lua: Fix app.activeSprite setter

This commit is contained in:
David Capello 2019-04-13 11:17:17 -03:00
parent 62f6b24b5b
commit 8d359dd896

View File

@ -440,7 +440,7 @@ int App_get_apiVersion(lua_State* L)
int App_set_activeSprite(lua_State* L)
{
auto sprite = get_docobj<Sprite>(L, 1);
auto sprite = get_docobj<Sprite>(L, 2);
app::Context* ctx = App::instance()->context();
doc::Document* doc = sprite->document();
ctx->setActiveDocument(static_cast<Doc*>(doc));