Community 2019 + Windows 10.0.18362.0 SDK](https://imgur.com/a/7zs51IT)
* Windows 10 + [Visual Studio Community 2019 + Windows 10.0.18362.0 SDK](https://imgur.com/a/7zs51IT) (we don't support [MinGW](#mingw))
* macOS 10.15.3 Mojave + Xcode 11.2.1 + macOS 10.15 SDK (older version might work)
* Linux + gcc 9.2 or clang 9.0
@ -58,7 +59,8 @@ To compile Aseprite you will need:
## Windows dependencies
* Windows 10 (**we don't support cross-compiling and don't know if this would be possible**)
* Windows 10 (we don't support [MinGW](#mingw), or cross-compiling,
and we don't know if this would be possible)
* [Visual Studio Community 2019](https://visualstudio.microsoft.com/downloads/)
* The [Desktop development with C++ item + Windows 10.0.18362.0 SDK](https://imgur.com/a/7zs51IT)
from the Visual Studio installer
@ -130,6 +132,15 @@ And then
In this case, `C:\deps\skia` is the directory where Skia was compiled
or uncompressed.
## MinGW
We don't support MinGW compiler. If you see that the detected C++
compiler by cmake is `C:\MinGW\bin\c++.exe` or something similar, you
have to get rid of MinGW path (`C:\MinGW\bin`) from the `PATH`
environment variable and run cmake again from scratch so the Visual
Studio C++ compiler (`cl.exe`) is used instead. More information in
[issue #2449](https://github.com/aseprite/aseprite/issues/2449)
## macOS details
Run `cmake` with the following parameters and then `ninja`: