David Capello
8b5133b4c0
[lua] Fix context used in App.useTool()
2022-02-11 10:41:56 -03:00
David Capello
0c1e08138e
[lua] Fix crash using app.useTool() when the active editor is in MovingPixelsState ( fix #2933 )
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More information in https://github.com/aseprite/aseprite/pull/3166
2022-02-11 10:19:32 -03:00
David Capello
6e726025ee
Merge branch 'main' into beta
2022-01-05 20:16:13 -03:00
lampysprites
3035d00283
[lua] Show errors that happen inside App.transaction
2021-12-12 19:20:12 +07:00
David Capello
db44eeb269
Merge branch 'main' into beta
2021-10-12 10:45:33 -03:00
David Capello
b9241e6d91
Refactor ask_access() with ResourceType argument
2021-10-07 19:34:40 -03:00
David Capello
cd342f5630
[lua] Add events handling with Sprite.events & App.events
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Added a new Events object with :on() and :off() methods to start or
stop listening to a specific event respectively. This also allows to
add several callbacks for the same event.
Replaced the temporal Site.onChange & Sprite.onChange implementations.
Related to several issues (enable more possibilities for): #138 , #1403 , #1949 , #2965 , #2980
2021-10-07 18:56:39 -03:00
David Capello
ecbd845aae
Merge branch 'main' into beta
2021-04-22 14:02:36 -03:00
David Capello
d7a1c71df0
lua: Add support for selection tools in app.useTool()
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Fix https://github.com/aseprite/api/issues/37
2021-04-22 13:51:56 -03:00
David Capello
c19ac7a45c
Move the cancel flag from ToolLoop to ToolLoopManager
2020-09-01 12:13:24 -03:00
David Capello
d8f6c666de
Merge branch 'beta' into tilemap-editor
2020-07-30 16:49:17 -03:00
David Capello
7a534b0a4e
[lua] Add Sprite{ fromFile="...", oneFrame=true } to load just one frame
2020-07-28 17:41:01 -03:00
David Capello
27e2a287bf
[lua] Add possibility to draw tiles w/app.useTool{ tilemapMode=TilemapMode.TILES... }
2020-07-14 17:27:40 -03:00
David Capello
a10efb187b
Merge branch 'master' into tilemap-editor
2020-06-01 16:21:32 -03:00
David Capello
7a74aef1a7
[lua] Use the correct "controller" when "tool" param is specified in app.useTool()
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Fix regression introduced in 1ec502d242ddddadf497c9738986edcaed55000b
2020-05-28 12:01:34 -03:00
David Capello
1ec502d242
Add "ink" parameter to app.useTool() + minor needed refactors
2020-05-20 17:15:30 -03:00
David Capello
b922cfcc10
Refactor ToolLoop creation w/ToolLoopParams to add more options to app.useTool()
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This will be used to add more testing capabilities to app.useTool()
2020-05-19 20:11:47 -03:00
David Capello
a80af2b304
Merge branch 'master' into tilemap-editor
2020-05-18 20:24:22 -03:00
David Capello
c99a566635
Refactor velocity sensor with tools::VelocitySensor class
2020-04-24 11:19:35 -03:00
David Capello
79f9e28ce8
Added pen pressure sensitivity ( fix #710 )
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- Added support to detect eraser tip on Linux (#610 )
- Related to #139
- Still needs works for gradients and better brush interpolations
between stroke points
- Requested several times, e.g. https://community.aseprite.org/t/1077
https://community.aseprite.org/t/1881 , steam forum, etc.
2020-04-21 22:27:49 -03:00
David Capello
7319309630
Merge branch 'master' into tilemap-editor
2020-03-17 00:25:24 -03:00
David Capello
a0882ba443
Move PACKAGE/VERSION, etc. to new ver-lib
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* As we moved the VERSION macro to a .c file, we don't have to
recompile the whole project when we change the version number.
* Removed the version number from gui.xml
* Removed the invalid first menu item that might appear in the root
menu when the gui.xml version is outdated in debug mode.
2020-03-16 10:31:32 -03:00
David Capello
26139c4ae2
Add tilemap layers ( #977 )
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This is the first commit with a simple tilemap editor. Still buggy but
functional in several ways. Several changes were made:
* NewLayer command can receive a tilemap=true to create a new tilemap
layer
* New ToggleTilesMode command added to switch between the palette and
the tileset in the ColorBar (the ColorBar was expanded to show
colors or tilesets with a generic AbstractPaletteViewAdapter)
* All commands to create new layers were moved to Layer >
New... submenu
* There are a new tileset chunk to save tilesets in .aseprite files,
and a new kind of cels to save tilemaps
* Added doc::LayerTilemap, doc::Tileset, etc. and several other types
to handle tilesets/tilemaps in the doc layer.
* Added doc::Grid class with grid specifications that indicates how a
tilemap <-> tileset must be drawn
* Added and expanded cel operations to work with tilemaps and
conversions between regular LayerImage cels <-> LayerTilemap cels
(e.g. copy cels in the timeline between layer types)
2020-02-17 09:06:00 -03:00
David Capello
66864beb77
lua: Fix crash calling app.refresh() from a script using -b -script from CLI
2020-02-05 12:18:12 -03:00
David Capello
1c8b8051a8
Rename FrameTag -> Tag
2019-10-01 14:55:08 -03:00
David Capello
35aaa18ee3
[lua] Add app.range.colors + Move/CopyColors commands
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Closes: https://community.aseprite.org/t/2512
2019-08-10 14:37:18 -03:00
David Capello
57d5fcba68
lua: Don't include -x64 in app.version
2019-05-27 23:53:57 -03:00
David Capello
23f00d87f6
lua: Add error if we specify and invalid tool in app.useTool()
2019-04-25 16:33:49 -03:00
David Capello
ad1a0af752
lua: Add a way to set/get the default app palette (and well-known palettes from resources)
2019-04-24 19:08:25 -03:00
David Capello
d35251d431
lua: Add Version() class
2019-04-21 00:04:49 -03:00
David Capello
8a821c83fd
lua: Add Brush class and app.useTool{ brush } parameter
2019-04-18 22:33:48 -03:00
David Capello
0bf5d1de30
lua: Add functions to load/save palettes and images directly
2019-04-17 23:59:59 -03:00
David Capello
ebca165b2a
Add support to modify activeFrame/Layer from scripts without UI
2019-04-13 16:25:21 -03:00
David Capello
8d359dd896
lua: Fix app.activeSprite setter
2019-04-13 11:17:17 -03:00
David Capello
2812a95f1e
lua: Add params to app.useTool() to change the cel where we'll draw
2019-03-23 16:34:51 -03:00
David Capello
98080544cf
lua: Rename app.toolStroke() -> app.useTool()
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This function was called app.drawWithTool() first, but some tools do
not "draw" (e.g. eraser, selection-like tools, etc.). And then the
app.toolStroke() name could be confused with the Edit > Stroke
command.
2019-03-23 13:31:14 -03:00
David Capello
396824383f
lua: Add app.activeTool + Tool object
2019-03-23 09:19:10 -03:00
David Capello
33c6fc5f40
lua: Fix tools tests when ENABLE_UI is not defined
2019-03-18 13:30:17 -03:00
David Capello
7aec117b5e
Fix segfault on CLI mode because activeInk() tries to access to the color bar
2019-03-16 13:46:09 -03:00
David Capello
25189224b9
lua: Rename app.drawWithTool() -> app.toolStroke()
2019-03-16 13:15:06 -03:00
David Capello
1cb5949e9b
lua: Add app.drawWithTool() function
2019-03-15 17:03:02 -03:00
David Capello
b2cafe4108
lua: Add app.params and --script-param
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Now parameters for scripts can be specified from the CLI with
--script-params and from gui.xml or .aseprite-keys from <param>
sections.
2018-12-10 16:45:30 -03:00
David Capello
ca6d038af3
lua: Add support to use app.activeFrame with a Frame object
2018-11-28 12:05:17 -03:00
David Capello
aceec4e4d8
lua: Add app.refresh() function
2018-11-27 10:24:13 -03:00
David Capello
165cd3bdf0
lua: Use active cel info in Range when there is no timeline range enabled
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With this change we can always use app.range collections (e.g. app.range.editableImages)
for our filters in the scripts.
2018-11-23 16:08:49 -03:00
David Capello
bf916fe029
lua: Add Range and RangeType
2018-11-23 13:10:12 -03:00
David Capello
34d1906034
lua: use ObjectId to refer doc objects from script variables
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This should fix several crashes using objects in invalid ways where
the object doesn't exist anymore (e.g. an undo deleted referenced
objects in scripts).
2018-11-20 18:12:43 -03:00
David Capello
bdf3b25209
lua: add app.apiVersion property
2018-11-13 22:31:14 -03:00
David Capello
2adfcf8829
lua: app.activeFrame returns a Frame object now
2018-10-31 17:18:09 -03:00
David Capello
b27c685d70
lua: Add app.activeTag
2018-10-26 10:52:40 -03:00