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lua: Add app.activeTag
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@ -1,4 +1,5 @@
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// Aseprite
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// Copyright (C) 2018 Igara Studio S.A.
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// Copyright (C) 2015-2018 David Capello
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//
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// This program is distributed under the terms of
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@ -14,6 +15,7 @@
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#include "app/context.h"
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#include "app/doc.h"
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#include "app/i18n/strings.h"
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#include "app/loop_tag.h"
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#include "app/pref/preferences.h"
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#include "app/script/engine.h"
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#include "app/script/luacpp.h"
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@ -22,6 +24,7 @@
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#include "app/tx.h"
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#include "app/ui/doc_view.h"
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#include "app/ui/editor/editor.h"
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#include "app/ui/timeline/timeline.h"
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#include "app/ui_context.h"
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#include "base/fs.h"
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#include "doc/layer.h"
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@ -226,6 +229,31 @@ int App_get_activeImage(lua_State* L)
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return 1;
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}
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int App_get_activeTag(lua_State* L)
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{
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FrameTag* tag = nullptr;
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app::Context* ctx = App::instance()->context();
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Site site = ctx->activeSite();
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if (site.sprite()) {
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#ifdef ENABLE_UI
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if (App::instance()->timeline()) {
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tag = App::instance()->timeline()->getFrameTagByFrame(site.frame(), false);
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}
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else
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#endif
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{
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tag = get_animation_tag(site.sprite(), site.frame());
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}
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}
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if (tag)
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push_ptr<FrameTag>(L, tag);
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else
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lua_pushnil(L);
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return 1;
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}
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int App_get_sprites(lua_State* L)
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{
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push_sprites(L);
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@ -376,6 +404,7 @@ const Property App_properties[] = {
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{ "activeFrame", App_get_activeFrame, App_set_activeFrame },
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{ "activeCel", App_get_activeCel, App_set_activeCel },
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{ "activeImage", App_get_activeImage, App_set_activeImage },
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{ "activeTag", App_get_activeTag, nullptr },
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{ "sprites", App_get_sprites, nullptr },
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{ "fgColor", App_get_fgColor, App_set_fgColor },
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{ "bgColor", App_get_bgColor, App_set_bgColor },
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